somewhatlurker
c7d1982dbe
pause: floats in createAetLayer calls?
2019-10-21 21:48:46 +11:00
somewhatlurker
6899c278f4
pause: use nullptr instead of 0 in createAetLayer args
2019-10-21 21:39:57 +11:00
somewhatlurker
7c308c1f24
tlac: (drawing:) use Point struct in more places and add more/better aet funcs, (pause:) use button aets in key legend
2019-10-21 21:10:39 +11:00
somewhatlurker
b017382580
tlac: aet drawing funcs
2019-10-21 18:50:57 +11:00
somewhatlurker
59c8d164ad
tlac: add three parameter drawRectangle (implemented the same as sega uses)
2019-10-21 17:24:35 +11:00
somewhatlurker
b4ee82a643
pause: okay, I think this should fix appveyor builds
2019-10-21 14:26:14 +11:00
somewhatlurker
af7140b9e5
pause: ?
2019-10-21 14:10:40 +11:00
somewhatlurker
783f768650
use proper syntax for accessing vector data
2019-10-21 13:55:25 +11:00
somewhatlurker
39d2f18c3f
pause: cleanup, remove an unused hook
2019-10-21 13:46:34 +11:00
somewhatlurker
f7076adcb8
pause: add missing string include
2019-10-21 01:39:21 +11:00
somewhatlurker
487c63a632
shaderpatch: fix crashing(?)
2019-10-21 01:33:59 +11:00
somewhatlurker
8edbf92649
pause: add SE volume submenu, improve some state management
2019-10-21 01:20:44 +11:00
somewhatlurker
cc183348e4
pause: don't listen for menu input when menu is hidden, improve keys legend, add pulsing effect to selected item's text, remove isUnpauseKeyTapped
2019-10-20 19:58:09 +11:00
somewhatlurker
d8ac3bbd67
pause: move entire UI to in-engine sprites, make give up work, DrawText.h->Drawing.h, make framespeed modification robust
...
(code's still a mess tho)
2019-10-20 17:35:51 +11:00
somewhatlurker
3c7768c147
add pause menu (with one option)
...
this is pretty annoying becuase it requires drawing the overlay after drawing text..
it's probably not a bad idea to ship a new text renderer so some of the dodginess can be avoided
2019-10-20 02:49:54 +11:00
somewhatlurker
d768fa40f3
placeholder pause UI
2019-10-19 18:10:51 +11:00
somewhatlurker
030850a6dd
significant work on Pause component (not ready yet, but feel free to test)
2019-10-19 15:29:07 +11:00
somewhatlurker
41f8aa6d3c
Merge branch 'master' of somewhatlurker/PD-Loader into master
2019-10-18 08:06:22 +00:00
somewhatlurker
3ee6484bb0
score saver: fix insurance update check
2019-10-18 19:05:20 +11:00
somewhatlurker
f99769e6e9
score_saver: don't block game loading when scores aren't loaded -- just delay score loading
2019-10-16 10:58:27 +11:00
somewhatlurker
400c17573c
score saver: detect SUB_GAME_SEL as in pv menu for update
2019-10-16 10:27:47 +11:00
somewhatlurker
384a34e78c
sync DivaSound (ASIO config UI)
2019-10-16 10:13:01 +11:00
somewhatlurker
d95fc70b2d
remove 32 bit configurations, re-enable exception handling but with FH4 disabled
...
https://devblogs.microsoft.com/cppblog/making-cpp-exception-handling-smaller-x64/#comment-510
2019-10-16 09:19:43 +11:00
lybxlpsv
8304a6d43d
[TLAC] Add dllexport to change current window handle
2019-10-16 00:01:11 +07:00
nastys
8edf8c9175
No more VCRUNTIME140_1.dll
2019-10-15 17:42:56 +02:00
nastys
0cef838a8f
Reduce DivaMovie debugging info
2019-10-15 15:40:23 +02:00
nastys
c01c189677
Detect Wine
2019-10-14 22:19:42 +02:00
somewhatlurker
ca79d4aa87
move render resolution into render (from TLAC), change some internal resolution options, add "match window" internal resolution option, add "match screen" window resolution option
2019-10-15 06:50:43 +11:00
nastys
fba0ce6d09
New launcher background
2019-10-13 22:57:19 +02:00
somewhatlurker
57e7392b8d
move disable debug cursor patch to patches
...
now it doesn't rely on checking for a separate patch that could change (break things)
2019-10-14 02:37:09 +11:00
nastys
b730916e62
Separate menu D-Pad bindings
2019-10-13 17:32:19 +02:00
nastys
6295d4a238
Update PSEUDO patch
2019-10-13 15:31:09 +02:00
nastys
798d57d860
Add partial PSEUDO unlock patch
2019-10-13 15:12:45 +02:00
nastys
5b0e662e6b
Disable debug cursor if the system one is enabled (thanks to somewhatlurker)
2019-10-13 02:35:02 +02:00
nastys
42bee2ffaf
Timer patches
2019-10-13 02:10:42 +02:00
nastys
ace2ea03f3
Freeze the mode sel timer (thanks to korenkonder)
2019-10-12 23:51:42 +02:00
somewhatlurker
faa91a0ffb
score saver: trying the vector-based cache again
2019-10-13 01:14:17 +11:00
somewhatlurker
1d74aafe91
playerdatamanager: add mylists
2019-10-13 00:01:42 +11:00
somewhatlurker
8496dce848
launcher: add no_gpu_dialog option
2019-10-11 06:51:56 +11:00
somewhatlurker
b6c29b7819
ShaderPatch: allow \n escape in to: rules
2019-10-11 03:46:51 +11:00
nastys
c372a333e5
Fix TAA and MLAA patches
2019-10-10 17:19:49 +02:00
nastys
42e5d97d72
Port twistero's DivaMovie from testing
2019-10-10 00:49:15 +02:00
somewhatlurker
2e6f3b256c
launcher: detect fermi gpus as having no known issues instead of no issues
2019-10-09 21:03:26 +11:00
somewhatlurker
a3b518bb55
Merge branch 'launcher' of somewhatlurker/PD-Loader into master
2019-10-09 08:07:27 +00:00
somewhatlurker
4ba7e006ad
launcher: make detection of too new gpus more specific
2019-10-09 19:05:07 +11:00
somewhatlurker
0c93cb1dff
launcher: moke too new gpu detection better
2019-10-08 20:45:09 +11:00
somewhatlurker
fca8e9cf5f
launcher: better too old/too new gpu detection
2019-10-08 20:40:42 +11:00
somewhatlurker
6aac99bc97
launcher: make turing detection issue message box more clear about affected models
2019-10-08 20:15:51 +11:00
somewhatlurker
aecf295b12
make GPUModel.h for GPU model/architecture detection,
...
use GPU architecture detection for launcher GPU support detection (and also ShaderPatch)
2019-10-08 20:02:33 +11:00
somewhatlurker
53d42d9c4c
launcher: improve appearance of GPU Info slightly
2019-10-08 17:30:16 +11:00