somewhatlurker
32a7e07dbe
pause: bring back the fancy icons (with a fix for createAetLayer's signature in drawing)
2019-10-23 08:26:27 +11:00
somewhatlurker
ef4f89f235
pause: disable aets in key legend -- I've been getting some crashes that seem to be caused by them and I'm not sure why yet
...
might be something as simple as putting const in a few too many places
2019-10-23 07:47:26 +11:00
somewhatlurker
586db86f43
pause: add slider input filtering
2019-10-23 07:32:19 +11:00
somewhatlurker
e6ad288288
pause: more cleanup
2019-10-23 06:02:34 +11:00
somewhatlurker
421a5e4d4f
pause: menu code cleanup
2019-10-23 05:36:27 +11:00
somewhatlurker
32b110efa9
pause: better input filtering
...
buttons now need to be pressed again after leaving pause to trigger (instead of instantly hitting when unpaused)
2019-10-23 04:52:39 +11:00
somewhatlurker
65aea1b1a0
pause: fix button icons remaining when UI is hidden
2019-10-22 05:42:52 +11:00
somewhatlurker
89c999afee
tlac: rename DrawSprites stuff to Draw2D, use a better hook for it
2019-10-22 00:56:45 +11:00
somewhatlurker
dffc309857
tlac drawing: lots of const on pointers
2019-10-21 21:53:26 +11:00
somewhatlurker
cf82cf1b73
pause: floats in createAetLayer calls?
2019-10-21 21:48:46 +11:00
somewhatlurker
ea286b1510
pause: use nullptr instead of 0 in createAetLayer args
2019-10-21 21:39:57 +11:00
somewhatlurker
d86af74413
tlac: (drawing:) use Point struct in more places and add more/better aet funcs, (pause:) use button aets in key legend
2019-10-21 21:10:39 +11:00
somewhatlurker
af26ff5caa
tlac: aet drawing funcs
2019-10-21 18:50:57 +11:00
somewhatlurker
35e7438f02
tlac: add three parameter drawRectangle (implemented the same as sega uses)
2019-10-21 17:24:35 +11:00
somewhatlurker
dc92362c3c
pause: okay, I think this should fix appveyor builds
2019-10-21 14:26:14 +11:00
somewhatlurker
336e1afd0f
pause: ?
2019-10-21 14:10:40 +11:00
somewhatlurker
a6d6e0351d
use proper syntax for accessing vector data
2019-10-21 13:55:25 +11:00
somewhatlurker
4540264c96
pause: cleanup, remove an unused hook
2019-10-21 13:46:34 +11:00
somewhatlurker
4ae7845971
pause: add SE volume submenu, improve some state management
2019-10-21 01:20:44 +11:00
somewhatlurker
52a2b0df96
pause: don't listen for menu input when menu is hidden, improve keys legend, add pulsing effect to selected item's text, remove isUnpauseKeyTapped
2019-10-20 19:58:09 +11:00
somewhatlurker
b0cefbe1d1
pause: move entire UI to in-engine sprites, make give up work, DrawText.h->Drawing.h, make framespeed modification robust
...
(code's still a mess tho)
2019-10-20 17:35:51 +11:00
somewhatlurker
10ac550fed
add pause menu (with one option)
...
this is pretty annoying becuase it requires drawing the overlay after drawing text..
it's probably not a bad idea to ship a new text renderer so some of the dodginess can be avoided
2019-10-20 02:49:54 +11:00
somewhatlurker
9a57224288
placeholder pause UI
2019-10-19 18:10:51 +11:00
somewhatlurker
acbebbffc0
significant work on Pause component (not ready yet, but feel free to test)
2019-10-19 15:29:07 +11:00