Commit Graph
40 Commits
Author SHA1 Message Date
somewhatlurker 013e73e5e3 pause: fix restart scoring, improve navigation implementation 2020-02-25 05:08:45 +11:00
somewhatlurker ec3eb1884e pause: prevent pausing during loading screen, clear give up flag after exiting gameplay, work towards restart 2020-02-25 00:15:05 +11:00
somewhatlurker 933e12accf pause: add patch for ageage again hair 2020-02-22 20:02:59 +11:00
nastys 0dc475103d Optionalize pause on focus lost 2019-11-16 05:33:44 +01:00
somewhatlurker f51de7a269 pause: add up/down to key legend 2019-10-26 00:22:20 +11:00
somewhatlurker c245d07ae5 pause: touch panel support 2019-10-26 00:16:40 +11:00
somewhatlurker eb885c97b3 tlac: move drawing to utilities as its own class (rather than littering the components namespace), simplify menu coordinates management of pause 2019-10-25 23:04:28 +11:00
somewhatlurker eab8f0bfc0 pause: make the cursor and items look nicer
(ignore the crackhead math)
2019-10-25 06:47:34 +11:00
somewhatlurker d3fdfc5c99 pause: improve layout and add some lines as decoration
partial code for a decent looking box is included but commented out because the asset isn't loaded in-game
2019-10-24 23:06:03 +11:00
somewhatlurker 8a593102a0 tlac: add some extra drawing stuff, change drawing signatures to allow inline points/rects 2019-10-24 18:58:30 +11:00
somewhatlurker 12a4fa3fa5 tlac drawing: proper support for different aet files 2019-10-24 17:35:47 +11:00
somewhatlurker 9c63c6a253 pause: add heading text to submenus 2019-10-23 22:20:11 +11:00
somewhatlurker 71bd6025e7 pause: support all aspect ratios 2019-10-23 12:28:29 +11:00
somewhatlurker b337b45e9f pause: pause on focus lost (+ some minor cleanup) 2019-10-23 11:17:58 +11:00
somewhatlurker e007750af1 pause: use cross to leave sub-menu instead of triangle 2019-10-23 11:11:16 +11:00
somewhatlurker 2c8f3624bd tlac: rename some text drawing stuff to be more correct 2019-10-23 11:06:56 +11:00
somewhatlurker 32a7e07dbe pause: bring back the fancy icons (with a fix for createAetLayer's signature in drawing) 2019-10-23 08:26:27 +11:00
somewhatlurker ef4f89f235 pause: disable aets in key legend -- I've been getting some crashes that seem to be caused by them and I'm not sure why yet
might be something as simple as putting const in a few too many places
2019-10-23 07:47:26 +11:00
somewhatlurker 586db86f43 pause: add slider input filtering 2019-10-23 07:32:19 +11:00
somewhatlurker e6ad288288 pause: more cleanup 2019-10-23 06:02:34 +11:00
somewhatlurker 421a5e4d4f pause: menu code cleanup 2019-10-23 05:36:27 +11:00
somewhatlurker 32b110efa9 pause: better input filtering
buttons now need to be pressed again after leaving pause to trigger (instead of instantly hitting when unpaused)
2019-10-23 04:52:39 +11:00
somewhatlurker 65aea1b1a0 pause: fix button icons remaining when UI is hidden 2019-10-22 05:42:52 +11:00
somewhatlurker 89c999afee tlac: rename DrawSprites stuff to Draw2D, use a better hook for it 2019-10-22 00:56:45 +11:00
somewhatlurker dffc309857 tlac drawing: lots of const on pointers 2019-10-21 21:53:26 +11:00
somewhatlurker cf82cf1b73 pause: floats in createAetLayer calls? 2019-10-21 21:48:46 +11:00
somewhatlurker ea286b1510 pause: use nullptr instead of 0 in createAetLayer args 2019-10-21 21:39:57 +11:00
somewhatlurker d86af74413 tlac: (drawing:) use Point struct in more places and add more/better aet funcs, (pause:) use button aets in key legend 2019-10-21 21:10:39 +11:00
somewhatlurker af26ff5caa tlac: aet drawing funcs 2019-10-21 18:50:57 +11:00
somewhatlurker 35e7438f02 tlac: add three parameter drawRectangle (implemented the same as sega uses) 2019-10-21 17:24:35 +11:00
somewhatlurker dc92362c3c pause: okay, I think this should fix appveyor builds 2019-10-21 14:26:14 +11:00
somewhatlurker 336e1afd0f pause: ? 2019-10-21 14:10:40 +11:00
somewhatlurker a6d6e0351d use proper syntax for accessing vector data 2019-10-21 13:55:25 +11:00
somewhatlurker 4540264c96 pause: cleanup, remove an unused hook 2019-10-21 13:46:34 +11:00
somewhatlurker 4ae7845971 pause: add SE volume submenu, improve some state management 2019-10-21 01:20:44 +11:00
somewhatlurker 52a2b0df96 pause: don't listen for menu input when menu is hidden, improve keys legend, add pulsing effect to selected item's text, remove isUnpauseKeyTapped 2019-10-20 19:58:09 +11:00
somewhatlurker b0cefbe1d1 pause: move entire UI to in-engine sprites, make give up work, DrawText.h->Drawing.h, make framespeed modification robust
(code's still a mess tho)
2019-10-20 17:35:51 +11:00
somewhatlurker 10ac550fed add pause menu (with one option)
this is pretty annoying becuase it requires drawing the overlay after drawing text..
it's probably not a bad idea to ship a new text renderer so some of the dodginess can be avoided
2019-10-20 02:49:54 +11:00
somewhatlurker 9a57224288 placeholder pause UI 2019-10-19 18:10:51 +11:00
somewhatlurker acbebbffc0 significant work on Pause component (not ready yet, but feel free to test) 2019-10-19 15:29:07 +11:00