2.6a: bug fixes

This commit is contained in:
nastys
2021-09-23 00:28:00 +02:00
parent 4ebc4b3f85
commit db159fde81
8 changed files with 5812 additions and 5803 deletions
+63 -63
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@@ -1,63 +1,63 @@
###############################################################################
# Set default behavior to automatically normalize line endings.
###############################################################################
* text=auto
###############################################################################
# Set default behavior for command prompt diff.
#
# This is need for earlier builds of msysgit that does not have it on by
# default for csharp files.
# Note: This is only used by command line
###############################################################################
#*.cs diff=csharp
###############################################################################
# Set the merge driver for project and solution files
#
# Merging from the command prompt will add diff markers to the files if there
# are conflicts (Merging from VS is not affected by the settings below, in VS
# the diff markers are never inserted). Diff markers may cause the following
# file extensions to fail to load in VS. An alternative would be to treat
# these files as binary and thus will always conflict and require user
# intervention with every merge. To do so, just uncomment the entries below
###############################################################################
#*.sln merge=binary
#*.csproj merge=binary
#*.vbproj merge=binary
#*.vcxproj merge=binary
#*.vcproj merge=binary
#*.dbproj merge=binary
#*.fsproj merge=binary
#*.lsproj merge=binary
#*.wixproj merge=binary
#*.modelproj merge=binary
#*.sqlproj merge=binary
#*.wwaproj merge=binary
###############################################################################
# behavior for image files
#
# image files are treated as binary by default.
###############################################################################
#*.jpg binary
#*.png binary
#*.gif binary
###############################################################################
# diff behavior for common document formats
#
# Convert binary document formats to text before diffing them. This feature
# is only available from the command line. Turn it on by uncommenting the
# entries below.
###############################################################################
#*.doc diff=astextplain
#*.DOC diff=astextplain
#*.docx diff=astextplain
#*.DOCX diff=astextplain
#*.dot diff=astextplain
#*.DOT diff=astextplain
#*.pdf diff=astextplain
#*.PDF diff=astextplain
#*.rtf diff=astextplain
#*.RTF diff=astextplain
###############################################################################
# Set default behavior to automatically normalize line endings.
###############################################################################
* binary
###############################################################################
# Set default behavior for command prompt diff.
#
# This is need for earlier builds of msysgit that does not have it on by
# default for csharp files.
# Note: This is only used by command line
###############################################################################
#*.cs diff=csharp
###############################################################################
# Set the merge driver for project and solution files
#
# Merging from the command prompt will add diff markers to the files if there
# are conflicts (Merging from VS is not affected by the settings below, in VS
# the diff markers are never inserted). Diff markers may cause the following
# file extensions to fail to load in VS. An alternative would be to treat
# these files as binary and thus will always conflict and require user
# intervention with every merge. To do so, just uncomment the entries below
###############################################################################
#*.sln merge=binary
#*.csproj merge=binary
#*.vbproj merge=binary
#*.vcxproj merge=binary
#*.vcproj merge=binary
#*.dbproj merge=binary
#*.fsproj merge=binary
#*.lsproj merge=binary
#*.wixproj merge=binary
#*.modelproj merge=binary
#*.sqlproj merge=binary
#*.wwaproj merge=binary
###############################################################################
# behavior for image files
#
# image files are treated as binary by default.
###############################################################################
#*.jpg binary
#*.png binary
#*.gif binary
###############################################################################
# diff behavior for common document formats
#
# Convert binary document formats to text before diffing them. This feature
# is only available from the command line. Turn it on by uncommenting the
# entries below.
###############################################################################
#*.doc diff=astextplain
#*.DOC diff=astextplain
#*.docx diff=astextplain
#*.DOCX diff=astextplain
#*.dot diff=astextplain
#*.DOT diff=astextplain
#*.pdf diff=astextplain
#*.PDF diff=astextplain
#*.rtf diff=astextplain
#*.RTF diff=astextplain
+156 -156
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@@ -1,156 +1,156 @@
#########################################
# /!\ WARNING: DO NOT EDIT WITH NOTEPAD!#
#########################################
[Global]
# Load plugins including below options
Enable=1
[GPU]
# Force GPU model -- -1=auto, 0=Kepler, 1=Maxwell, 2=Turing, 3=Ampere
Model=-1
[Launcher]
