Drop 6.00; Check game version properly

This commit is contained in:
nastys
2021-08-11 19:58:26 +02:00
parent 937ca721e9
commit 978619e21e
5 changed files with 18 additions and 460 deletions
@@ -112,7 +112,6 @@
<ClInclude Include="framework.h" />
<ClInclude Include="ModuleList.h" />
<ClInclude Include="Patches\PatchApplier.h" />
<ClInclude Include="Patches\PatchApplier600.h" />
<ClInclude Include="Patches\PatchApplier710.h" />
<ClInclude Include="Patches\patches-framework.h" />
<ClInclude Include="Patches\patches.h" />
@@ -30,9 +30,6 @@
<ClInclude Include="Patches\PatchApplier.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Patches\PatchApplier600.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Patches\PatchApplier710.h">
<Filter>Header Files</Filter>
</ClInclude>
@@ -1,334 +0,0 @@
#pragma once
#include <vector>
#include "PatchApplier.h"
#include "patches-framework.h"
class PatchApplier600 : public PatchApplier {
virtual void ApplyPatches() {
const struct { void* Address; std::vector<uint8_t> Data; } patches_600[] =
{
// Always return true for the SelCredit enter SelPv check
{ (void*)0x000000014037A560, { 0xB0, 0x01, 0xC3, 0x90, 0x90, 0x90 } },
// Just completely ignore all SYSTEM_STARTUP errors
{ (void*)0x00000001403DC590, { 0xC3 } },
// Always exit TASK_MODE_APP_ERROR on the first frame
{ (void*)0x00000001403DE8B7, { 0x90, 0x90 } },
{ (void*)0x00000001403DE8D3, { 0x89, 0xD1, 0x90 } },
// Ignore the EngineClear variable to clear the framebuffer at all resolutions
{ (void*)0x00000001404E7470, { 0x90, 0x90 } },
{ (void*)0x00000001404E7505, { 0x90, 0x90 } },
// Write ram files to the current directory instead of Y : / SBZV / ram
{ (void*)0x0000000140648AE9, { 0xE9, 0xD8, 0x00 } },
// Change mdata path from "C:/Mount/Option" to "mdata/"
{ (void*)0x0000000140A51058, { 0x6D, 0x64, 0x61, 0x74, 0x61, 0x2F, 0x00 } },
{ (void*)0x0000000140648A8E, { 0x06 } },
// Skip parts of the network check state
{ (void*)0x000000014064D391, { 0xE9, 0x22, 0x03, 0x00 } },
// Set the initial DHCP WAIT timer value to 0
{ (void*)0x000000014064E0C7, { 0x00, 0x00 } },
// Ignore SYSTEM_STARTUP Location Server checks
{ (void*)0x000000014064EE82, { 0x90, 0x90 } },
// Toon Shader Fix by lybxlpsv
{ (void*)0x00000001404E813F, { 0x90 } },
{ (void*)0x00000001404E8140, { 0x90 } },
// Toon Shader Outline Fix by lybxlpsv
{ (void*)0x000000014061C6B2, { 0x01 } },
// Skip unnecessary checks
{ (void*)0x0000000140207FB0, { 0xB8, 0x00, 0x00, 0x00, 0x00, 0xC3 } },
{ (void*)0x000000014064A400, { 0xB8, 0x01, 0x00, 0x00, 0x00, 0xC3 } },
// Disables call to glutFitWindowSizeToDesktop, prevents window automatic resize
{ (void*)0x000000014018CE06, { 0x90, 0x90, 0x90, 0x90, 0x90 } },
// Allow modifier mode selection (by Team Shimapan)
{ (void*)0x00000001405A7C03, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 } },
{ (void*)0x00000001405A6B45, { 0x90, 0x90 } },
// allow modifier modes to work without use_card
{ (void*)0x00000001405A7B9A,{ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 } },
{ (void*)0x000000014012F2CA,{ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 } },
// enable module selector without use_card
// { (void*)0x00000001405C513B,{ 0x01 } }, // no
// Force Hide IDs
{ (void*)0x000000014096D840, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
