AIO: Merge Vista/7/10, don't delete existing config when updating
This commit is contained in:
+5
-57
@@ -14,20 +14,10 @@ after_build:
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md %TMP%\full\plugins\
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md %TMP%\full\plugins\pv_equip\
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md %TMP%\full\ram\
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md %TMP%\full\ram\databank\
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md %TMP%\update\
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md %TMP%\update\patches\
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md %TMP%\update\plugins\
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md %TMP%\update\plugins\pv_equip\
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md %TMP%\full\ram\databank_template\
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md %TMP%\amd-pack\
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md %TMP%\amd-pack\plugins\
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@@ -40,27 +30,7 @@ after_build:
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copy %APPVEYOR_BUILD_FOLDER%\source-code\x64\%CONFIGURATION%\dinput8.dll %TMP%\update\
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copy %APPVEYOR_BUILD_FOLDER%\source-code\x64\%CONFIGURATION%\*.dva %TMP%\update\plugins\
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del %TMP%\update\plugins\Novidia.dva
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copy "%APPVEYOR_BUILD_FOLDER%\source-code\data\README - PD Loader.url" %TMP%\update\
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copy %APPVEYOR_BUILD_FOLDER%\source-code\data\verify_base_game.sfv %TMP%\update\
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copy %APPVEYOR_BUILD_FOLDER%\source-code\data\verify_base_game.md5 %TMP%\update\
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copy %APPVEYOR_BUILD_FOLDER%\source-code\data\verify_mount_data.sfv %TMP%\update\
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copy %APPVEYOR_BUILD_FOLDER%\source-code\data\verify_mount_data.md5 %TMP%\update\
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copy %APPVEYOR_BUILD_FOLDER%\source-code\data\plugins\ShaderPatch.ini %TMP%\update\plugins\
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copy %APPVEYOR_BUILD_FOLDER%\source-code\data\patches\custom_freeplay_text_example.p %TMP%\update\patches\
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copy %APPVEYOR_BUILD_FOLDER%\source-code\x64\%CONFIGURATION%\dinput8.dll %TMP%\full\
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copy %APPVEYOR_BUILD_FOLDER%\source-code\x64\%CONFIGURATION%\dnsapi.dll %TMP%\full\
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copy %APPVEYOR_BUILD_FOLDER%\source-code\x64\%CONFIGURATION%\*.dva %TMP%\full\plugins\
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@@ -80,9 +50,7 @@ after_build:
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copy %APPVEYOR_BUILD_FOLDER%\source-code\data\plugins\*.* %TMP%\full\plugins\
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copy %APPVEYOR_BUILD_FOLDER%\source-code\data\plugins\pv_equip\*.* %TMP%\full\plugins\pv_equip\
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copy %APPVEYOR_BUILD_FOLDER%\source-code\data\ram\databank\*.dat %TMP%\full\ram\databank\
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copy %APPVEYOR_BUILD_FOLDER%\source-code\data\ram\databank_template\*.dat %TMP%\full\ram\databank_template\
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copy %APPVEYOR_BUILD_FOLDER%\source-code\data\patches\custom_freeplay_text_example.p %TMP%\full\patches\
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@@ -98,28 +66,8 @@ after_build:
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cd %TMP%\full\
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echo del dnsapi.dll > "DELETE DNSAPI.DLL.bat"
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7z a %APPVEYOR_BUILD_FOLDER%\PD-Loader-%CONFIGURATION%-AppVeyor.zip *
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ren dinput8.dll dnsapi.dll
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del "DELETE DNSAPI.DLL.bat"
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7z a %APPVEYOR_BUILD_FOLDER%\PD-Loader-%CONFIGURATION%-AppVeyor-Vista7.zip *
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cd %TMP%\update\
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echo del dnsapi.dll > "DELETE DNSAPI.DLL.bat"
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7z a %APPVEYOR_BUILD_FOLDER%\PD-Loader-%CONFIGURATION%-Update-AppVeyor.zip *
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ren dinput8.dll dnsapi.dll
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del "DELETE DNSAPI.DLL.bat"
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7z a %APPVEYOR_BUILD_FOLDER%\PD-Loader-%CONFIGURATION%-Update-AppVeyor-Vista7.zip *
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cd %TMP%\amd-pack\amd-tools\
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C:\Python38\python.exe -m pip install cx_freeze
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-4
@@ -23,10 +23,6 @@ player_data_manager = true
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# adjusts 2D and 3D animations to retain their original speed at different frame rates.
