Merge branch 'master' of Magicial-Studio/PD-Loader-Official-Chinese-Translate into master

This commit is contained in:
nastys
2021-08-10 12:55:19 +00:00
committed by Gogs
6 changed files with 1780 additions and 1870 deletions
+13 -1
View File
@@ -1,3 +1,4 @@
================English================
This is the source code! It can NOT be used to play PDAFT!
If you just wanted to play the game, you downloaded the wrong thing.
Do not click the download button next to the git URL, that's for the source code.
@@ -6,4 +7,15 @@ For information on getting and installing the latest release,
please read the wiki at https://notabug.org/nastys/PD-Loader/wiki
If you've already read it, pay more attention and you'll find the right link.
You should also read the wiki if you have any issues, before asking questions.
You should also read the wiki if you have any issues, before asking questions.
================简体中文(Simplified Chinese)================
如果你看到这行字,就证明你可能下错东西了
这里储存的仅仅只是PD-Loader的源代码,他并不能拿来玩PDAFT!
请不要点击Git链接旁边的“下载”按钮,它只会下载源代码至您的计算机
请访问 https://notabug.org/nastys/PD-Loader/wiki 以阅读关于安装PD-Loader的教程
教程中包含了如何下载PD-Loader可执行文件的链接
PS:由于Wiki中已包含部分在运行PDAFT时的常见问题,所以在Discord询问问题前,请确保您已经阅读Wiki
注: 现Wiki中的数据暂时还未进行翻译,请配合翻译软件查看,我们很快会更新简体中文的翻译文档
@@ -32,9 +32,9 @@ class ConfigOptionBase;
Panel^ MakePanel(int width, int height, std::vector<ConfigOptionBase*> &cfg, ToolTip^ tooltip, bool* hasChanged);
#define RESOPT_MATCH_WINDOW_TEXT "Match Window"
#define RESOPT_MATCH_SCREEN_TEXT "Match Screen"
#define RESOPT_MATCH_WINDOW_TEXT i18n::GetStringFallback("MATCH_WINDOW")
#define RESOPT_MATCH_SCREEN_TEXT i18n::GetStringFallback("MATCH_SCREEN")
#define CONFIG_TEXT i18n::GetStringFallback("CONFIG")
ref class ComboboxValidation
{
public:
@@ -1073,7 +1073,7 @@ public:
// hack to ensure high contrast
cb->BackColor = System::Drawing::Color::FromArgb(0, 127, 127, 127);
button->Text = L"Config";
button->Text = CONFIG_TEXT;
button->Left = left + ConfigBtnLeft;
button->Top = top;
button->AutoSize = true;
@@ -12,6 +12,8 @@ R.ENABLE_NAME=Enable
R.ENABLE_HINT=Enable or disable custom internal resolution.
R.RESOLUTION_NAME=Resolution:
R.RESOLUTION_HINT=Sets the internal resolution (instead of 1280x720).
MATCH_WINDOW=Match Window
MATCH_SCREEN=Match Screen
# graphics
MODEL_NAME=NVIDIA GPU:
@@ -222,6 +224,9 @@ SCORE_SAVER_HINT=Saves high scores to plugins/scores.ini.
PAUSE_NAME=Pause
PAUSE_HINT=Adds a pause menu.