{ (void*)0x000000014096D850, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
// fix TouchReaction
// get some more space by optimizing this code for size
/*{ (void*)0x000000014067D1F2,{ 0x7E } }, // MOVQ XMM0,qword ptr [0x168 + RSP] (change to MOVQ)
{ (void*)(0x000000014067D1F2 + 0x7),{ 0x66, 0x0F, 0xD6, 0x44, 0x24, 0x6C } }, // MOVQ qword ptr [RSP + 0x6c],XMM0
{ (void*)(0x000000014067D1F2 + 0xD),{ 0xC7, 0x44, 0x24, 0x74, 0x00, 0x00, 0x00, 0x00 } }, // MOV dword ptr [RSP + 0x74],0x0
{ (void*)(0x000000014067D1F2 + 0x15),{ 0xEB, 0x0E } }, // JMP 0x1406a2007 (to rest of function as usual) // unsure
// add new code
{ (void*)(0x000000014067D1F2 + 0x17),{ 0x66, 0x48, 0x0F, 0x6E, 0xC2 } }, // MOVQ XMM0,RDX (load touch pos)
{ (void*)(0x000000014067D1F2 + 0x1C),{ 0xEB, 0x5D } }, // JMP 0x1406a205d // unsure
{ (void*)(0x000000014067D1F2 + 0x7B),{ 0x0F, 0x2A, 0x0D, 0xB8, 0x6A, 0x31, 0x00 } }, // CVTPI2PS XMM1,qword ptr [0x1409b8b1c] (load 1280x720) // unsuew
{ (void*)(0x000000014067D1F2 + 0x82),{ 0x0F, 0x12, 0x51, 0x1C } }, // MOVLPS XMM2,qword ptr [RCX + 0x1c] (load actual res)
{ (void*)(0x000000014067D1F2 + 0x86),{ 0xE9, 0x14, 0xFF, 0xFF, 0xFF } }, // JMP 0x1406a1f81 // unsure
{ (void*)(0x000000014067D1F2 - 0x61),{ 0x0F, 0x59, 0xC1 } }, // MULPS XMM0,XMM1
{ (void*)(0x000000014067D1F2 - 0x61),{ 0x0F, 0x5E, 0xC2 } }, // DIVPS XMM0,XMM2
{ (void*)(0x000000014067D1F2 - 0x5B),{ 0x66, 0x0F, 0xD6, 0x44, 0x24, 0x10 } }, // MOVQ qword ptr [RSP+0x10],XMM0
{ (void*)(0x000000014067D1F2 - 0x55),{ 0xEB, 0x06 } }, // JMP 0x1406a1f95 (back to original function) // unsure
// jmp to new code
{ (void*)(0x000000014067D1F2 - 0x52),{ 0xEB, 0x67 } },*/ // JMP 0x1406a1ff9 // unsure
};
for (size_t i = 0; i < _countof(patches_600); i++)
InjectCode(patches_600[i].Address, patches_600[i].Data);
// The old stereo patch...
// Use 2 channels instead of 4
if (nStereo)
{
InjectCode((void*)0x0000000140A4A588, { 0x02 });
printf("[Patches] Stereo patch enabled\n");
}
// Disable AA
if (!nTAA)
{
// set TAA var (shouldn't be needed but whatever)
//*(byte*)0x00000001411AB67C = 0; // no
// make constructor/init not set TAA
{DWORD oldProtect, bck;
VirtualProtect((BYTE*)0x000000014049258D, 3, PAGE_EXECUTE_READWRITE, &oldProtect);
*((byte*)0x000000014049258D + 0) = 0x90;
*((byte*)0x000000014049258D + 1) = 0x90;
*((byte*)0x000000014049258D + 2) = 0x90;
VirtualProtect((BYTE*)0x000000014049258D, 3, oldProtect, &bck); }
// not sure, but it's somewhere in TaskPvGame init
// just make it set TAA to 0 instead of 1 to avoid possible issues
{DWORD oldProtect, bck;
VirtualProtect((BYTE*)0x00000001400FF48D, 1, PAGE_EXECUTE_READWRITE, &oldProtect);
*((byte*)0x00000001400FF48D + 0) = 0x00;
VirtualProtect((BYTE*)0x00000001400FF48D, 1, oldProtect, &bck); }
// prevent re-enabling after taking photos
{DWORD oldProtect, bck;
VirtualProtect((BYTE*)0x0000000140476EC8, 1, PAGE_EXECUTE_READWRITE, &oldProtect);
*((byte*)0x0000000140476EC8 + 0) = 0x00;
VirtualProtect((BYTE*)0x0000000140476EC8, 1, oldProtect, &bck); }
printf("[Patches] TAA disabled\n");
}
if (!nMLAA)
{
// set MLAA var (shouldn't be needed but whatever)
//*(byte*)0x00000001411AB680 = 0; // no
// make constructor/init not set MLAA
{DWORD oldProtect, bck;
VirtualProtect((BYTE*)0x000000014049258A, 3, PAGE_EXECUTE_READWRITE, &oldProtect);
*((byte*)0x000000014049258A + 0) = 0x90;
*((byte*)0x000000014049258A + 1) = 0x90;