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frame_rate_manager = false
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# sets an unlimited per session play count for the normal game mode.
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# this means the player won't be sent back to the title screen after 2 plays.
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stage_manager = false
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# skip unnecessary DATA_INITIALIZE loading time, speed up SYSTEM_STARTUP and skip the startup WARNING message.
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# further improvements can be achieved by shortening the duration of the pv_999 script file as it's test loaded during the SYSTEM_STARTUP.
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fast_loader = true
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@@ -1,10 +0,0 @@
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#Check you Vendor ID and Product ID in Device Manager or dxdiag tool
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[genericusbinput]
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VID = 046D
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PID = C216
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[customkeymapping]
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GU_BUTTON8 = GU_BUTTON1 + GU_BUTTON2 + GU_BUTTON3 + GU_BUTTON4
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+5
@@ -18,6 +18,11 @@ touch_slider_emulation_speed = 750.0
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# Preferred Xinput controller (0-3)
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xinput_preferred =0
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# DirectInput Vendor ID and Product ID
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# Check them in Device Manager or dxdiag.exe
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VID = 046D
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PID = C216
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# Rumble (Xinput)
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rumble =true
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@@ -1,2 +0,0 @@
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[modules]
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# Manual editing is NOT recommended as the game will save here during gameplay
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@@ -1,4 +0,0 @@
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[SFX]
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# INI Format = ' pv.xxx.btn = sfx id (ex. 5) '
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# pv.001.btn=2 for example
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# pv.xxx.btn, pv.xxx.chain, pv.xxx.slide & pv.xxx.touch can all be assigned using the format
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@@ -1,3 +0,0 @@
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[skins]
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# INI Format = ' pv.xxx.skin = skin ID (ex. 123) '
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# pv.001.skin=100 for example
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@@ -52,7 +52,7 @@
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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<TargetName>dinput8</TargetName>
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<TargetName>dnsapi</TargetName>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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@@ -100,6 +100,10 @@
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<ModuleDefinitionFile>x64.def</ModuleDefinitionFile>
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<AdditionalOptions>-d2:-FH4- %(AdditionalOptions)</AdditionalOptions>
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</Link>
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<Manifest>
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<EnableDpiAwareness>
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</EnableDpiAwareness>
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</Manifest>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="exception.hpp" />
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@@ -1,5 +1,14 @@
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#include "framework.h"
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#include "exception.hpp"
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#include <VersionHelpers.h>
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#include <Shlwapi.h>
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#pragma comment(lib, "Shlwapi.lib")
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#include <filesystem>
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#include <fstream>
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#include <iostream>
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#pragma comment(linker,"\"/manifestdependency:type='win32' \
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name='Microsoft.Windows.Common-Controls' version='6.0.0.0' \
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processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"")
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HMODULE hm;
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std::vector<std::wstring> iniPaths;
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@@ -180,7 +189,7 @@ void LoadDVA(std::wstring &path, LPCWSTR dir, LPCWSTR fileName)
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default:
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msg.append(L"\n\nAre all dependencies installed?");
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}
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msg.append(L"\nPlease refer to the quick start guide or the wiki.");
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msg.append(L"\nPlease refer to the quick start guide or the wiki.\n\nAlso, please note that 3rd-party plugins may require additional libraries.");
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MessageBoxW(0, msg.c_str(), L"PD Loader", MB_ICONERROR);
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}
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}
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@@ -718,12 +727,90 @@ LONG WINAPI CustomUnhandledExceptionFilter(LPEXCEPTION_POINTERS ExceptionInfo)
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void Init()
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{
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SetProcessDPIAware();
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auto dir = GetModuleFileNameW(hm).substr(0, GetModuleFileNameW(hm).find_last_of(L"/\\") + 1);
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SetCurrentDirectoryW(dir.c_str());
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std::wstring modulePath = GetModuleFileNameW(hm);
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std::wstring moduleName = modulePath.substr(modulePath.find_last_of(L"/\\") + 1);
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moduleName.resize(moduleName.find_last_of(L'.'));
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modulePath.resize(modulePath.find_last_of(L"/\\") + 1);
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iniPaths.emplace_back(modulePath + moduleName + L".ini");
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iniPaths.emplace_back(modulePath + L"plugins\\config.ini");
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const auto CONFIG_FILE = L"plugins\\config.ini";
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const auto CONFIG_FILE_TEMPLATE = L"plugins\\config_template.bin";
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iniPaths.emplace_back(modulePath + CONFIG_FILE);
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// initialize configuration files.
