make GPUModel.h for GPU model/architecture detection,

use GPU architecture detection for launcher GPU support detection (and also ShaderPatch)
This commit is contained in:
somewhatlurker
2019-10-08 20:02:33 +11:00
parent 53d42d9c4c
commit aecf295b12
7 changed files with 102 additions and 74 deletions
@@ -0,0 +1,58 @@
/*
Simple header for detecting Nvidia GPU models
*/
namespace GPUModel
{
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#include <windows.h>
#include <string>
void*(*NvAPI_QueryInterface)(unsigned int offset) = NULL;
int(*NvAPI_Initialize)() = NULL;
int(*NvAPI_Unload)() = NULL;
int(*NvAPI_EnumPhysicalGPUs)(int64_t** handle, int* count) = NULL;
int(*NvAPI_GPU_GetShortName)(int64_t* handle, char* name) = NULL;
std::string getGpuName()
{
NvAPI_QueryInterface = (void*(*)(unsigned int offset))GetProcAddress(LoadLibraryW(L"nvapi64.dll"), "nvapi_QueryInterface");
if (NvAPI_QueryInterface == nullptr)
{
return "Other";
}
NvAPI_Initialize = (int(*)())NvAPI_QueryInterface(0x0150E828);
NvAPI_Unload = (int(*)()) NvAPI_QueryInterface(0xD22BDD7E);
NvAPI_EnumPhysicalGPUs = (int(*)(int64_t** handle, int* count))NvAPI_QueryInterface(0xE5AC921F);
NvAPI_GPU_GetShortName = (int(*)(int64_t* handle, char* name))NvAPI_QueryInterface(0xD988F0F3);
if (NvAPI_Initialize == nullptr ||
NvAPI_Unload == nullptr ||
NvAPI_EnumPhysicalGPUs == nullptr ||
NvAPI_GPU_GetShortName == nullptr)
{
return "Unknown";
}
int64_t* hdlGpu[64] = { 0 };
int nGpu = 0;
NvAPI_Initialize();
NvAPI_EnumPhysicalGPUs(hdlGpu, &nGpu);
//printf("[ShaderPatch] nGpu: %d\n", nGpu);
if (nGpu < 1)
{
NvAPI_Unload();
return "Unknown";
}
char nameBuf[64];
NvAPI_GPU_GetShortName(hdlGpu[0], nameBuf);
NvAPI_Unload();
return std::string(nameBuf);
}
}
@@ -1,3 +1,7 @@
/*
PD Loader Launcher Plugin Information Structs
*/
#pragma once
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#include <windows.h>
@@ -111,7 +111,7 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\..\dependencies\PluginConfigApi;..\..\..\dependencies\detours\include;..\..\..\dependencies\freeglut\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\..\..\dependencies\GPUModel;..\..\..\dependencies\PluginConfigApi;..\..\..\dependencies\detours\include;..\..\..\dependencies\freeglut\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<Link>
@@ -142,7 +142,7 @@
</PrecompiledHeaderFile>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\..\dependencies\PluginConfigApi;..\..\..\dependencies\detours\include;..\..\..\dependencies\freeglut\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\..\..\dependencies\GPUModel;..\..\..\dependencies\PluginConfigApi;..\..\..\dependencies\detours\include;..\..\..\dependencies\freeglut\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<Link>
+34 -17
View File
@@ -7,6 +7,7 @@
#include <GL\GL.h>
#include "SkinnedMessageBox.h"
#include "PluginConfig.h"
#include "GPUModel.h""
namespace Launcher {
@@ -155,6 +156,8 @@ namespace Launcher {
String^ renderer = gcnew String((char*)glGetString(GL_RENDERER));
String^ version = gcnew String((char*)glGetString(GL_VERSION));
String^ gpuModel = gcnew String(GPUModel::getGpuName().c_str());
glutDestroyWindow(window); // destroy the window so it doesn't remain on screen
if (glutMainLoopEventDynamic != NULL) glutMainLoopEventDynamic(); // freeglut needs this
@@ -163,37 +166,51 @@ namespace Launcher {
this->labelGPU->Text += "OpenGL: " + version + "\n";
int linkStart = this->labelGPU->Text->Length;
if (!vendor->Contains("NVIDIA"))
if (!vendor->Contains("NVIDIA")) // check OpenGL renderer to get actual GPU being used for vendor check (ensure not running on iGPU)