# Forces the launcher to be skipped, you can use the --launch parameter instead of this.
Skip=0
# Disables unsupported GPU warning dialogs.
No_GPU_Dialog=0
# Sets the dark colour scheme in the launcher.
Dark_Launcher=0
# Enables acrylic blur in the launcher on Windows 10 20H2 or later.
Acrylic_Blur=0
#Ignores some OpenGL-related errors. Don't use both patches at the same time unless you're know what you're doing
OpenGL_Patch_A=0
#Ignores some OpenGL-related errors. Don't use both patches at the same time unless you're know what you're doing
OpenGL_Patch_B=0
# Command line arguments
Command_Line=
# Launches divahook.bat/start.bat intead of diva.exe.
Use_divahook_bat=0
[Patches]
#Disable movies (enable this if the game hangs when loading certain PVs)
No_Movies=0
#Enable custom MP4 adv movies (experimental)
MP4_Movies=1
#Enable or disable mouse cursor
Cursor=1
#Use 2 channels instead of 4 (when not using DivaSound)
Stereo=1
#Skip one or more menus -- 0=disabled, 1=guest, 2=guest+normal
Quick_Start=1
#Disable the scrolling sound effect
No_Scrolling_SFX=0
#Enhanced Stage Manager (sets a custom number of stages; "stage_manager" should be disabled in "components.ini")
#Number of stages (0 = disabled)
Enhanced_Stage_Manager=0
#Use encore stages or not
Enhanced_Stage_Manager_Encore=1
#Change the mouth animations -- 0=default, 1=force PDA, 2=force FT
Force_Mouth=0
#Change the expressions -- 0=default, 1=force PDA, 2=force FT
Force_Expressions=0
#Change the look animations -- 0=default, 1=force PDA, 2=force FT
Force_Look=0
#Disable hand scaling
No_Hand_Scaling=0
#Default hand size -- 0-10000=default, 12200=PDA
Default_Hand_Size=0
#Sing missed notes
Sing_Missed=0
#Hide the volume and SE control buttons
Hide_Volume=0
#Remove the photo controls during PV playback
No_PV_UI=0
#Hide the watermark that's usually shown in PV viewing mode
Hide_PV_Watermark=0
#Set the card reader and network status icons -- 0=default, 1=hidden, 2=error, 3=OK, 4=partial OK
Status_Icons=0
#Disable showing lyrics
No_Lyrics=0
#Disable the error banner
No_Error=1
#Hide "CREDIT(S)"/"FREE PLAY"
Hide_Freeplay=0
#Show "FREE PLAY" instead of "CREDIT(S)" and don't require credits
Freeplay=1
#Show "PD Loader" instead of "FREE PLAY"
PDLoaderText=1
#Freeze the timer
No_Timer=1
#Disable the timer sprite
No_Timer_Sprite=1
#Unlock PSEUDO modules (incomplete, will default to Miku)
Unlock_Pseudo=0
#Enable the card menu (incomplete, it doesn't bypass the card prompt)
Card=0
#Allow using a real arcade slider attached to COM11 (or PS4 official FT controller)
Hardware_Slider=0
#Enable custom patches
Custom_Patches=1
#Prevent data deletion
Prevent_Data_Deletion=0
[Graphics]