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CopyFileW(CONFIG_FILE_TEMPLATE, CONFIG_FILE, true);
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const auto COMPONENTS_TEMPLATE = L"plugins\\components_template.bin";
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const auto COMPONENTS = L"plugins\\components.ini";
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CopyFileW(COMPONENTS_TEMPLATE, COMPONENTS, true);
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const auto KEYCONFIG_TEMPLATE = L"plugins\\keyconfig_template.bin";
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const auto KEYCONFIG = L"plugins\\keyconfig.ini";
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CopyFileW(KEYCONFIG_TEMPLATE, KEYCONFIG, true);
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const auto PLAYERDATA_TEMPLATE = L"plugins\\playerdata_template.bin";
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const auto PLAYERDATA = L"plugins\\playerdata.ini";
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CopyFileW(PLAYERDATA_TEMPLATE, PLAYERDATA, true);
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const auto DIVASOUND_TEMPLATE = L"plugins\\DivaSound_template.bin";
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const auto DIVASOUND = L"plugins\\DivaSound.ini";
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CopyFileW(DIVASOUND_TEMPLATE, DIVASOUND, true);
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const auto SHADERPATCH_TEMPLATE = L"plugins\\ShaderPatch_template.bin";
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const auto SHADERPATCH = L"plugins\\ShaderPatch.ini";
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CopyFileW(SHADERPATCH_TEMPLATE, SHADERPATCH, true);
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const auto SHADERPATCHCONFIG_TEMPLATE = L"plugins\\ShaderPatchConfig_template.bin";
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const auto SHADERPATCHCONFIG = L"plugins\\ShaderPatchConfig.ini";
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CopyFileW(SHADERPATCHCONFIG_TEMPLATE, SHADERPATCHCONFIG, true);
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if ((PathFileExistsW(CONFIG_FILE_TEMPLATE) && !PathFileExistsW(CONFIG_FILE)) ||
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(PathFileExistsW(COMPONENTS_TEMPLATE) && !PathFileExistsW(COMPONENTS)) ||
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(PathFileExistsW(KEYCONFIG_TEMPLATE) && !PathFileExistsW(KEYCONFIG)) ||
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(PathFileExistsW(PLAYERDATA_TEMPLATE) && !PathFileExistsW(PLAYERDATA)) ||
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(PathFileExistsW(DIVASOUND_TEMPLATE) && !PathFileExistsW(DIVASOUND)) ||
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(PathFileExistsW(SHADERPATCH_TEMPLATE) && !PathFileExistsW(SHADERPATCH)) ||
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(PathFileExistsW(SHADERPATCHCONFIG_TEMPLATE) && !PathFileExistsW(SHADERPATCHCONFIG))
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)
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MessageBoxW(0, L"Could not install configuration files. Is the game in a read-only folder?", L"PD Loader", MB_ICONWARNING);
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CreateDirectoryW(L"plugins\\pv_equip", NULL);
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const auto eq_modules = L"plugins\\pv_equip\\modules.ini";
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if (!PathFileExistsW(eq_modules))
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{
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std::ofstream stream(eq_modules);
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stream << "[modules]\n# Manual editing is NOT recommended as the game will save here during gameplay";
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stream.close();
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}
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const auto eq_sfx = L"plugins\\pv_equip\\sfx.ini";
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if (!PathFileExistsW(eq_sfx))
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{
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std::ofstream stream(eq_sfx);
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stream << "[SFX]\n# INI Format = ' pv.xxx.btn = sfx id (ex. 5) '\n# pv.001.btn=2 for example\n# pv.xxx.btn, pv.xxx.chain, pv.xxx.slide & pv.xxx.touch can all be assigned using the format";
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stream.close();
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}
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const auto eq_skins = L"plugins\\pv_equip\\skins.ini";
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if (!PathFileExistsW(eq_skins))
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{
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std::ofstream stream(eq_skins);
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stream << "[skins]\n# INI Format = ' pv.xxx.skin = skin ID (ex. 123) '\n# pv.001.skin=100 for example";