{
this->labelGPU->Text += "Issues: NVIDIA GPU REQUIRED!";
GPUIssueText = "Your graphics card is not supported! Only NVIDIA GPUs can run the game.\nPlease use a GTX 600 series or later GPU.";
GPUIssueText = "Your graphics card is not supported! Only NVIDIA GPUs can run the game.\nPlease use a GTX 600 series or later GPU.\n\nIf you have a laptop with an NVIDIA GPU, you may need to set diva.exe to use it in NVIDIA Control Panel.";
this->labelGPU->LinkColor = System::Drawing::Color::Red;
SkinnedMessageBox::Show(this, GPUIssueText, "PD Launcher", MessageBoxButtons::OK, MessageBoxIcon::Warning);
}
else if (version[0] < '4')
{
this->labelGPU->Text += "Issues: GPU too old! 3D rendering might be broken.\n(Click for more information)";
GPUIssueText = "Your GPU is very old and does not support a recent enough version of OpenGL.\nPlease upgrade to a GTX 600 series or later GPU.";
this->labelGPU->LinkColor = System::Drawing::Color::Orange;
}
else if (renderer->Contains("RTX") || renderer->Contains("GTX 16"))
else if (gpuModel->StartsWith("TU"))
{
this->labelGPU->Text += "Issues: Turing GPU detected! Possible noise.\n(Click for more information)";
GPUIssueText = "On Turing GPUs (RTX/GTX 1600), some of the important character shaders have issues resulting in lines/noise.\nPlease make sure the ShaderPatch plugin is enabled.";
GPUIssueText = "On Turing GPUs (RTX/GTX 1600), some important character shaders have issues resulting in lines/noise.\nPlease make sure the ShaderPatch plugin is enabled.";
this->labelGPU->LinkColor = System::Drawing::Color::Yellow;
}
// these GPU names aren't exact, but they cover most generations reasonably well
else if (renderer->Contains("GTX 8") || renderer->Contains("GTX 9") || renderer->Contains("TITAN X") || renderer->Contains("GTX 10") || renderer->Contains("TITAN V"))
else if (gpuModel->StartsWith("GM") || gpuModel->StartsWith("GP") || gpuModel->StartsWith("GV"))
{
this->labelGPU->Text += "Issues: May have minor noise on some stages.\n(Click for more information)";
GPUIssueText = "On Maxwell GPUs (~GTX 900) or newer, some minor stage shaders create noise.\nWhile not certain, it is likely that your GPU is affected.\nPlease make sure the ShaderPatch plugin is enabled.";
GPUIssueText = "On Maxwell GPUs (~GTX 900) or newer, some minor stage shaders create noise.\nPlease make sure the ShaderPatch plugin is enabled.";
this->labelGPU->LinkColor = System::Drawing::Color::Yellow;
}
else
else if (gpuModel->StartsWith("GF") || gpuModel->StartsWith("GK"))
{
this->labelGPU->Text += "Issues: None.";
GPUIssueText = "Your GPU should have no issues running the game.";
this->labelGPU->LinkColor = System::Drawing::Color::Lime;
if (version[0] < '4')
{
this->labelGPU->Text += "Issues: Driver too old.";
GPUIssueText = "Your GPU should have no issues running the game, but it looks like your OpenGL version is too old.\nA driver update should fix this.";
this->labelGPU->LinkColor = System::Drawing::Color::Orange;
}
else
{
this->labelGPU->Text += "Issues: None.";
GPUIssueText = "Your GPU should have no issues running the game.";
this->labelGPU->LinkColor = System::Drawing::Color::Lime;
}
}
else if (gpuModel->StartsWith("G") || gpuModel->StartsWith("NV"))
{
this->labelGPU->Text += "Issues: GPU too old! 3D rendering might be broken.\n(Click for more information)";
GPUIssueText = "Your GPU is very old and does not support rendering techniques used by the game.\nYou may be able to play, but graphics will likely have major issues.\nPlease upgrade to a GTX 600 series or later GPU.";