# Lag Compensation
Lag_Compensation = 0
# Set to -1 to unlock the frame rate.
FPS.Limit=60
# Reduces FPS Limiter CPU usage
# (may have less consistent performance)
FPS.Limit.LightMode=1
# Enable debug warnings for lightweight limiter
FPS.Limit.Verbose=0
# Temporal Anti-Aliasing
TAA=1
# Morphological Anti-Aliasing
MLAA=1
# MAG Filter -- 0=default (bilinear), 1=nearest-neighbour, 2=sharpen, 3=cone (smooth)
MAG=0
# Depth of Field
DOF=1
# Reflections
Reflections=1
# Gamma -- 0 or 100=default, 125=console-like
Gamma=100
# Shadows
Shadows=1
# Transparent Meshes
Punchthrough=1
# Glare
Glare=1
# Shader
Shader=1
# Toon shader (press F9 to toggle) -- 0=default, 1=force on, 2=force off
NPR1=0
# Disable all 3D passes. WARNING: The extended data will be deleted unless Prevent Data Deletion is enabled.
2D=0
# FrameRateManager motion rate (fps)
FRM.Motion.Rate=400
[Resolution]
# 0 = Windowed, 1 = Fast, 2 = Exclusive, 3 = Safe
# For same as screen res: -1x-1
Display=1
Width=-1
Height=-1
# Fullscreen only options
BitDepth=32
RefreshRate=60
# Set a custom internal render resolution
# Same as window: -1x-1
# HD : 1280x720
# FHD : 1920x1080
# WQHD : 2560x1440
# 4K UHD: 3840x2160
# 5K UHD: 5120x2880
# 8K UHD: 7680x4320
r.Enable=0
r.Width=1920
r.Height=1080
[plugins]
DivaWig.dva=0
DSCRemote.dva=0
custom_freeplay_text_example.p=0
#########################################
# /!\ WARNING: DO NOT EDIT WITH NOTEPAD!#
#########################################
[Global]
# Load plugins including below options
Enable=1
[GPU]
# Force GPU model -- -1=auto, 0=Kepler, 1=Maxwell/Pascal, 2=Turing, 3=Ampere
Model=-1
[Launcher]
# Forces the launcher to be skipped, you can use the --launch parameter instead of this.
Skip=0
# Disables unsupported GPU warning dialogs.
No_GPU_Dialog=0
# Sets the dark colour scheme in the launcher.
Dark_Launcher=0
# Enables acrylic blur in the launcher on Windows 10 20H2 or later.
Acrylic_Blur=0
#Ignores some OpenGL-related errors. Don't use both patches at the same time unless you're know what you're doing
OpenGL_Patch_A=0
#Ignores some OpenGL-related errors. Don't use both patches at the same time unless you're know what you're doing
OpenGL_Patch_B=0
# Command line arguments
Command_Line=
# Launches divahook.bat/start.bat intead of diva.exe.
Use_divahook_bat=0
[Patches]
#Disable movies (enable this if the game hangs when loading certain PVs)
No_Movies=0
#Enable custom MP4 adv movies (experimental)
MP4_Movies=1
#Enable or disable mouse cursor
Cursor=1
#Use 2 channels instead of 4 (when not using DivaSound)
Stereo=1
#Skip one or more menus -- 0=disabled, 1=guest, 2=guest+normal
Quick_Start=1
#Disable the scrolling sound effect
No_Scrolling_SFX=0
#Enhanced Stage Manager (sets a custom number of stages; "stage_manager" should be disabled in "components.ini")
#Number of stages (0 = disabled)
Enhanced_Stage_Manager=0
#Use encore stages or not
Enhanced_Stage_Manager_Encore=1
#Change the mouth animations -- 0=default, 1=force PDA, 2=force FT
Force_Mouth=0
#Change the expressions -- 0=default, 1=force PDA, 2=force FT
Force_Expressions=0
#Change the look animations -- 0=default, 1=force PDA, 2=force FT
Force_Look=0
#Disable hand scaling
No_Hand_Scaling=0
#Default hand size -- 0-10000=default, 12200=PDA
Default_Hand_Size_uint=0
#Sing missed notes
Sing_Missed=0
#Hide the volume and SE control buttons
Hide_Volume=0
#Remove the photo controls during PV playback
No_PV_UI=0
#Hide the watermark that's usually shown in PV viewing mode
Hide_PV_Watermark=0
#Set the card reader and network status icons -- 0=default, 1=hidden, 2=error, 3=OK, 4=partial OK
Status_Icons=0
#Disable showing lyrics
No_Lyrics=0
#Disable the error banner
No_Error=1
#Hide "CREDIT(S)"/"FREE PLAY"
Hide_Freeplay=0
#Show "FREE PLAY" instead of "CREDIT(S)" and don't require credits
Freeplay=1
#Show "PD Loader" instead of "FREE PLAY"
PDLoaderText=1
#Freeze the timer
No_Timer=1
#Disable the timer sprite
No_Timer_Sprite=1
#Unlock PSEUDO modules (incomplete, will default to Miku)
Unlock_Pseudo=0
#Enable the card menu (incomplete, it doesn't bypass the card prompt)
Card=0
#Allow using a real arcade slider attached to COM11 (or PS4 official FT controller)
Hardware_Slider=0
#Enable custom patches
Custom_Patches=1
#Prevent data deletion
Prevent_Data_Deletion=0
[Graphics]