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stream.close();
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}
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const std::filesystem::path databank_template = L"ram\\databank_template";
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const std::filesystem::path databank = L"ram\\databank";
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if (!std::filesystem::exists(databank)&&std::filesystem::exists(databank_template))
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{
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try
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{
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std::filesystem::create_directories(databank);
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std::filesystem::copy(databank_template, databank, std::filesystem::copy_options::recursive);
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}
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catch (std::exception& e)
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{
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std::cout << "[PD Loader] databank copy exception: " << e.what() << std::endl;
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MessageBoxW(0, L"Could not install databank files. Is the game in a read-only folder?\n\n", L"PD Loader", MB_ICONWARNING);
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}
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}
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std::wstring m = GetModuleFileNameW(NULL);
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m = m.substr(0, m.find_last_of(L"/\\") + 1) + L"logs";
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@@ -745,19 +832,59 @@ void Init()
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VirtualProtect(&SetUnhandledExceptionFilter, sizeof(ret), protect[0], &protect[1]);
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}
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auto szSelfName = GetSelfName();
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if (iequals(szSelfName, L"dinput8.dll"))
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DeleteFileW(L"~dinput8.dll");
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std::wstring szSelfName = GetSelfName();
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if (iequals(szSelfName, L"DINPUT8.dll"))
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{
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auto dir = GetCurrentDirectoryW();
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WIN32_FIND_DATAW fd;
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HANDLE dnsloader = FindFirstFileW(L"dnsapi.dll", &fd);
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if (dnsloader != INVALID_HANDLE_VALUE)
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{
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MessageBoxW(0, L"PD Loader was loaded from dinput8.dll, but dnsapi.dll was found. Aborting.\nPlease refer to the quick start guide or the wiki.", L"PD Loader", MB_ICONERROR);
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MessageBoxW(0, L"PD Loader was loaded from \"dinput8.dll\", but \"dnsapi.dll\" was found. Aborting.\nPlease refer to the quick start guide or the wiki.", L"PD Loader", MB_ICONERROR);
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exit(1);
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}
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}
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else if (iequals(szSelfName, L"DNSAPI.dll"))
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{
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WIN32_FIND_DATAW fd;
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HANDLE dnsloader = FindFirstFileW(L"dinput8.dll", &fd);
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if (dnsloader != INVALID_HANDLE_VALUE)
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{
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auto dinput_handle = GetModuleHandleW(L"DINPUT8.dll");
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if (dinput_handle&&!FreeLibrary(dinput_handle))
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{
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MessageBoxW(0, L"PD Loader was loaded from \"dnsapi.dll\", but \"dinput8.dll\" was found and PD Loader could not unload it. Please delete \"dinput8.dll\".", L"PD Loader", MB_ICONERROR);
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exit(1);
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}
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else if (!MoveFileExW(L"dinput8.dll", L"~dinput8.dll", MOVEFILE_REPLACE_EXISTING | MOVEFILE_WRITE_THROUGH))
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{
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MessageBoxW(0, L"PD Loader was loaded from \"dnsapi.dll\", but \"dinput8.dll\" was found and PD Loader could not delete it automatically\nIs it read-only?", L"PD Loader", MB_ICONERROR);