this->labelGPU->LinkColor = System::Drawing::Color::Orange;
}
else //if (gpuModel->Length == 0 || gpuModel->StartsWith("Unk") || gpuModel->StartsWith("Oth"))
{
this->labelGPU->Text += "Issues: Unable to detect GPU architecture.\n(Click for more information)";
GPUIssueText = "It looks like you have an NVIDIA GPU, but something went wrong while trying to determine your GPU's architecture (type).\nThis may be a caused by a bug, but it probably indicates potential issues.\nPlease make sure you have a GTX 600 series or later GPU. (GTX 400 series or later should also work)";
this->labelGPU->LinkColor = System::Drawing::Color::Orange;
}
int linkEnd = this->labelGPU->Text->Length - linkStart;
@@ -86,7 +86,7 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>..\..\..\dependencies\detours\include;..\..\..\dependencies\PluginConfigApi</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\..\..\dependencies\GPUModel;..\..\..\dependencies\detours\include;..\..\..\dependencies\PluginConfigApi</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<AdditionalLibraryDirectories>..\..\..\dependencies\detours\lib</AdditionalLibraryDirectories>
@@ -112,7 +112,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>..\..\..\dependencies\detours\include;..\..\..\dependencies\PluginConfigApi</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\..\..\dependencies\GPUModel;..\..\..\dependencies\detours\include;..\..\..\dependencies\PluginConfigApi</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
@@ -3,6 +3,7 @@
#include "framework.h"
#include "PluginConfigApi.h"
#include "GPUModel.h"
#include "detours.h"
#pragma comment(lib, "detours.lib")
@@ -29,51 +30,7 @@ void NopBytes(void* address, unsigned int num)
}
void loadGpuName()
{
NvAPI_QueryInterface = (void*(*)(unsigned int offset))GetProcAddress(LoadLibrary("nvapi64.dll"), "nvapi_QueryInterface");
if (NvAPI_QueryInterface == nullptr)
{
gpuName = "Other";
return;
}
NvAPI_Initialize = (int(*)())NvAPI_QueryInterface(0x0150E828);
NvAPI_Unload = (int(*)()) NvAPI_QueryInterface(0xD22BDD7E);
NvAPI_EnumPhysicalGPUs = (int(*)(int64_t** handle, int* count))NvAPI_QueryInterface(0xE5AC921F);
NvAPI_GPU_GetShortName = (int(*)(int64_t* handle, char* name))NvAPI_QueryInterface(0xD988F0F3);
if (NvAPI_Initialize == nullptr ||
NvAPI_Unload == nullptr ||
NvAPI_EnumPhysicalGPUs == nullptr ||
NvAPI_GPU_GetShortName == nullptr)
{
gpuName = "Unknown";
return;
}
int64_t* hdlGpu[64] = { 0 };
int nGpu = 0;
NvAPI_Initialize();
NvAPI_EnumPhysicalGPUs(hdlGpu, &nGpu);
//printf("[ShaderPatch] nGpu: %d\n", nGpu);
if (nGpu < 1)
{
gpuName = "Unknown";
NvAPI_Unload();
return;
}
char nameBuf[64];
NvAPI_GPU_GetShortName(hdlGpu[0], nameBuf);
NvAPI_Unload();
gpuName = nameBuf;
return;
}
void LoadConfig()
@@ -283,7 +240,7 @@ BOOL APIENTRY DllMain(HMODULE hModule,
DetourAttach(&(PVOID&)loadFromFarcThunk, (PVOID)hookedLoadFromFarcThunk);
DetourTransactionCommit();
loadGpuName();
gpuName = GPUModel::getGpuName();
printf("[ShaderPatch] Detected GPU: %s\n", gpuName.c_str());
//Sleep(2000);
@@ -54,15 +54,7 @@ struct FArchivedFile {
void (__stdcall* loadFromFarcThunk)(FArchivedFile** file) = (void(__stdcall*)(FArchivedFile** file))0x1405e5991;
std::string gpuName;
void*(*NvAPI_QueryInterface)(unsigned int offset) = NULL;
int(*NvAPI_Initialize)() = NULL;
int(*NvAPI_Unload)() = NULL;
int(*NvAPI_EnumPhysicalGPUs)(int64_t** handle, int* count) = NULL;
int(*NvAPI_GPU_GetShortName)(int64_t* handle, char* name) = NULL;
std::vector<std::string> SplitString(const std::string& str, const std::string& delim)
{