Files
PDModdingCommunity_PD-Loader/source-code/source/plugins/TLAC/Components/Pause.cpp
T
2019-10-19 18:10:51 +11:00

197 lines
4.6 KiB
C++

#include "Pause.h"
#include "../Constants.h"
#include "GameState.h"
#include "Input/InputState.h"
#include "GL\glut.h"
#include <windows.h>
#include <vector>
namespace TLAC::Components
{
bool Pause::isPaused = false;
std::vector<uint8_t> Pause::origAetMovOp;
std::vector<bool> Pause::streamPlayStates;
Pause::Pause()
{
}
Pause::~Pause()
{
}
const char* Pause::GetDisplayName()
{
return "pause";
}
void Pause::Initialize(ComponentsManager*)
{
origAetMovOp.resize(8);
memcpy(&origAetMovOp[0], aetMovPatchAddress, 8);
}
void Pause::Update()
{
}
void Pause::UpdatePostInput()
{
if (isPaused)
{
// exit pause if key is tapped or no longer in game somehow
if (isPauseKeyTapped() || *(GameState*)CURRENT_GAME_STATE_ADDRESS != GS_GAME || *(SubGameState*)CURRENT_GAME_SUB_STATE_ADDRESS != SUB_GAME_MAIN)
{
setPaused(false);
}
else
{
InputState* inputState = (InputState*)(*(uint64_t*)INPUT_STATE_PTR_ADDRESS);
if (inputState->Tapped.Buttons & JVS_SQUARE)
showUI = !showUI;
if (inputState->Tapped.Buttons & JVS_L)
menuPos -= 1;
if (inputState->Tapped.Buttons & JVS_R)
menuPos += 1;
menuPos %= menuItems.size();
// swallow all button inputs if paused
inputState->Tapped.Buttons = JVS_NONE;
inputState->DoubleTapped.Buttons = JVS_NONE;
inputState->Down.Buttons = JVS_NONE;
inputState->Released.Buttons = JVS_NONE;
inputState->IntervalTapped.Buttons = JVS_NONE;
// todo: slider
}
}
else
{
// only enter pause if in game
if (*(GameState*)CURRENT_GAME_STATE_ADDRESS == GS_GAME && *(SubGameState*)CURRENT_GAME_SUB_STATE_ADDRESS == SUB_GAME_MAIN)
{
if (isPauseKeyTapped())
{
setPaused(true);
}
}
}
}
void Pause::UpdatePostDraw()
{
if (isPaused && showUI)
{
// this isn't imgui code, but I probably wouldn't have gotten this working properly if I didn't reference it, so... umm... yeah lol
glPushAttrib(GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT | GL_TRANSFORM_BIT);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glDisable(GL_LIGHTING);
glDisable(GL_COLOR_MATERIAL);
int width = glutGet(GLUT_WINDOW_WIDTH);
int height = glutGet(GLUT_WINDOW_HEIGHT);
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0, 1280, 720, 0, -1.0f, +1.0f);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glBegin(GL_QUADS);
glBindTexture(GL_TEXTURE_2D, 0);
glColor4ub(0, 0, 0, 127);
glVertex2i(0, 0);
glVertex2i(1280, 0);
glVertex2i(1280, 720);
glVertex2i(0, 720);
glColor4ub(255, 255, 255, 127);
glVertex2i(560, 250);
glVertex2i(620, 250);
glVertex2i(620, 470);
glVertex2i(560, 470);
glVertex2i(660, 250);
glVertex2i(720, 250);
glVertex2i(720, 470);
glVertex2i(660, 470);
glEnd();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glPopAttrib();
}
}
bool Pause::isPauseKeyTapped()
{
return ((InputState*)(*(uint64_t*)INPUT_STATE_PTR_ADDRESS))->Tapped.Buttons & JVS_START;
}
void Pause::setPaused(bool pause)
{
uint64_t audioMixerAddr = *(uint64_t*)(AUDIO_MAIN_CLASS_ADDRESS + 0x70);
uint64_t audioStreamsAddress = *(uint64_t*)(audioMixerAddr + 0x18);;
int nAudioStreams = *(uint64_t*)(audioMixerAddr + 0x20);
if (pause)
{
*(float*)FRAME_SPEED_ADDRESS = 0.0f; // todo: hook getFrameSpeed so this can't be screwed up
((void(*)())DSC_PAUSE_FUNC_ADDRESS)();
InjectCode(aetMovPatchAddress, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
for (int i = 0; i < nAudioStreams; i++)
{
uint32_t* playstate = (uint32_t*)(audioStreamsAddress + i * 0x50 + 0x18);
if (i < streamPlayStates.size())
streamPlayStates[i] = *playstate;
else
streamPlayStates.push_back(*playstate);
*playstate = 0;
}
}
else
{
*(float*)FRAME_SPEED_ADDRESS = 1.0f;
((void(*)())DSC_UNPAUSE_FUNC_ADDRESS)();
InjectCode(aetMovPatchAddress, origAetMovOp);
for (int i = 0; i < nAudioStreams; i++)
{
uint32_t* playstate = (uint32_t*)(audioStreamsAddress + i * 0x50 + 0x18);
if (i < streamPlayStates.size())
*playstate = streamPlayStates[i];
}
}
isPaused = pause;
}
void Pause::InjectCode(void* address, const std::vector<uint8_t> data)
{
const size_t byteCount = data.size() * sizeof(uint8_t);
DWORD oldProtect;
VirtualProtect(address, byteCount, PAGE_EXECUTE_READWRITE, &oldProtect);
memcpy(address, data.data(), byteCount);
VirtualProtect(address, byteCount, oldProtect, nullptr);
}
}