somewhatlurker
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579af98e72
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use latest installed win 10 sdk instead of specific version
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2020-06-27 20:34:43 +10:00 |
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nastys
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bb41a46789
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Revert everything to VCRuntime2019 (since Appveyor doesn't work well with Clang/LLVM
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2020-04-04 03:34:45 +02:00 |
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nastys
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fd2181343e
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Fix Windows Vista compatibility
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2020-04-04 03:02:30 +02:00 |
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nastys
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3c6ff05649
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Switch to /MD (Visual C++ Runtime 2019 may be required)
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2020-02-05 00:25:34 +01:00 |
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somewhatlurker
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d95fc70b2d
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remove 32 bit configurations, re-enable exception handling but with FH4 disabled
https://devblogs.microsoft.com/cppblog/making-cpp-exception-handling-smaller-x64/#comment-510
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2019-10-16 09:19:43 +11:00 |
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nastys
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8edf8c9175
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No more VCRUNTIME140_1.dll
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2019-10-15 17:42:56 +02:00 |
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somewhatlurker
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aecf295b12
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make GPUModel.h for GPU model/architecture detection,
use GPU architecture detection for launcher GPU support detection (and also ShaderPatch)
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2019-10-08 20:02:33 +11:00 |
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somewhatlurker
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f10eb6fa96
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add ShaderPatch config UI, clean up some plugin dependencies
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2019-10-06 01:41:40 +10:00 |
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somewhatlurker
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0e60da7e0f
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add ShaderPatch plugin
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2019-10-04 15:46:47 +10:00 |
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