Jay39w
71199b3ec4
Updated btn_se_equip
2019-11-13 02:05:55 +00:00
Jay39w
f1d0f63b6f
Allow song specific choices such as modules, skins and sfx.
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Set in playerdata.ini, modules.ini, skins.ini and sfx.ini respectively.
2019-11-12 23:53:26 +00:00
Jay39w
aafe8577b2
Add song-specific booleans to Launcher.dva for easier access
2019-11-12 23:52:03 +00:00
Jay39w
caba4d6d9b
Allow for song specific module choices and saving/loading of song specific module choices.
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This feature should require use_card, this is automatically enabled by default (this may be changed in the next commit) and has one notable bug, which is a significant FPS drop when selecting (or sometimes loading) modules on songs with 3 vocals. (This does NOT impact gameplay past song select to my knowledge)
Huge thanks to somewhatlurker again for coding help and advice as well as just being a sweetie <3
2019-11-12 01:20:02 +00:00
Jay39w
0c1d371044
Upload files to 'source-code/source/plugins/TLAC/Components'
2019-11-05 21:53:36 +00:00
Jay39w
aa4a7042e5
Upload files to 'source-code/source/plugins/TLAC/Components'
2019-11-05 21:48:03 +00:00
somewhatlurker
e5c360e0ed
ShaderPatch: trim config key names as well as values
2019-11-01 20:59:22 +11:00
somewhatlurker
052de69a21
ShaderPatch: separate data and user config
2019-11-01 20:57:30 +11:00
nastys
bbef3564cc
OpenGL patches
2019-10-28 18:41:50 +01:00
nastys
2224195ba3
Make MENU_CIRCLE behave like the other MENU keybindings
2019-10-26 16:06:02 +02:00
nastys
f226b355a4
XINPUT_L/R/UP/DOWN
2019-10-26 16:02:22 +02:00
nastys
e35f70fea0
Keybinding fixes
2019-10-26 15:39:11 +02:00
nastys
31199663c8
Better keybindings
2019-10-26 15:09:56 +02:00
somewhatlurker
26d6ef0250
add code for skipping through menus (input bit 0x6e set based on any control panel buttons being used)
2019-10-26 10:16:53 +11:00
somewhatlurker
1c32a16018
add pause component to launcher and components.ini
2019-10-26 00:26:16 +11:00
somewhatlurker
a7e5034649
pause: add up/down to key legend
2019-10-26 00:22:20 +11:00
somewhatlurker
b15e840e7c
pause: touch panel support
2019-10-26 00:16:40 +11:00
somewhatlurker
0b8207131a
bad copypaste in project conf
2019-10-25 23:10:26 +11:00
somewhatlurker
ebc5baa132
tlac: move drawing to utilities as its own class (rather than littering the components namespace), simplify menu coordinates management of pause
2019-10-25 23:04:28 +11:00
somewhatlurker
02967e7e03
pause: make the cursor and items look nicer
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(ignore the crackhead math)
2019-10-25 06:47:34 +11:00
somewhatlurker
4da730261f
pause: improve layout and add some lines as decoration
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partial code for a decent looking box is included but commented out because the asset isn't loaded in-game
2019-10-24 23:06:03 +11:00
somewhatlurker
000065ed14
tlac: add some extra drawing stuff, change drawing signatures to allow inline points/rects
2019-10-24 18:58:30 +11:00
somewhatlurker
bb683c2252
tlac drawing: proper support for different aet files
2019-10-24 17:35:47 +11:00
somewhatlurker
501135cc20
tlac drawing: add drawText functions for strings with formatting/sprite escapes
2019-10-23 22:21:25 +11:00
somewhatlurker
9e800103f9
pause: add heading text to submenus
2019-10-23 22:20:11 +11:00
somewhatlurker
73c3af7bc0
pause: support all aspect ratios
2019-10-23 12:28:29 +11:00
somewhatlurker
b5b0af0e15
pause: pause on focus lost (+ some minor cleanup)
2019-10-23 11:17:58 +11:00
somewhatlurker
0f5745cde1
pause: use cross to leave sub-menu instead of triangle
2019-10-23 11:11:16 +11:00
somewhatlurker
bb20f55e1c
tlac: rename some text drawing stuff to be more correct
2019-10-23 11:06:56 +11:00
somewhatlurker
d5b184414a
pause: bring back the fancy icons (with a fix for createAetLayer's signature in drawing)
2019-10-23 08:26:27 +11:00
somewhatlurker
6bbc1fce5f
pause: disable aets in key legend -- I've been getting some crashes that seem to be caused by them and I'm not sure why yet
...
might be something as simple as putting const in a few too many places
2019-10-23 07:47:26 +11:00
somewhatlurker
01a089d1f4
pause: add slider input filtering
2019-10-23 07:32:19 +11:00
somewhatlurker
3ae348e966
pause: more cleanup
2019-10-23 06:02:34 +11:00
somewhatlurker
98a6fec7ac
pause: menu code cleanup
2019-10-23 05:36:27 +11:00
somewhatlurker
d7ca0637f5
pause: better input filtering
...
buttons now need to be pressed again after leaving pause to trigger (instead of instantly hitting when unpaused)
2019-10-23 04:52:39 +11:00
somewhatlurker
942de967ce
pause: fix button icons remaining when UI is hidden
2019-10-22 05:42:52 +11:00
somewhatlurker
6acaed6f3a
pause disable broken restart button
2019-10-22 05:39:37 +11:00
somewhatlurker
68c03689c0
pause: don't click the restart button. I warned you.
2019-10-22 03:50:17 +11:00
somewhatlurker
84352bbbfa
tlac: rename DrawSprites stuff to Draw2D, use a better hook for it
2019-10-22 00:56:45 +11:00
somewhatlurker
a90ae09e11
tlac drawing: lots of const on pointers
2019-10-21 21:53:26 +11:00
somewhatlurker
c7d1982dbe
pause: floats in createAetLayer calls?
2019-10-21 21:48:46 +11:00
somewhatlurker
6899c278f4
pause: use nullptr instead of 0 in createAetLayer args
2019-10-21 21:39:57 +11:00
somewhatlurker
7c308c1f24
tlac: (drawing:) use Point struct in more places and add more/better aet funcs, (pause:) use button aets in key legend
2019-10-21 21:10:39 +11:00
somewhatlurker
b017382580
tlac: aet drawing funcs
2019-10-21 18:50:57 +11:00
somewhatlurker
59c8d164ad
tlac: add three parameter drawRectangle (implemented the same as sega uses)
2019-10-21 17:24:35 +11:00
somewhatlurker
b4ee82a643
pause: okay, I think this should fix appveyor builds
2019-10-21 14:26:14 +11:00
somewhatlurker
af7140b9e5
pause: ?
2019-10-21 14:10:40 +11:00
somewhatlurker
783f768650
use proper syntax for accessing vector data
2019-10-21 13:55:25 +11:00
somewhatlurker
39d2f18c3f
pause: cleanup, remove an unused hook
2019-10-21 13:46:34 +11:00
somewhatlurker
f7076adcb8
pause: add missing string include
2019-10-21 01:39:21 +11:00