add xinput options to launcher
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@@ -46,12 +46,16 @@ LPCWSTR COMPONENTS_FILE = COMPONENTS_FILE_STRING.c_str();
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wstring PLAYERDATA_FILE_STRING = PLUGINS_DIR + L"\\playerdata.ini";
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LPCWSTR PLAYERDATA_FILE = PLAYERDATA_FILE_STRING.c_str();
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wstring KEYCONFIG_FILE_STRING = PLUGINS_DIR + L"\\keyconfig.ini";
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LPCWSTR KEYCONFIG_FILE = KEYCONFIG_FILE_STRING.c_str();
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LPCWSTR PATCHES_SECTION = L"patches";
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LPCWSTR GRAPHICS_SECTION = L"graphics";
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LPCWSTR RESOLUTION_SECTION = L"resolution";
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LPCWSTR LAUNCHER_SECTION = L"launcher";
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LPCWSTR COMPONENTS_SECTION = L"components";
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LPCWSTR PLAYERDATA_SECTION = L"playerdata";
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LPCWSTR KEYCONFIG_SECTION = L"keyconfig";
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int nSkipLauncher = GetPrivateProfileIntW(L"launcher", L"skip", FALSE, CONFIG_FILE);
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@@ -178,6 +182,10 @@ ConfigOptionBase* optionsArray[] = {
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new NumericOption(L"frm.motion.rate", GRAPHICS_SECTION, CONFIG_FILE, L"FRM Motion Rate:", L"Sets the motion rate (fps) for the Frame Rate Manager component.\nLarger values should be smoother, but more CPU intensive and possibly buggier.", 300, 1, INT_MAX),
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new OptionMetaSpacer(8),
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new BooleanOption(L"rumble", KEYCONFIG_SECTION, KEYCONFIG_FILE, L"XInput Rumble", L"Enables rumble during chainslides.", true, true),
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new NumericOption(L"xinput_preferred", KEYCONFIG_SECTION, KEYCONFIG_FILE, L"XInput Controller Num:", L"Sets the preferred XInput controller.\nIf unavailable, the next connected controller is used.", 0, 0, 3),
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new OptionMetaSpacer(8),
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new StringOption(L"command_line", LAUNCHER_SECTION, CONFIG_FILE, L"Command Line:", L"Allows setting command line parameters for the game when using the launcher.\nDisabling the launcher will bypass this.", L"", false),
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};
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@@ -44,6 +44,12 @@ namespace Launcher {
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PrependFile("[playerdata]\n", PLAYERDATA_FILE);
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}
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// if keyconfig.ini has no section name, add one
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if (!IsLineInFile("[keyconfig]", KEYCONFIG_FILE))
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{
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PrependFile("[keyconfig]\n", KEYCONFIG_FILE);
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}
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this->panel_ScreenRes->SuspendLayout();
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