# Lag Compensation
Lag_Compensation = 0
# Set to -1 to unlock the frame rate.
FPS.Limit=60
# Reduces FPS Limiter CPU usage
# (may have less consistent performance)
FPS.Limit.LightMode=1
# Enable debug warnings for lightweight limiter
FPS.Limit.Verbose=0
# Temporal Anti-Aliasing
TAA=1
# Morphological Anti-Aliasing
MLAA=1
# MAG Filter -- 0=default (bilinear), 1=nearest-neighbour, 2=sharpen, 3=cone (smooth)
MAG=0
# Depth of Field
DOF=1
# Reflections
Reflections=1
# Gamma -- 0 or 100=default, 125=console-like
Gamma=100
# Shadows
Shadows=1
# Transparent Meshes
Punchthrough=1
# Glare
Glare=1
# Shader
Shader=1
# Toon shader (press F9 to toggle) -- 0=default, 1=force on, 2=force off
NPR1=0
# Disable all 3D passes. WARNING: The extended data will be deleted unless Prevent Data Deletion is enabled.
2D=0
# FrameRateManager motion rate (fps)
FRM.Motion.Rate=400
[Resolution]
# 0 = Windowed, 1 = Fast, 2 = Exclusive, 3 = Safe
# For same as screen res: -1x-1
Display=1
Width=-1
Height=-1
# Fullscreen only options
BitDepth=32
RefreshRate=60
# Set a custom internal render resolution
# Same as window: -1x-1
# HD : 1280x720
# FHD : 1920x1080
# WQHD : 2560x1440
# 4K UHD: 3840x2160
# 5K UHD: 5120x2880
# 8K UHD: 7680x4320
r.Enable=0
r.Width=1920
r.Height=1080
[plugins]
DivaWig.dva=0
DSCRemote.dva=0
custom_freeplay_text_example.p=0
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+130 -130
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@@ -1,131 +1,131 @@
#pragma once
#include "windows.h"
#include <string>
#include <vector>
std::string TrimString(const std::string& str, const std::string& whitespace)
{
const size_t strBegin = str.find_first_not_of(whitespace);
if (strBegin == std::string::npos)
return "";
const size_t strEnd = str.find_last_not_of(whitespace);
const size_t strRange = strEnd - strBegin + 1;
return str.substr(strBegin, strRange);
}
std::vector<std::string> SplitString(const std::string& str, const std::string& delim)
{
std::vector<std::string> tokens;
size_t prev = 0, pos = 0;
do
{
pos = str.find(delim, prev);
if (pos == std::string::npos)
pos = str.length();
std::string token = str.substr(prev, pos - prev);
if (!token.empty())
tokens.push_back(token);
prev = pos + delim.length();
} while (pos < str.length() && prev < str.length());
return tokens;
}
void InjectCode(void* address, const std::vector<uint8_t> data)
{
const size_t byteCount = data.size() * sizeof(uint8_t);
DWORD oldProtect;
VirtualProtect(address, byteCount, PAGE_EXECUTE_READWRITE, &oldProtect);
memcpy(address, data.data(), byteCount);
VirtualProtect(address, byteCount, oldProtect, nullptr);
}
// patchMovieExt will modify an extension to mp4 only if the file exists on disk as an mp4
void patchMovieExt(std::string moviefile, void* address)
{
bool isinmdata = 0;
try {
for (std::filesystem::path p : std::filesystem::directory_iterator("../mdata"))
{
if (std::filesystem::path(p).filename().string().at(0) != 'M' || std::filesystem::path(p).filename().string().length() > 4) continue;