*((byte*)0x000000014049258A + 2) = 0x90;
VirtualProtect((BYTE*)0x000000014049258A, 3, oldProtect, &bck); }
printf("[Patches] MLAA disabled\n");
}
// Hide "FREE PLAY"
if (nHideFreeplay)
{
InjectCode((void*)0x0000000140388A5B, { 0x06, 0xB6 });
printf("[Patches] Hide FREE PLAY/CREDIT(S) enabled\n");
}
// Enable "FREE PLAY" mode
if (nFreeplay || nHideFreeplay)
{
InjectCode((void*)0x00000001403A1B1A, { 0x75 });
printf("[Patches] Show FREE PLAY instead of CREDIT(S)\n");
if (nPDLoaderText && !nHideFreeplay)
{
InjectCode((void*)0x00000001409BC188, { 0x50, 0x44, 0x20, 0x4C, 0x6F, 0x61, 0x64, 0x65, 0x72, 0x20, 0x00 });
printf("[Patches] Show PD Loader text\n");
}
}
// Use GLUT_CURSOR_RIGHT_ARROW instead of GLUT_CURSOR_NONE
if (nCursor)
{
/*InjectCode((void*)0x000000014018B44A, { 0x00 });
InjectCode((void*)0x00000001402E7FE5, { 0xeb }); // Disable debug cursor // unsure
printf("[Patches] Cursor enabled\n");*/
}
// Override status icon states to be invalid (hides them)
if (nStatusIcons > 0)
{
std::vector<uint8_t> cardIcon = { 0xFD, 0x0A };
std::vector<uint8_t> networkIcon = { 0x9E, 0x1E };
if (nStatusIcons == 2) // 2 for error icons
{
cardIcon = { 0xFA, 0x0A };
networkIcon = { 0x9F, 0x1E };
printf("[Patches] Status icons set to error state\n");
}
else if (nStatusIcons == 3) // 3 for OK icons
{
cardIcon = { 0xFC, 0x0A };
networkIcon = { 0xA0, 0x1E };
printf("[Patches] Status icons set to OK state\n");
}
else if (nStatusIcons == 4) // 4 for partial OK icons
{
cardIcon = { 0xFB, 0x0A };
networkIcon = { 0xA1, 0x1E };
printf("[Patches] Status icons set to partial OK state\n");
}
else // 1 or invalid for hidden
{
cardIcon = { 0xFD, 0x0A };
networkIcon = { 0x9E, 0x1E };
printf("[Patches] Status icons hidden\n");
}
// card icon
InjectCode((void*)0x00000001403A0C9E, cardIcon); // error state
InjectCode((void*)0x00000001403A0CA3, cardIcon); // OK state
// network icon
InjectCode((void*)0x00000001403A107B, networkIcon); // error state
InjectCode((void*)0x00000001403A1085, networkIcon); // OK state
InjectCode((void*)0x00000001403A109B, networkIcon); // partial state
InjectCode((void*)0x00000001403A10D5, { 0x48, 0xE9 }); // never show the error code for partial connection
// I was going to use this with a string, but the assignment wasn't behaving well and making separate prints was easier than figuring it out
// printf("[Patches] Status icons %s\n", iconType);
}
// Removes PV watermark
if (nHidePVWatermark)
{
InjectCode((void*)0x00000001409D9798, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 });
printf("[Patches] PV watermark hidden\n");
}
// Disable the PV screen photo UI
if (nNoPVUi)
{
InjectCode((void*)0x0000000140476DB1, { 0xEB, 0x6F }); // skip button panel image (JMP 0x14048FB02) // unsure
// patch minimum PV UI state to 1 instead of 0
// hook check for lyrics enabled (UI state < 2) to change UI state 0 into 1
// dump new code in the skipped button panel condition
InjectCode((void*)0x0000000140476DB3, { 0xC7, 0x83, 0x58, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00 }); // MOV dword ptr [0x158 + RBX],0x1
InjectCode((void*)0x0000000140476DBD, { 0xC6, 0x80, 0x3A, 0xD1, 0x02, 0x00, 0x01 }); // MOV byte ptr [0x2d13a + RAX],0x1
InjectCode((void*)0x0000000140476DC4, { 0xE9, 0x8B, 0xFB, 0xFF, 0xFF }); // JMP 0x14048F634 // unsure