#plugins
CONFIG=Config
###############################################
# ui
@@ -7,6 +7,8 @@ DISPLAY_HINT=设置窗口显示模式
Windowed=窗口化
Fast=无边框窗口
Exclusive=独占全屏
MATCH_WINDOW=匹配窗口分辨率
MATCH_SCREEN=匹配显示分辨率
#Safe=
RESOLUTION_NAME=游戏分辨率:
RESOLUTION_HINT=设置游戏的显示分辨率
@@ -19,7 +21,7 @@ R.RESOLUTION_HINT=设置内部渲染分辨率(除 1280x720 外)
# graphics
MODEL_NAME=NVIDIA GPU 架构:
MODEL_HINT=请选择你的 NVIDIA GPU 架构以便于应用必要的设定\n\n请注意:自动检测 GPU 架构功能无法在 GNU/Linux 上工作\n\n架构类型:\n开普勒:GTX10 系\n麦克斯韦:GTX900 系\n图灵:RTX20/GTX16 系\n安培:RTX30 系
MODEL_HINT=请选择你的 NVIDIA GPU 架构以便于应用必要的设定\n\n请注意:自动检测 GPU 架构功能无法在 GNU/Linux 上工作\n\n架构类型:\nKepler:GTX10 系\nMaxwell:GTX900 系\nTuring:RTX20/GTX16 系\nAmpere:RTX30 系
Automatic=自动
TAA_NAME=TAA
TAA_HINT=时间抗锯齿
@@ -39,7 +41,7 @@ REFRACT_RES_WIDTH_NAME=折射分辨率:
REFRACT_RES_WIDTH_HINT=设置折射缓冲区的分辨率(除 512x256 外)
SHADOWS_NAME=阴影
SHADOWS_HINT=启用或者停用游戏内的阴影效果
PUNCHTHROUGH_NAME=透明网格舞厅
PUNCHTHROUGH_NAME=透明网格物体
PUNCHTHROUGH_HINT=显示透明网格物体
GLARE_NAME=光晕
GLARE_HINT=启用或者停用游戏内的光晕效果
@@ -54,12 +56,12 @@ NPR1_HINT=启用 NPR1 着色器\n\n按 F9 以进行切换
Default=默认
Force on=强制开启
Force off=强制关闭
BUILTIN_PATCHES_NAME=Enable Built-In Patches
BUILTIN_PATCHES_HINT=Enables the built-in patches,including the options below.
CUSTOM_PATCHES_NAME=Enable Custom Patches
CUSTOM_PATCHES_HINT=Enables all custom patches.
BUILTIN_RENDER_NAME=Enable Built-In Render
BUILTIN_RENDER_HINT=Enables the built-in render patches.
BUILTIN_PATCHES_NAME=启用内部补丁
BUILTIN_PATCHES_HINT=启用包括此选项下的内部补丁文件
CUSTOM_PATCHES_NAME=启用自定义补丁
CUSTOM_PATCHES_HINT=启用全部自定义补丁文件
BUILTIN_RENDER_NAME=启用内部渲染补丁
BUILTIN_RENDER_HINT=启用内部渲染补丁文件
NO_MOVIES_NAME=停用视频
NO_MOVIES_HINT=停用包含视频文件的 PV (如 Catch The Wave 背景,砂之行星等)(如果在游戏加载包含视频文件的 PV 时卡死,请启用此选项)
@@ -118,20 +120,20 @@ NO_TIMER_NAME=停用计时器
NO_TIMER_HINT=停用选歌界面的计时器
NO_TIMER_SPRITE_NAME=隐藏计时器图标
NO_TIMER_SPRITE_HINT=隐藏选歌界面的计时器图标
NO_MESSAGE_BAR_NAME=Hide Message Bar
NO_MESSAGE_BAR_HINT=Hide the top message bar.
NO_STAGE_TEXT_NAME=Disable Stage Text
NO_STAGE_TEXT_HINT=Disable Stage 1/2/Final.
NO_MESSAGE_BAR_NAME=隐藏信息栏
NO_MESSAGE_BAR_HINT=隐藏游戏窗口顶部的信息栏
NO_STAGE_TEXT_NAME=隐藏游玩次数
NO_STAGE_TEXT_HINT=隐藏游戏窗口左下角的1/2/Final文字
UNLOCK_PSEUDO_NAME=解锁 PSEUDO 模块 (未完成)
UNLOCK_PSEUDO_HINT=允许您使用所有模型游玩游戏\n(未完成,推荐的默认模型为 Miku)
CARD_NAME=解锁刷卡菜单 (未完成)
CARD_HINT=启用刷卡菜单\n(未完成,且此功能不会绕过刷卡提示)
NO_OPD_NAME=Disable Extended Data
NO_OPD_HINT=AKA Skyth's "No Osage Play Data" patch.\n\nDisables baked physics in edits to save space.\nMay break physics in some edits.
