update defualt ShaderPatchConfig.ini for toon patch name changes

This commit is contained in:
somewhatlurker
2020-02-13 18:39:17 +00:00
parent b7f51fe327
commit f2dbe069aa
+14 -14
View File
@@ -4,32 +4,32 @@
Compat=1
# Lyb's toon shader improvements (24 sept 2019)
# Toon: Adjusts toon shader lighting
Toon=0
# Toon_Improve: Adjusts toon shader lighting
Toon_Improve=0
# Specular Multiplier
Toon_Val1=0.9
Toon_Improve_Val1=0.9
# Specular Offset
Toon_Val2=-0.5
Toon_Improve_Val2=-0.5
# Lyb's toon shader improvements (24 sept 2019)
# Toon_Eyes: Adjusts toon shader eyes
Toon_Eyes=0
# Toon_Eyes_Improve: Adjusts toon shader eyes
Toon_Eyes_Improve=0
# Lyb's toon shader improvements (24 sept 2019)
# Toon_Hair: Adjusts toon shader hair
Toon_Hair=0
# Toon_Hair_Improve: Adjusts toon shader hair
Toon_Hair_Improve=0
# Diffuse Brightness
Toon_Hair_Val1=1.25
Toon_Hair_Improve_Val1=1.25
# Lyb's toon shader improvements (24 sept 2019)
# Toon_Lines: Adjusts toon shader outlines
Toon_Lines=0
# Toon_Lines_Improve: Adjusts toon shader outlines
Toon_Lines_Improve=0
# ???
Toon_Lines_Val1=0.75
Toon_Lines_Improve_Val1=0.75
# Thickness Multiplier(?)
Toon_Lines_Val2=0.75
Toon_Lines_Improve_Val2=0.75
# Thickness Offset(?)
Toon_Lines_Val3=0.75
Toon_Lines_Improve_Val3=0.75
# Debug patches:
# Nametags