if (std::filesystem::exists(p.string() + "/rom/movie/" + moviefile + ".mp4"))
{
isinmdata = 1;
//std::cout << "[Patches] Movie " << moviefile << ".mp4 found in M" << ss.str() << std::endl;
break;
}
}
}
catch (const std::filesystem::filesystem_error& e) {
std::cout << "[Patches] File system error " << e.what() << " " << e.path1() << " " << e.path2() << " " << e.code() << std::endl;
}
if (isinmdata || std::filesystem::exists("../rom/movie/" + moviefile + ".mp4"))
{
InjectCode(address, { 0x6D, 0x70, 0x34 });
std::cout << "[Patches] Movie " << moviefile << " patched to mp4\n";
return;
}
//std::cout << "[Patches] Movie " << moviefile << " NOT patched to mp4\n";
return;
}
const LPCWSTR CONFIG_FILE = L".\\config.ini";
auto nCursor = GetPrivateProfileIntW(L"patches", L"cursor", TRUE, CONFIG_FILE);
auto nHideFreeplay = GetPrivateProfileIntW(L"patches", L"hide_freeplay", FALSE, CONFIG_FILE);
auto nFreeplay = GetPrivateProfileIntW(L"patches", L"freeplay", TRUE, CONFIG_FILE);
auto nPDLoaderText = GetPrivateProfileIntW(L"patches", L"pdloadertext", TRUE, CONFIG_FILE);
auto nStatusIcons = GetPrivateProfileIntW(L"patches", L"status_icons", 0, CONFIG_FILE);
auto nHidePVWatermark = GetPrivateProfileIntW(L"patches", L"hide_pv_watermark", FALSE, CONFIG_FILE);
auto nNoPVUi = GetPrivateProfileIntW(L"patches", L"no_pv_ui", FALSE, CONFIG_FILE);
auto nHideVolCtrl = GetPrivateProfileIntW(L"patches", L"hide_volume", FALSE, CONFIG_FILE);
auto nNoLyrics = GetPrivateProfileIntW(L"patches", L"no_lyrics", FALSE, CONFIG_FILE);
auto nNoMovies = GetPrivateProfileIntW(L"patches", L"no_movies", FALSE, CONFIG_FILE);
auto nMP4Movies = GetPrivateProfileIntW(L"patches", L"mp4_movies", FALSE, CONFIG_FILE);
auto nNoError = GetPrivateProfileIntW(L"patches", L"no_error", FALSE, CONFIG_FILE);
auto nNoTimer = GetPrivateProfileIntW(L"patches", L"no_timer", TRUE, CONFIG_FILE);
auto nNoTimerSprite = GetPrivateProfileIntW(L"patches", L"no_timer_sprite", TRUE, CONFIG_FILE);
auto nEStageManager = GetPrivateProfileIntW(L"patches", L"enhanced_stage_manager", 0, CONFIG_FILE);
auto nEStageManagerEncore = GetPrivateProfileIntW(L"patches", L"enhanced_stage_manager_encore", TRUE, CONFIG_FILE);
auto nUnlockPseudo = GetPrivateProfileIntW(L"patches", L"unlock_pseudo", FALSE, CONFIG_FILE);
auto nCard = GetPrivateProfileIntW(L"patches", L"card", TRUE, CONFIG_FILE);
auto nHardwareSlider = GetPrivateProfileIntW(L"patches", L"hardware_slider", FALSE, CONFIG_FILE);
auto nOGLPatchA = GetPrivateProfileIntW(L"patches", L"opengl_patch_a", FALSE, CONFIG_FILE);
auto nOGLPatchB = GetPrivateProfileIntW(L"patches", L"opengl_patch_b", FALSE, CONFIG_FILE);
auto nTAA = GetPrivateProfileIntW(L"graphics", L"taa", TRUE, CONFIG_FILE);
auto nMLAA = GetPrivateProfileIntW(L"graphics", L"mlaa", TRUE, CONFIG_FILE);
auto nDoF = GetPrivateProfileIntW(L"graphics", L"dof", TRUE, CONFIG_FILE);
auto nMAG = GetPrivateProfileIntW(L"graphics", L"mag", 0, CONFIG_FILE);
