AIO: Merge Vista/7/10, don't delete existing config when updating

This commit is contained in:
nastys
2020-09-24 00:31:09 +02:00
parent 2182d68f1d
commit d641ee1639
28 changed files with 161 additions and 168 deletions
+134 -7
View File
@@ -1,5 +1,14 @@
#include "framework.h"
#include "exception.hpp"
#include <VersionHelpers.h>
#include <Shlwapi.h>
#pragma comment(lib, "Shlwapi.lib")
#include <filesystem>
#include <fstream>
#include <iostream>
#pragma comment(linker,"\"/manifestdependency:type='win32' \
name='Microsoft.Windows.Common-Controls' version='6.0.0.0' \
processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"")
HMODULE hm;
std::vector<std::wstring> iniPaths;
@@ -180,7 +189,7 @@ void LoadDVA(std::wstring &path, LPCWSTR dir, LPCWSTR fileName)
default:
msg.append(L"\n\nAre all dependencies installed?");
}
msg.append(L"\nPlease refer to the quick start guide or the wiki.");
msg.append(L"\nPlease refer to the quick start guide or the wiki.\n\nAlso, please note that 3rd-party plugins may require additional libraries.");
MessageBoxW(0, msg.c_str(), L"PD Loader", MB_ICONERROR);
}
}
@@ -718,12 +727,90 @@ LONG WINAPI CustomUnhandledExceptionFilter(LPEXCEPTION_POINTERS ExceptionInfo)
void Init()
{
SetProcessDPIAware();
auto dir = GetModuleFileNameW(hm).substr(0, GetModuleFileNameW(hm).find_last_of(L"/\\") + 1);
SetCurrentDirectoryW(dir.c_str());
std::wstring modulePath = GetModuleFileNameW(hm);
std::wstring moduleName = modulePath.substr(modulePath.find_last_of(L"/\\") + 1);
moduleName.resize(moduleName.find_last_of(L'.'));
modulePath.resize(modulePath.find_last_of(L"/\\") + 1);
iniPaths.emplace_back(modulePath + moduleName + L".ini");
iniPaths.emplace_back(modulePath + L"plugins\\config.ini");
const auto CONFIG_FILE = L"plugins\\config.ini";
const auto CONFIG_FILE_TEMPLATE = L"plugins\\config_template.bin";
iniPaths.emplace_back(modulePath + CONFIG_FILE);
// initialize configuration files.
CopyFileW(CONFIG_FILE_TEMPLATE, CONFIG_FILE, true);
const auto COMPONENTS_TEMPLATE = L"plugins\\components_template.bin";
const auto COMPONENTS = L"plugins\\components.ini";
CopyFileW(COMPONENTS_TEMPLATE, COMPONENTS, true);
const auto KEYCONFIG_TEMPLATE = L"plugins\\keyconfig_template.bin";
const auto KEYCONFIG = L"plugins\\keyconfig.ini";
CopyFileW(KEYCONFIG_TEMPLATE, KEYCONFIG, true);
const auto PLAYERDATA_TEMPLATE = L"plugins\\playerdata_template.bin";
const auto PLAYERDATA = L"plugins\\playerdata.ini";
CopyFileW(PLAYERDATA_TEMPLATE, PLAYERDATA, true);
const auto DIVASOUND_TEMPLATE = L"plugins\\DivaSound_template.bin";
const auto DIVASOUND = L"plugins\\DivaSound.ini";
CopyFileW(DIVASOUND_TEMPLATE, DIVASOUND, true);
const auto SHADERPATCH_TEMPLATE = L"plugins\\ShaderPatch_template.bin";
const auto SHADERPATCH = L"plugins\\ShaderPatch.ini";
CopyFileW(SHADERPATCH_TEMPLATE, SHADERPATCH, true);
const auto SHADERPATCHCONFIG_TEMPLATE = L"plugins\\ShaderPatchConfig_template.bin";
const auto SHADERPATCHCONFIG = L"plugins\\ShaderPatchConfig.ini";
CopyFileW(SHADERPATCHCONFIG_TEMPLATE, SHADERPATCHCONFIG, true);
if ((PathFileExistsW(CONFIG_FILE_TEMPLATE) && !PathFileExistsW(CONFIG_FILE)) ||
(PathFileExistsW(COMPONENTS_TEMPLATE) && !PathFileExistsW(COMPONENTS)) ||
(PathFileExistsW(KEYCONFIG_TEMPLATE) && !PathFileExistsW(KEYCONFIG)) ||
(PathFileExistsW(PLAYERDATA_TEMPLATE) && !PathFileExistsW(PLAYERDATA)) ||
(PathFileExistsW(DIVASOUND_TEMPLATE) && !PathFileExistsW(DIVASOUND)) ||
(PathFileExistsW(SHADERPATCH_TEMPLATE) && !PathFileExistsW(SHADERPATCH)) ||
(PathFileExistsW(SHADERPATCHCONFIG_TEMPLATE) && !PathFileExistsW(SHADERPATCHCONFIG))
)
MessageBoxW(0, L"Could not install configuration files. Is the game in a read-only folder?", L"PD Loader", MB_ICONWARNING);
CreateDirectoryW(L"plugins\\pv_equip", NULL);
const auto eq_modules = L"plugins\\pv_equip\\modules.ini";
if (!PathFileExistsW(eq_modules))
{
std::ofstream stream(eq_modules);
