rename toon shaderpatches to reduce confusion (appended _Improve)
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@@ -7,32 +7,32 @@
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Compat=1
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# Lyb's toon shader improvements (24 sept 2019)
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# Toon: Adjusts toon shader lighting
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Toon=0
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# Toon_Improve: Adjusts toon shader lighting
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Toon_Improve=0
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# Specular Multiplier
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Toon_Val1=0.9
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Toon_Improve_Val1=0.9
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# Specular Offset
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Toon_Val2=-0.5
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Toon_Improve_Val2=-0.5
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# Lyb's toon shader improvements (24 sept 2019)
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# Toon_Eyes: Adjusts toon shader eyes
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Toon_Eyes=0
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# Toon_Eyes_Improve: Adjusts toon shader eyes
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Toon_Eyes_Improve=0
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# Lyb's toon shader improvements (24 sept 2019)
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# Toon_Hair: Adjusts toon shader hair
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Toon_Hair=0
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# Toon_Hair_Improve: Adjusts toon shader hair
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Toon_Hair_Improve=0
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# Diffuse Brightness
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Toon_Hair_Val1=1.25
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Toon_Hair_Improve_Val1=1.25
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# Lyb's toon shader improvements (24 sept 2019)
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# Toon_Lines: Adjusts toon shader outlines
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Toon_Lines=0
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# Toon_Lines_Improve: Adjusts toon shader outlines
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Toon_Lines_Improve=0
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# ???
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Toon_Lines_Val1=0.75
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Toon_Lines_Improve_Val1=0.75
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# Thickness Multiplier(?)
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Toon_Lines_Val2=0.75
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Toon_Lines_Improve_Val2=0.75
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# Thickness Offset(?)
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Toon_Lines_Val3=0.75
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Toon_Lines_Improve_Val3=0.75
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[Patches]
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# Compatibility patches:
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@@ -46,12 +46,12 @@ cloth_npr1.*=arch:TU||cfg:compat||from:SSG _tmp0.yw, ybr.xxzz;||to:TEMP _tmpForS
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stage_blinn.*\.fp=arch:TU||cfg:compat||from:NRMH normal, a_normal;||to:NRM normal, a_normal;
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# Lyb's toon shader improvements:
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cloth_npr1.*=cfg:toon||from:MAD tmp.y, lc.z, 1.2, -0.5;||to:MAD tmp.y, lc.z, <val1>, <val2>;
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skin_default.*=cfg:toon||from:MAD diff.xyz, spec, spec_ratio, diff;||to:
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.*eye.*=cfg:toon_eyes||from:ADD o_color_f0.w, diff.x, diff.y;||to:
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hair_npr1.*=cfg:toon_hair||from:MUL spec.x, tmp.x, 0.7;||to:MUL spec.x, tmp.x, 0.7; MUL diff, diff, <val1>;
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tone_map_npr1.*=cfg:toon_lines||from:MUL density.y, density.y, 0.25;||to:MUL density.y, density.y, <val1>;
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tone_map_npr1.*=cfg:toon_lines||from:MAD density.w, density.x, 0.7, 0.25;||to:MAD density.w, density.x, <val2>, <val3>;
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cloth_npr1.*=cfg:toon_improve||from:MAD tmp.y, lc.z, 1.2, -0.5;||to:MAD tmp.y, lc.z, <val1>, <val2>;
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skin_default.*=cfg:toon_improve||from:MAD diff.xyz, spec, spec_ratio, diff;||to:
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.*eye.*=cfg:toon_eyes_improve||from:ADD o_color_f0.w, diff.x, diff.y;||to:
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hair_npr1.*=cfg:toon_hair_improve||from:MUL spec.x, tmp.x, 0.7;||to:MUL spec.x, tmp.x, 0.7; MUL diff, diff, <val1>;
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tone_map_npr1.*=cfg:toon_lines_improve||from:MUL density.y, density.y, 0.25;||to:MUL density.y, density.y, <val1>;
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tone_map_npr1.*=cfg:toon_lines_improve||from:MAD density.w, density.x, 0.7, 0.25;||to:MAD density.w, density.x, <val2>, <val3>;
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# Intel/AMD related patches
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(?:movie|sprite|imgfilter).*=cfg:intel||from:; ||to:;\n
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