somewhatlurker
83b0ee5575
TLAC: pause: avoid detecting macros as menu input
2020-06-29 01:10:48 +10:00
somewhatlurker
0159a7f367
pause: fix chance time after restart (I think)
2020-02-26 21:28:19 +11:00
somewhatlurker
c3780294ff
pause: enable restart, fix protected mode not clear flag when restarting
...
thanks crash5b for helping with fixing issues in this feature
2020-02-25 05:54:52 +11:00
somewhatlurker
013e73e5e3
pause: fix restart scoring, improve navigation implementation
2020-02-25 05:08:45 +11:00
somewhatlurker
ec3eb1884e
pause: prevent pausing during loading screen, clear give up flag after exiting gameplay, work towards restart
2020-02-25 00:15:05 +11:00
somewhatlurker
933e12accf
pause: add patch for ageage again hair
2020-02-22 20:02:59 +11:00
nastys
0dc475103d
Optionalize pause on focus lost
2019-11-16 05:33:44 +01:00
somewhatlurker
f51de7a269
pause: add up/down to key legend
2019-10-26 00:22:20 +11:00
somewhatlurker
c245d07ae5
pause: touch panel support
2019-10-26 00:16:40 +11:00
somewhatlurker
eb885c97b3
tlac: move drawing to utilities as its own class (rather than littering the components namespace), simplify menu coordinates management of pause
2019-10-25 23:04:28 +11:00
somewhatlurker
eab8f0bfc0
pause: make the cursor and items look nicer
...
(ignore the crackhead math)
2019-10-25 06:47:34 +11:00
somewhatlurker
d3fdfc5c99
pause: improve layout and add some lines as decoration
...
partial code for a decent looking box is included but commented out because the asset isn't loaded in-game
2019-10-24 23:06:03 +11:00
somewhatlurker
8a593102a0
tlac: add some extra drawing stuff, change drawing signatures to allow inline points/rects
2019-10-24 18:58:30 +11:00
somewhatlurker
12a4fa3fa5
tlac drawing: proper support for different aet files
2019-10-24 17:35:47 +11:00
somewhatlurker
9c63c6a253
pause: add heading text to submenus
2019-10-23 22:20:11 +11:00
somewhatlurker
71bd6025e7
pause: support all aspect ratios
2019-10-23 12:28:29 +11:00
somewhatlurker
b337b45e9f
pause: pause on focus lost (+ some minor cleanup)
2019-10-23 11:17:58 +11:00
somewhatlurker
e007750af1
pause: use cross to leave sub-menu instead of triangle
2019-10-23 11:11:16 +11:00
somewhatlurker
2c8f3624bd
tlac: rename some text drawing stuff to be more correct
2019-10-23 11:06:56 +11:00
somewhatlurker
32a7e07dbe
pause: bring back the fancy icons (with a fix for createAetLayer's signature in drawing)
2019-10-23 08:26:27 +11:00
somewhatlurker
ef4f89f235
pause: disable aets in key legend -- I've been getting some crashes that seem to be caused by them and I'm not sure why yet
...
might be something as simple as putting const in a few too many places
2019-10-23 07:47:26 +11:00
somewhatlurker
586db86f43
pause: add slider input filtering
2019-10-23 07:32:19 +11:00
somewhatlurker
e6ad288288
pause: more cleanup
2019-10-23 06:02:34 +11:00
somewhatlurker
421a5e4d4f
pause: menu code cleanup
2019-10-23 05:36:27 +11:00
somewhatlurker
32b110efa9
pause: better input filtering
...
buttons now need to be pressed again after leaving pause to trigger (instead of instantly hitting when unpaused)
2019-10-23 04:52:39 +11:00
somewhatlurker
65aea1b1a0
pause: fix button icons remaining when UI is hidden
2019-10-22 05:42:52 +11:00
somewhatlurker
89c999afee
tlac: rename DrawSprites stuff to Draw2D, use a better hook for it
2019-10-22 00:56:45 +11:00
somewhatlurker
dffc309857
tlac drawing: lots of const on pointers
2019-10-21 21:53:26 +11:00
somewhatlurker
cf82cf1b73
pause: floats in createAetLayer calls?
2019-10-21 21:48:46 +11:00
somewhatlurker
ea286b1510
pause: use nullptr instead of 0 in createAetLayer args
2019-10-21 21:39:57 +11:00
somewhatlurker
d86af74413
tlac: (drawing:) use Point struct in more places and add more/better aet funcs, (pause:) use button aets in key legend
2019-10-21 21:10:39 +11:00
somewhatlurker
af26ff5caa
tlac: aet drawing funcs
2019-10-21 18:50:57 +11:00
somewhatlurker
35e7438f02
tlac: add three parameter drawRectangle (implemented the same as sega uses)
2019-10-21 17:24:35 +11:00
somewhatlurker
dc92362c3c
pause: okay, I think this should fix appveyor builds
2019-10-21 14:26:14 +11:00
somewhatlurker
336e1afd0f
pause: ?
2019-10-21 14:10:40 +11:00
somewhatlurker
a6d6e0351d
use proper syntax for accessing vector data
2019-10-21 13:55:25 +11:00
somewhatlurker
4540264c96
pause: cleanup, remove an unused hook
2019-10-21 13:46:34 +11:00
somewhatlurker
4ae7845971
pause: add SE volume submenu, improve some state management
2019-10-21 01:20:44 +11:00
somewhatlurker
52a2b0df96
pause: don't listen for menu input when menu is hidden, improve keys legend, add pulsing effect to selected item's text, remove isUnpauseKeyTapped
2019-10-20 19:58:09 +11:00
somewhatlurker
b0cefbe1d1
pause: move entire UI to in-engine sprites, make give up work, DrawText.h->Drawing.h, make framespeed modification robust
...
(code's still a mess tho)
2019-10-20 17:35:51 +11:00
somewhatlurker
10ac550fed
add pause menu (with one option)
...
this is pretty annoying becuase it requires drawing the overlay after drawing text..
it's probably not a bad idea to ship a new text renderer so some of the dodginess can be avoided
2019-10-20 02:49:54 +11:00
somewhatlurker
9a57224288
placeholder pause UI
2019-10-19 18:10:51 +11:00
somewhatlurker
acbebbffc0
significant work on Pause component (not ready yet, but feel free to test)
2019-10-19 15:29:07 +11:00