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exit(1);
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}
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}
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if(IsWindows8OrGreater())
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{
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if (MoveFileExW(L"dnsapi.dll", L"dinput8.dll", MOVEFILE_REPLACE_EXISTING | MOVEFILE_WRITE_THROUGH))
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{
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WCHAR DIVA_EXECUTABLE[MAX_PATH];
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GetModuleFileNameW(NULL, DIVA_EXECUTABLE, MAX_PATH);
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LPWSTR DIVA_COMMAND_LINE = GetCommandLineW();
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STARTUPINFOW si;
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PROCESS_INFORMATION pi;
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ZeroMemory(&si, sizeof(si));
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si.cb = sizeof(si);
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ZeroMemory(&pi, sizeof(pi));
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CreateProcessW(DIVA_EXECUTABLE, DIVA_COMMAND_LINE, NULL, NULL, false, CREATE_NEW_CONSOLE, NULL, NULL, &si, &pi);
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exit(0);
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}
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else MessageBoxW(0, L"It is highly recommended to rename \"dnsapi.dll\" \"dinput8.dll\" on Windows 8/8.1/10 to avoid issues, but PD Loader could not rename the file automatically.\nIs it read-only?", L"PD Loader", MB_ICONWARNING);
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}
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}
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else
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{
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MessageBoxW(0, L"Supported file names:\n\"dnsapi.dll\" (Windows Vista/7)\n\"dinput8.dll\"", L"PD Loader", MB_ICONERROR);
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exit(1);
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}
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LoadEverything();
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@@ -927,10 +927,15 @@ public:
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int width = GetPrivateProfileIntW(_iniSectionName, _iniVarName, -39, _iniFilePath);
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int height = GetPrivateProfileIntW(_iniSectionName, _iniVarName2, -39, _iniFilePath);
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if (width == -39 || height == -39) {
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tempSysStr = Convert::ToInt32(_defaultVal.width).ToString() + L"x" + Convert::ToInt32(_defaultVal.height).ToString();
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combobox->Text = tempSysStr;
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if (_defaultVal.width == -1 || _defaultVal.height == -1)
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width = -1;
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else
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{
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tempSysStr = Convert::ToInt32(_defaultVal.width).ToString() + L"x" + Convert::ToInt32(_defaultVal.height).ToString();
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combobox->Text = tempSysStr;
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}
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}
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else if (width == -1 || height == -1) { // -1 -> Match window/screen
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if (width == -1 || height == -1) { // -1 -> Match window/screen
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if (_opts & RESOPT_INCLUDE_MATCH_WINDOW)
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combobox->Text = RESOPT_MATCH_WINDOW_TEXT;
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else if (_opts & RESOPT_INCLUDE_MATCH_SCREEN)
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@@ -273,9 +273,7 @@ ConfigOptionBase* componentsArray[] = {
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new BooleanOption(L"player_data_manager", COMPONENTS_SECTION, COMPONENTS_FILE, L"Player Data Manager", L"Loads user-defined values into the PlayerData struct.\nRequired for modules and game mode modifiers.", false, true),
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new BooleanOption(L"frame_rate_manager", COMPONENTS_SECTION, COMPONENTS_FILE, L"Frame Rate Manager", L"Adjusts animations to the correct speed at different frame rates.\nOnly needed when FPS isn't locket at 60.", false, true),
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new BooleanOption(L"stage_manager", COMPONENTS_SECTION, COMPONENTS_FILE, L"Stage Manager", L"Allows for playing unlimited songs per session.", false, true),