auto nGamma = GetPrivateProfileIntW(L"graphics", L"gamma", 100, CONFIG_FILE);
auto nStereo = GetPrivateProfileIntW(L"patches", L"stereo", TRUE, CONFIG_FILE);
auto nCustomPatches = GetPrivateProfileIntW(L"patches", L"custom_patches", TRUE, CONFIG_FILE);
auto nQuickStart = GetPrivateProfileIntW(L"patches", L"quick_start", 1, CONFIG_FILE);
auto nNoScrollingSfx = GetPrivateProfileIntW(L"patches", L"no_scrolling_sfx", FALSE, CONFIG_FILE);
auto nNoHandScaling = GetPrivateProfileIntW(L"patches", L"no_hand_scaling", FALSE, CONFIG_FILE);
auto nDefaultHandSize = GetPrivateProfileIntW(L"patches", L"default_hand_size", 0, CONFIG_FILE);
auto nSingMissed = GetPrivateProfileIntW(L"patches", L"sing_missed", FALSE, CONFIG_FILE);
auto nForceMouth = GetPrivateProfileIntW(L"patches", L"force_mouth", 0, CONFIG_FILE);
auto nForceExpressions = GetPrivateProfileIntW(L"patches", L"force_expressions", 0, CONFIG_FILE);
auto nForceLook = GetPrivateProfileIntW(L"patches", L"force_look", 0, CONFIG_FILE);
auto nNpr1 = GetPrivateProfileIntW(L"graphics", L"npr1", 0, CONFIG_FILE);
auto nReflections = GetPrivateProfileIntW(L"graphics", L"reflections", TRUE, CONFIG_FILE);
auto nShadows = GetPrivateProfileIntW(L"graphics", L"shadows", TRUE, CONFIG_FILE);
auto nPunchthrough = GetPrivateProfileIntW(L"graphics", L"punchthrough", TRUE, CONFIG_FILE);
auto nGlare = GetPrivateProfileIntW(L"graphics", L"glare", TRUE, CONFIG_FILE);
auto nShader = GetPrivateProfileIntW(L"graphics", L"shader", TRUE, CONFIG_FILE);
auto n2D = GetPrivateProfileIntW(L"graphics", L"2D", FALSE, CONFIG_FILE);
auto nNoDelete = GetPrivateProfileIntW(L"patches", L"prevent_data_deletion", FALSE, CONFIG_FILE);
auto nReflectResWidth = GetPrivateProfileIntW(L"graphics", L"reflect_res_width", 512, CONFIG_FILE);
auto nReflectResHeight = GetPrivateProfileIntW(L"graphics", L"reflect_res_height", 256, CONFIG_FILE);
auto nRefractResWidth = GetPrivateProfileIntW(L"graphics", L"refract_res_width", 512, CONFIG_FILE);
auto nRefractResHeight = GetPrivateProfileIntW(L"graphics", L"refract_res_height", 256, CONFIG_FILE);
auto nLagCompensation = GetPrivateProfileIntW(L"graphics", L"lag_compensation", 0, CONFIG_FILE);
#pragma once
#include "windows.h"
#include <string>
#include <vector>
std::string TrimString(const std::string& str, const std::string& whitespace)
{
const size_t strBegin = str.find_first_not_of(whitespace);
if (strBegin == std::string::npos)
return "";
const size_t strEnd = str.find_last_not_of(whitespace);
const size_t strRange = strEnd - strBegin + 1;
return str.substr(strBegin, strRange);
}
std::vector<std::string> SplitString(const std::string& str, const std::string& delim)
{
std::vector<std::string> tokens;
size_t prev = 0, pos = 0;
do
{
pos = str.find(delim, prev);
if (pos == std::string::npos)
pos = str.length();
std::string token = str.substr(prev, pos - prev);
if (!token.empty())
tokens.push_back(token);
prev = pos + delim.length();
} while (pos < str.length() && prev < str.length());
