rename toon shaderpatches to reduce confusion (appended _Improve)

This commit is contained in:
somewhatlurker
2020-02-13 18:37:32 +00:00
parent 7ca813e24f
commit b7f51fe327
+20 -20
View File
@@ -7,32 +7,32 @@
Compat=1
# Lyb's toon shader improvements (24 sept 2019)
# Toon: Adjusts toon shader lighting
Toon=0
# Toon_Improve: Adjusts toon shader lighting
Toon_Improve=0
# Specular Multiplier
Toon_Val1=0.9
Toon_Improve_Val1=0.9
# Specular Offset
Toon_Val2=-0.5
Toon_Improve_Val2=-0.5
# Lyb's toon shader improvements (24 sept 2019)
# Toon_Eyes: Adjusts toon shader eyes
Toon_Eyes=0
# Toon_Eyes_Improve: Adjusts toon shader eyes
Toon_Eyes_Improve=0
# Lyb's toon shader improvements (24 sept 2019)
# Toon_Hair: Adjusts toon shader hair
Toon_Hair=0
# Toon_Hair_Improve: Adjusts toon shader hair
Toon_Hair_Improve=0
# Diffuse Brightness
Toon_Hair_Val1=1.25
Toon_Hair_Improve_Val1=1.25
# Lyb's toon shader improvements (24 sept 2019)
# Toon_Lines: Adjusts toon shader outlines
Toon_Lines=0
# Toon_Lines_Improve: Adjusts toon shader outlines
Toon_Lines_Improve=0
# ???
Toon_Lines_Val1=0.75
Toon_Lines_Improve_Val1=0.75
# Thickness Multiplier(?)
Toon_Lines_Val2=0.75
Toon_Lines_Improve_Val2=0.75
# Thickness Offset(?)
Toon_Lines_Val3=0.75
Toon_Lines_Improve_Val3=0.75
[Patches]
# Compatibility patches:
@@ -46,12 +46,12 @@ cloth_npr1.*=arch:TU||cfg:compat||from:SSG _tmp0.yw, ybr.xxzz;||to:TEMP _tmpForS
stage_blinn.*\.fp=arch:TU||cfg:compat||from:NRMH normal, a_normal;||to:NRM normal, a_normal;
# Lyb's toon shader improvements:
cloth_npr1.*=cfg:toon||from:MAD tmp.y, lc.z, 1.2, -0.5;||to:MAD tmp.y, lc.z, <val1>, <val2>;
skin_default.*=cfg:toon||from:MAD diff.xyz, spec, spec_ratio, diff;||to:
.*eye.*=cfg:toon_eyes||from:ADD o_color_f0.w, diff.x, diff.y;||to:
hair_npr1.*=cfg:toon_hair||from:MUL spec.x, tmp.x, 0.7;||to:MUL spec.x, tmp.x, 0.7; MUL diff, diff, <val1>;
tone_map_npr1.*=cfg:toon_lines||from:MUL density.y, density.y, 0.25;||to:MUL density.y, density.y, <val1>;
tone_map_npr1.*=cfg:toon_lines||from:MAD density.w, density.x, 0.7, 0.25;||to:MAD density.w, density.x, <val2>, <val3>;
cloth_npr1.*=cfg:toon_improve||from:MAD tmp.y, lc.z, 1.2, -0.5;||to:MAD tmp.y, lc.z, <val1>, <val2>;
skin_default.*=cfg:toon_improve||from:MAD diff.xyz, spec, spec_ratio, diff;||to:
.*eye.*=cfg:toon_eyes_improve||from:ADD o_color_f0.w, diff.x, diff.y;||to:
hair_npr1.*=cfg:toon_hair_improve||from:MUL spec.x, tmp.x, 0.7;||to:MUL spec.x, tmp.x, 0.7; MUL diff, diff, <val1>;
tone_map_npr1.*=cfg:toon_lines_improve||from:MUL density.y, density.y, 0.25;||to:MUL density.y, density.y, <val1>;
tone_map_npr1.*=cfg:toon_lines_improve||from:MAD density.w, density.x, 0.7, 0.25;||to:MAD density.w, density.x, <val2>, <val3>;
# Intel/AMD related patches
(?:movie|sprite|imgfilter).*=cfg:intel||from:; ||to:;\n