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new BooleanOption(L"frame_rate_manager", COMPONENTS_SECTION, COMPONENTS_FILE, L"Frame Rate Manager", L"Adjusts animations to the correct speed at different frame rates.\nOnly needed when FPS isn't locked at 60.", false, true),
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new BooleanOption(L"fast_loader", COMPONENTS_SECTION, COMPONENTS_FILE, L"Fast Loader", L"Skip or speed up unnecessary loading steps.", false, true),
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@@ -33,17 +33,18 @@ namespace Launcher {
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this->ClientSize = Drawing::Size(444, 323);
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TabPadding^ tabpad = gcnew TabPadding(tabControl);
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// if components.ini has no section name, add one
|
||||
if (!IsLineInFile("[components]", COMPONENTS_FILE))
|
||||
{
|
||||
PrependFile("[components]\n", COMPONENTS_FILE);
|
||||
*ComponentsConfigChanged = true;
|
||||
}
|
||||
|
||||
// if playerdata.ini has no section name, add one
|
||||
if (!IsLineInFile("[playerdata]", PLAYERDATA_FILE))
|
||||
{
|
||||
PrependFile("[playerdata]\n", PLAYERDATA_FILE);
|
||||
*PlayerdataConfigChanged = true;
|
||||
}
|
||||
|
||||
// if keyconfig.ini has no section name, add one
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
#include "PlayerDataManager.h"
|
||||
#include "FrameRateManager.h"
|
||||
#include "FastLoader.h"
|
||||
#include "StageManager.h"
|
||||
#include "CameraController.h"
|
||||
#include "DebugComponent.h"
|
||||
#include "ScaleComponent.h"
|
||||
@@ -43,7 +42,6 @@ namespace TLAC::Components
|
||||
new FastLoader(),
|
||||
new ScaleComponent(),
|
||||
new ScoreSaver(),
|
||||
new StageManager(),
|
||||
new CameraController(),
|
||||
new DebugComponent(),
|
||||
};
|
||||
|
||||
@@ -1,41 +0,0 @@
|
||||
#include "StageManager.h"
|
||||
#include "../Constants.h"
|
||||
#include <windows.h>
|
||||
|
||||
namespace TLAC::Components
|
||||
{
|
||||
StageManager::StageManager()
|
||||
{
|
||||
}
|
||||
|
||||
StageManager::~StageManager()
|
||||
{
|
||||
}
|
||||
|
||||
const char* StageManager::GetDisplayName()
|
||||
{
|
||||
return "stage_manager";
|
||||
}
|
||||
|
||||
void StageManager::Initialize(ComponentsManager*)
|
||||
{
|
||||
// add the offset between moving 2 into ebx and the start of the function
|
||||
int32_t* playCount = (int32_t*)(((uint8_t*)PLAYS_PER_SESSION_GETTER_ADDRESS) + 0x7);
|
||||
|
||||
DWORD oldProtect;
|
||||
VirtualProtect(playCount, sizeof(int32_t), PAGE_EXECUTE_READWRITE, &oldProtect);
|
||||
|
||||
// set ’Ê�탂�[ƒh per session play count
|
||||
*playCount = GetPlayCount();
|
||||
}
|
||||
|
||||
void StageManager::Update()
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int32_t StageManager::GetPlayCount()
|
||||
{
|
||||
return INT32_MAX;
|
||||
}
|
||||
}
|
||||
@@ -1,21 +0,0 @@
|
||||
#pragma once
|
||||
#include "EmulatorComponent.h"
|
||||
#include <stdint.h>
|
||||
|
||||
namespace TLAC::Components
|
||||
{
|
||||
class StageManager : public EmulatorComponent
|
||||
{
|
||||
public:
|
||||
StageManager();
|
||||
~StageManager();
|
||||
|
||||
virtual const char* GetDisplayName() override;
|
||||
|
||||
virtual void Initialize(ComponentsManager*) override;
|
||||
virtual void Update() override;
|
||||
|
||||
private:
|
||||
int32_t GetPlayCount();
|
||||
};
|
||||
}
|
||||
@@ -5,7 +5,7 @@
|
||||
#include "../../../FileSystem/ConfigFile.h"
|
||||
#include <stdio.h>
|
||||
|
||||
const std::string GU_CONFIG_FILE_NAME = "genericusbinput.ini";
|
||||
const std::string GU_CONFIG_FILE_NAME = "keyconfig.ini";
|
||||
|
||||
namespace TLAC::Input
|
||||
{
|
||||
|
||||
@@ -133,7 +133,6 @@
|
||||
<ClInclude Include="Components\PlayerDataManager.h" />
|
||||
<ClInclude Include="Components\ScaleComponent.h" />
|
||||
<ClInclude Include="Components\ScoreSaver.h" />
|
||||
<ClInclude Include="Components\StageManager.h" />
|
||||
<ClInclude Include="Constants.h" />
|
||||
<ClInclude Include="FileSystem\ConfigFile.h" />
|
||||
<ClInclude Include="FileSystem\TextFile.h" />
|
||||
@@ -192,7 +191,6 @@
|
||||
<ClCompile Include="Components\PlayerDataManager.cpp" />
|
||||
<ClCompile Include="Components\ScaleComponent.cpp" />
|
||||
<ClCompile Include="Components\ScoreSaver.cpp" />
|
||||
<ClCompile Include="Components\StageManager.cpp" />
|
||||
<ClCompile Include="dllmain.cpp" />
|
||||
<ClCompile Include="FileSystem\ConfigFile.cpp" />
|
||||
<ClCompile Include="FileSystem\TextFile.cpp" />
|
||||
|
||||
@@ -51,9 +51,6 @@
|
||||
<ClInclude Include="Components\PlayerDataManager.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Components\StageManager.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Components\Input\InputBufferType.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
@@ -245,9 +242,6 @@
|
||||
<ClCompile Include="Components\PlayerDataManager.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Components\StageManager.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Components\Input\InputEmulator.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
|
||||
Reference in New Issue
Block a user