return tokens;
}
void InjectCode(void* address, const std::vector<uint8_t> data)
{
const size_t byteCount = data.size() * sizeof(uint8_t);
DWORD oldProtect;
VirtualProtect(address, byteCount, PAGE_EXECUTE_READWRITE, &oldProtect);
memcpy(address, data.data(), byteCount);
VirtualProtect(address, byteCount, oldProtect, nullptr);
}
// patchMovieExt will modify an extension to mp4 only if the file exists on disk as an mp4
void patchMovieExt(std::string moviefile, void* address)
{
bool isinmdata = 0;
try {
for (std::filesystem::path p : std::filesystem::directory_iterator("../mdata"))
{
if (std::filesystem::path(p).filename().string().at(0) != 'M' || std::filesystem::path(p).filename().string().length() > 4) continue;
if (std::filesystem::exists(p.string() + "/rom/movie/" + moviefile + ".mp4"))
{
isinmdata = 1;
//std::cout << "[Patches] Movie " << moviefile << ".mp4 found in M" << ss.str() << std::endl;
break;
}
}
}
catch (const std::filesystem::filesystem_error& e) {
std::cout << "[Patches] File system error " << e.what() << " " << e.path1() << " " << e.path2() << " " << e.code() << std::endl;
}
if (isinmdata || std::filesystem::exists("../rom/movie/" + moviefile + ".mp4"))
{
InjectCode(address, { 0x6D, 0x70, 0x34 });
std::cout << "[Patches] Movie " << moviefile << " patched to mp4\n";
return;
}
//std::cout << "[Patches] Movie " << moviefile << " NOT patched to mp4\n";
return;
}
const LPCWSTR CONFIG_FILE = L".\\config.ini";
auto nCursor = GetPrivateProfileIntW(L"patches", L"cursor", TRUE, CONFIG_FILE);
auto nHideFreeplay = GetPrivateProfileIntW(L"patches", L"hide_freeplay", FALSE, CONFIG_FILE);
auto nFreeplay = GetPrivateProfileIntW(L"patches", L"freeplay", TRUE, CONFIG_FILE);
auto nPDLoaderText = GetPrivateProfileIntW(L"patches", L"pdloadertext", TRUE, CONFIG_FILE);
auto nStatusIcons = GetPrivateProfileIntW(L"patches", L"status_icons", 0, CONFIG_FILE);
auto nHidePVWatermark = GetPrivateProfileIntW(L"patches", L"hide_pv_watermark", FALSE, CONFIG_FILE);
auto nNoPVUi = GetPrivateProfileIntW(L"patches", L"no_pv_ui", FALSE, CONFIG_FILE);
auto nHideVolCtrl = GetPrivateProfileIntW(L"patches", L"hide_volume", FALSE, CONFIG_FILE);
auto nNoLyrics = GetPrivateProfileIntW(L"patches", L"no_lyrics", FALSE, CONFIG_FILE);
auto nNoMovies = GetPrivateProfileIntW(L"patches", L"no_movies", FALSE, CONFIG_FILE);
auto nMP4Movies = GetPrivateProfileIntW(L"patches", L"mp4_movies", FALSE, CONFIG_FILE);
auto nNoError = GetPrivateProfileIntW(L"patches", L"no_error", FALSE, CONFIG_FILE);
auto nNoTimer = GetPrivateProfileIntW(L"patches", L"no_timer", TRUE, CONFIG_FILE);
auto nNoTimerSprite = GetPrivateProfileIntW(L"patches", L"no_timer_sprite", TRUE, CONFIG_FILE);
auto nEStageManager = GetPrivateProfileIntW(L"patches", L"enhanced_stage_manager", 0, CONFIG_FILE);
auto nEStageManagerEncore = GetPrivateProfileIntW(L"patches", L"enhanced_stage_manager_encore", TRUE, CONFIG_FILE);
auto nUnlockPseudo = GetPrivateProfileIntW(L"patches", L"unlock_pseudo", FALSE, CONFIG_FILE);
