From b7f51fe327ba07c65fb2f37c6acee6da08ff6235 Mon Sep 17 00:00:00 2001 From: somewhatlurker <52014015+somewhatlurker@users.noreply.github.com> Date: Thu, 13 Feb 2020 18:37:32 +0000 Subject: [PATCH] rename toon shaderpatches to reduce confusion (appended _Improve) --- source-code/data/plugins/ShaderPatch.ini | 40 ++++++++++++------------ 1 file changed, 20 insertions(+), 20 deletions(-) diff --git a/source-code/data/plugins/ShaderPatch.ini b/source-code/data/plugins/ShaderPatch.ini index 29fd97c..9f06b57 100644 --- a/source-code/data/plugins/ShaderPatch.ini +++ b/source-code/data/plugins/ShaderPatch.ini @@ -7,32 +7,32 @@ Compat=1 # Lyb's toon shader improvements (24 sept 2019) -# Toon: Adjusts toon shader lighting -Toon=0 +# Toon_Improve: Adjusts toon shader lighting +Toon_Improve=0 # Specular Multiplier -Toon_Val1=0.9 +Toon_Improve_Val1=0.9 # Specular Offset -Toon_Val2=-0.5 +Toon_Improve_Val2=-0.5 # Lyb's toon shader improvements (24 sept 2019) -# Toon_Eyes: Adjusts toon shader eyes -Toon_Eyes=0 +# Toon_Eyes_Improve: Adjusts toon shader eyes +Toon_Eyes_Improve=0 # Lyb's toon shader improvements (24 sept 2019) -# Toon_Hair: Adjusts toon shader hair -Toon_Hair=0 +# Toon_Hair_Improve: Adjusts toon shader hair +Toon_Hair_Improve=0 # Diffuse Brightness -Toon_Hair_Val1=1.25 +Toon_Hair_Improve_Val1=1.25 # Lyb's toon shader improvements (24 sept 2019) -# Toon_Lines: Adjusts toon shader outlines -Toon_Lines=0 +# Toon_Lines_Improve: Adjusts toon shader outlines +Toon_Lines_Improve=0 # ??? -Toon_Lines_Val1=0.75 +Toon_Lines_Improve_Val1=0.75 # Thickness Multiplier(?) -Toon_Lines_Val2=0.75 +Toon_Lines_Improve_Val2=0.75 # Thickness Offset(?) -Toon_Lines_Val3=0.75 +Toon_Lines_Improve_Val3=0.75 [Patches] # Compatibility patches: @@ -46,12 +46,12 @@ cloth_npr1.*=arch:TU||cfg:compat||from:SSG _tmp0.yw, ybr.xxzz;||to:TEMP _tmpForS stage_blinn.*\.fp=arch:TU||cfg:compat||from:NRMH normal, a_normal;||to:NRM normal, a_normal; # Lyb's toon shader improvements: -cloth_npr1.*=cfg:toon||from:MAD tmp.y, lc.z, 1.2, -0.5;||to:MAD tmp.y, lc.z, , ; -skin_default.*=cfg:toon||from:MAD diff.xyz, spec, spec_ratio, diff;||to: -.*eye.*=cfg:toon_eyes||from:ADD o_color_f0.w, diff.x, diff.y;||to: -hair_npr1.*=cfg:toon_hair||from:MUL spec.x, tmp.x, 0.7;||to:MUL spec.x, tmp.x, 0.7; MUL diff, diff, ; -tone_map_npr1.*=cfg:toon_lines||from:MUL density.y, density.y, 0.25;||to:MUL density.y, density.y, ; -tone_map_npr1.*=cfg:toon_lines||from:MAD density.w, density.x, 0.7, 0.25;||to:MAD density.w, density.x, , ; +cloth_npr1.*=cfg:toon_improve||from:MAD tmp.y, lc.z, 1.2, -0.5;||to:MAD tmp.y, lc.z, , ; +skin_default.*=cfg:toon_improve||from:MAD diff.xyz, spec, spec_ratio, diff;||to: +.*eye.*=cfg:toon_eyes_improve||from:ADD o_color_f0.w, diff.x, diff.y;||to: +hair_npr1.*=cfg:toon_hair_improve||from:MUL spec.x, tmp.x, 0.7;||to:MUL spec.x, tmp.x, 0.7; MUL diff, diff, ; +tone_map_npr1.*=cfg:toon_lines_improve||from:MUL density.y, density.y, 0.25;||to:MUL density.y, density.y, ; +tone_map_npr1.*=cfg:toon_lines_improve||from:MAD density.w, density.x, 0.7, 0.25;||to:MAD density.w, density.x, , ; # Intel/AMD related patches (?:movie|sprite|imgfilter).*=cfg:intel||from:; ||to:;\n