DWGUI_SCALING_NAME=Scale Debug Windows
DWGUI_SCALING_HINT=AKA somewhatlurker's dwgui patch.\n\nMakes debug windows bigger above HD internal resolution.
NO_OPD_NAME=停用物理烘焙
NO_OPD_HINT=即由Skyth制作的 "No Osage Play Data"补丁\n\n此功能将禁用游戏默认的物理烘焙以节省磁盘空间\n但可能会破坏游戏内的物理效果
DWGUI_SCALING_NAME=缩放调试窗口
DWGUI_SCALING_HINT=即由somewhatlurker制作的"dwgui"补丁\n\n此功能将允许对调试窗口进行缩放
FREEPLAY_NAME=免费游玩
FREEPLAY_HINT=替换游戏右上角的 "CREDIT (S)" 文字为 "FREE PLAY" 且在此模式下无需投币
@@ -181,8 +183,8 @@ LEVEL_PLATE_ID_NAME=签名栏背景:
LEVEL_PLATE_ID_HINT=设置签名栏背景图片
LEVEL_PLATE_EFFECT_NAME=签名栏效果:
LEVEL_PLATE_EFFECT_HINT=设置签名栏所显示的效果
SKIN_EQUIP _NAME=打歌界面:
SKIN_EQUIP _HINT=设置打歌界面皮肤
SKIN_EQUIP_NAME=打歌界面:
SKIN_EQUIP_HINT=设置打歌界面皮肤
BTN_SE_EQUIP_NAME=按键音效:
BTN_SE_EQUIP_HINT=设置按键音效.\n-1 = 默认音效
SLIDE_SE_EQUIP_NAME=连续拖拽音效:
@@ -240,6 +242,9 @@ SCORE_SAVER_HINT=通过 Score Saver 将游戏内的最佳纪录保存在游戏 p
PAUSE_NAME=启用暂停菜单
PAUSE_HINT=启用游戏内的暂停菜单
#plugins
CONFIG=设定
###############################################
# ui
File diff suppressed because it is too large Load Diff
@@ -158,7 +158,7 @@
<value>插件设定</value>
</data>
<data name="tabPage_Credits.Text" xml:space="preserve">
<value>归属</value>
<value>关于</value>
</data>
<data name="tabPage_Update.Text" xml:space="preserve">
<value>更新</value>
@@ -1570,4 +1570,38 @@
+AAAAAAAAAAAAP/+AAf///8AAAAAAAAAAAA=
</value>
</data>
<data name="button_Clean_installation.Text" xml:space="preserve">
<value>清洁安装</value>
</data>
<data name="button_Instructions.Text" xml:space="preserve">
<value>安装教程</value>
</data>
<data name="button_Releases_page.Text" xml:space="preserve">
<value>获取稳定版本</value>
</data>
<data name="button_Unstable_builds.Text" xml:space="preserve">
<value>获取开发版本</value>
</data>
<data name="label_Update_1.Text" xml:space="preserve">
<value>请经常更新PD Loader以获取最新的补丁以及功能!</value>
</data>
<data name="label_Update_2.Text" xml:space="preserve">
<value>PD Loader开发团队强烈建议您从官方渠道获取PD Loader构建
如果您的PD Loader是由非官方渠道获取的,我们建议您进行一次清洁安装</value>
</data>
<data name="linkLabel_Changelog.Text" xml:space="preserve">
<value>更新日志</value>
</data>
<data name="linkLabel_Console.Text" xml:space="preserve">
<value>调试窗口</value>
</data>
<data name="linkLabel_Help.Text" xml:space="preserve">
<value>帮助</value>
</data>
<data name="linkLabel_Official_Discord.Text" xml:space="preserve">
<value>官方Discord群聊</value>
</data>
<data name="linkLabel_Repo.Text" xml:space="preserve">
<value>官方代码仓库</value>
</data>
</root>