auto nCard = GetPrivateProfileIntW(L"patches", L"card", TRUE, CONFIG_FILE);
auto nHardwareSlider = GetPrivateProfileIntW(L"patches", L"hardware_slider", FALSE, CONFIG_FILE);
auto nOGLPatchA = GetPrivateProfileIntW(L"patches", L"opengl_patch_a", FALSE, CONFIG_FILE);
auto nOGLPatchB = GetPrivateProfileIntW(L"patches", L"opengl_patch_b", FALSE, CONFIG_FILE);
auto nTAA = GetPrivateProfileIntW(L"graphics", L"taa", TRUE, CONFIG_FILE);
auto nMLAA = GetPrivateProfileIntW(L"graphics", L"mlaa", TRUE, CONFIG_FILE);
auto nDoF = GetPrivateProfileIntW(L"graphics", L"dof", TRUE, CONFIG_FILE);
auto nMAG = GetPrivateProfileIntW(L"graphics", L"mag", 0, CONFIG_FILE);
auto nGamma = GetPrivateProfileIntW(L"graphics", L"gamma", 100, CONFIG_FILE);
auto nStereo = GetPrivateProfileIntW(L"patches", L"stereo", TRUE, CONFIG_FILE);
auto nCustomPatches = GetPrivateProfileIntW(L"patches", L"custom_patches", TRUE, CONFIG_FILE);
auto nQuickStart = GetPrivateProfileIntW(L"patches", L"quick_start", 1, CONFIG_FILE);
auto nNoScrollingSfx = GetPrivateProfileIntW(L"patches", L"no_scrolling_sfx", FALSE, CONFIG_FILE);
auto nNoHandScaling = GetPrivateProfileIntW(L"patches", L"no_hand_scaling", FALSE, CONFIG_FILE);
auto nDefaultHandSize = GetPrivateProfileIntW(L"patches", L"default_hand_size_uint", 0, CONFIG_FILE);
auto nSingMissed = GetPrivateProfileIntW(L"patches", L"sing_missed", FALSE, CONFIG_FILE);
auto nForceMouth = GetPrivateProfileIntW(L"patches", L"force_mouth", 0, CONFIG_FILE);
auto nForceExpressions = GetPrivateProfileIntW(L"patches", L"force_expressions", 0, CONFIG_FILE);
auto nForceLook = GetPrivateProfileIntW(L"patches", L"force_look", 0, CONFIG_FILE);
auto nNpr1 = GetPrivateProfileIntW(L"graphics", L"npr1", 0, CONFIG_FILE);
auto nReflections = GetPrivateProfileIntW(L"graphics", L"reflections", TRUE, CONFIG_FILE);
auto nShadows = GetPrivateProfileIntW(L"graphics", L"shadows", TRUE, CONFIG_FILE);
auto nPunchthrough = GetPrivateProfileIntW(L"graphics", L"punchthrough", TRUE, CONFIG_FILE);
auto nGlare = GetPrivateProfileIntW(L"graphics", L"glare", TRUE, CONFIG_FILE);
auto nShader = GetPrivateProfileIntW(L"graphics", L"shader", TRUE, CONFIG_FILE);
auto n2D = GetPrivateProfileIntW(L"graphics", L"2D", FALSE, CONFIG_FILE);
auto nNoDelete = GetPrivateProfileIntW(L"patches", L"prevent_data_deletion", FALSE, CONFIG_FILE);
auto nReflectResWidth = GetPrivateProfileIntW(L"graphics", L"reflect_res_width", 512, CONFIG_FILE);
auto nReflectResHeight = GetPrivateProfileIntW(L"graphics", L"reflect_res_height", 256, CONFIG_FILE);
auto nRefractResWidth = GetPrivateProfileIntW(L"graphics", L"refract_res_width", 512, CONFIG_FILE);
auto nRefractResHeight = GetPrivateProfileIntW(L"graphics", L"refract_res_height", 256, CONFIG_FILE);
auto nLagCompensation = GetPrivateProfileIntW(L"graphics", L"lag_compensation", 0, CONFIG_FILE);
auto nUseDivahookBat = GetPrivateProfileIntW(L"launcher", L"use_divahook_bat", FALSE, CONFIG_FILE);