stream << "[modules]\n# Manual editing is NOT recommended as the game will save here during gameplay";
stream.close();
}
const auto eq_sfx = L"plugins\\pv_equip\\sfx.ini";
if (!PathFileExistsW(eq_sfx))
{
std::ofstream stream(eq_sfx);
stream << "[SFX]\n# INI Format = ' pv.xxx.btn = sfx id (ex. 5) '\n# pv.001.btn=2 for example\n# pv.xxx.btn, pv.xxx.chain, pv.xxx.slide & pv.xxx.touch can all be assigned using the format";
stream.close();
}
const auto eq_skins = L"plugins\\pv_equip\\skins.ini";
if (!PathFileExistsW(eq_skins))
{
std::ofstream stream(eq_skins);
stream << "[skins]\n# INI Format = ' pv.xxx.skin = skin ID (ex. 123) '\n# pv.001.skin=100 for example";
stream.close();
}
const std::filesystem::path databank_template = L"ram\\databank_template";
const std::filesystem::path databank = L"ram\\databank";
if (!std::filesystem::exists(databank)&&std::filesystem::exists(databank_template))
{
try
{
std::filesystem::create_directories(databank);
std::filesystem::copy(databank_template, databank, std::filesystem::copy_options::recursive);
}
catch (std::exception& e)
{
std::cout << "[PD Loader] databank copy exception: " << e.what() << std::endl;
MessageBoxW(0, L"Could not install databank files. Is the game in a read-only folder?\n\n", L"PD Loader", MB_ICONWARNING);
}
}
std::wstring m = GetModuleFileNameW(NULL);
m = m.substr(0, m.find_last_of(L"/\\") + 1) + L"logs";
@@ -745,19 +832,59 @@ void Init()
VirtualProtect(&SetUnhandledExceptionFilter, sizeof(ret), protect[0], &protect[1]);
}
auto szSelfName = GetSelfName();
if (iequals(szSelfName, L"dinput8.dll"))
DeleteFileW(L"~dinput8.dll");
std::wstring szSelfName = GetSelfName();
if (iequals(szSelfName, L"DINPUT8.dll"))
{
auto dir = GetCurrentDirectoryW();
WIN32_FIND_DATAW fd;
HANDLE dnsloader = FindFirstFileW(L"dnsapi.dll", &fd);
if (dnsloader != INVALID_HANDLE_VALUE)
{
MessageBoxW(0, L"PD Loader was loaded from dinput8.dll, but dnsapi.dll was found. Aborting.\nPlease refer to the quick start guide or the wiki.", L"PD Loader", MB_ICONERROR);
MessageBoxW(0, L"PD Loader was loaded from \"dinput8.dll\", but \"dnsapi.dll\" was found. Aborting.\nPlease refer to the quick start guide or the wiki.", L"PD Loader", MB_ICONERROR);
exit(1);
}
}
else if (iequals(szSelfName, L"DNSAPI.dll"))
{
WIN32_FIND_DATAW fd;
HANDLE dnsloader = FindFirstFileW(L"dinput8.dll", &fd);
if (dnsloader != INVALID_HANDLE_VALUE)
{
auto dinput_handle = GetModuleHandleW(L"DINPUT8.dll");
if (dinput_handle&&!FreeLibrary(dinput_handle))
{
MessageBoxW(0, L"PD Loader was loaded from \"dnsapi.dll\", but \"dinput8.dll\" was found and PD Loader could not unload it. Please delete \"dinput8.dll\".", L"PD Loader", MB_ICONERROR);
exit(1);
}
else if (!MoveFileExW(L"dinput8.dll", L"~dinput8.dll", MOVEFILE_REPLACE_EXISTING | MOVEFILE_WRITE_THROUGH))
{
MessageBoxW(0, L"PD Loader was loaded from \"dnsapi.dll\", but \"dinput8.dll\" was found and PD Loader could not delete it automatically\nIs it read-only?", L"PD Loader", MB_ICONERROR);
exit(1);
}
}
if(IsWindows8OrGreater())
{
if (MoveFileExW(L"dnsapi.dll", L"dinput8.dll", MOVEFILE_REPLACE_EXISTING | MOVEFILE_WRITE_THROUGH))
{
WCHAR DIVA_EXECUTABLE[MAX_PATH];
GetModuleFileNameW(NULL, DIVA_EXECUTABLE, MAX_PATH);
LPWSTR DIVA_COMMAND_LINE = GetCommandLineW();
STARTUPINFOW si;
PROCESS_INFORMATION pi;
ZeroMemory(&si, sizeof(si));
si.cb = sizeof(si);
ZeroMemory(&pi, sizeof(pi));
CreateProcessW(DIVA_EXECUTABLE, DIVA_COMMAND_LINE, NULL, NULL, false, CREATE_NEW_CONSOLE, NULL, NULL, &si, &pi);
exit(0);
}
else MessageBoxW(0, L"It is highly recommended to rename \"dnsapi.dll\" \"dinput8.dll\" on Windows 8/8.1/10 to avoid issues, but PD Loader could not rename the file automatically.\nIs it read-only?", L"PD Loader", MB_ICONWARNING);
}
}
else
{
MessageBoxW(0, L"Supported file names:\n\"dnsapi.dll\" (Windows Vista/7)\n\"dinput8.dll\"", L"PD Loader", MB_ICONERROR);
exit(1);
}
LoadEverything();