InjectCode((void*)0x000000014047694D, { 0xE9, 0x61, 0x04, 0x00, 0x00 }); // JMP 0x14048FA93 // unsure
printf("[Patches] PV UI disabled\n");
}
// Don't show volume control
if (nHideVolCtrl)
{
// skip SE button
InjectCode((void*)0x000000014096CD28, { 0xC0, 0xD3 });
// skip volume sliders button
InjectCode((void*)0x0000000140A4A3D8, { 0xE0, 0x50 });
printf("[Patches] Volume control hidden\n");
}
// Skip loading (and therefore displaying) song lyrics
if (nNoLyrics)
{
InjectCode((void*)0x00000001404CE362, { 0x00, 0x00 });
InjectCode((void*)0x00000001404CE29E, { 0x48, 0xE9 }); // ensure first iteration doesn't run // unsure
printf("[Patches] Lyrics disabled\n");
}
// Skip loading (and therefore displaying) song movies
if (nNoMovies)
{
InjectCode((void*)0x00000001404D1C6B, { 0x48, 0xE9 }); // unsure
InjectCode((void*)0x00000001404D1B61, { 0x48, 0xE9 }); // unsure
printf("[Patches] Movies disabled\n");
}
// Disable error banner
if (nNoError)
{
// Disable Errors Banner
InjectCode((void*)0x00000001403A0DCB, { 0x90, 0x90 });
printf("[Patches] Errors Banner disabled\n");
}
// Disable timer
if (nNoTimer)
{
// Freeze mode selection timer
InjectCode((void*)0x00000001405456DE, { 0x90, 0x90, 0x90 });
// Freeze PV selection timer
InjectCode((void*)0x000000014059B21F, { 0x90, 0x90, 0x90, 0x90 });
}
// Disable timer sprite
if (nNoTimerSprite)
{
InjectCode((void*)0x00000001409883A8, { 0x00 }); // time_loop
InjectCode((void*)0x0000000140A01E20, { 0x00 }); // time_in
InjectCode((void*)0x0000000140A01E28, { 0x00 }); // time_out
}
// Enhanced Stage Manager
if (nEStageManager > 0)
{
// Replace the function that provides the number of stages and compact some of it
InjectCode((void*)0x0000000140371E50, { 0x48, 0x8B, 0x88, 0x40, 0x01, 0x00, 0x00, 0x48, 0x89, 0x4C, 0x24, 0x20, 0x48, 0x8B, 0xD0, 0x48, 0x8B, 0x88, 0x48, 0x01, 0x00, 0x00, 0x48, 0x89, 0x4C, 0x24, 0x28, 0x8B, 0x88, 0x50, 0x01, 0x00, 0x00, 0x89, 0x4C, 0x24, 0x30, 0x8B, 0x88, 0x54, 0x01, 0x00, 0x00, 0x8B, 0x80, 0x58, 0x01, 0x00, 0x00, 0x89, 0x44, 0x24, 0x38, 0x8B, 0x82, 0x5C, 0x01, 0x00, 0x00, 0x89, 0x4C, 0x24, 0x34, 0x89, 0x44, 0x24, 0x3C, 0x48, 0x8B, 0x82, 0x60, 0x01, 0x00, 0x00, 0x48, 0x89, 0x44, 0x24, 0x40, 0x48, 0x8B, 0x82, 0x68, 0x01, 0x00, 0x00, 0x48, 0x89, 0x44, 0x24, 0x48, 0x48, 0x8B, 0x82, 0x70, 0x01, 0x00, 0x00, 0x48, 0x89, 0x44, 0x24, 0x50, 0x8B, 0x82, 0x78, 0x01, 0x00, 0x00, 0x89, 0x44, 0x24, 0x58, 0x84, 0xC0, 0x74, 0x2A, 0x48, 0x8B, 0x44, 0x24, 0x38, 0x48, 0xC1, 0xE8, 0x20, 0x85, 0xC0, 0x75, 0x1D, 0xE8, 0xD9, 0xD9, 0xE5, 0xFF, 0x48, 0x85, 0xC0, 0x74, 0x13, 0x48, 0x8D, 0x48, 0x10, 0xE8, 0xFB, 0xD3, 0xE5, 0xFF, 0xB9, 0x03, 0x00, 0x00, 0x00, 0x85, 0xC0, 0x0F, 0x45, 0xD9, 0x8B, 0x1D, 0x1B, 0x0C, 0x00, 0x00, 0x83, 0x3D, 0x1C, 0x0C, 0x00, 0x00, 0x00, 0x74, 0x06, 0x8B, 0x1D, 0x10, 0x0C, 0x00, 0x00, 0x8B, 0xC3, 0x48, 0x83, 0xC4, 0x60, 0x5B, 0xC3, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC }); // unsure
// Jump to another section by addding some code to replace the values (Jump 1)
InjectCode((void*)(0x0000000140371E50 + 0x104), { 0xE9, 0x87, 0x0B, 0x00, 0x00, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC }); // unsure
// Jump to another section by addding some code to replace the values (Replace 1/2) while some reserving space for values
InjectCode((void*)(0x0000000140371E50 + 0xC50), { 0xFF, 0x05, 0x76, 0x00, 0x00, 0x00, 0x8B, 0x0D, 0x70, 0x00, 0x00, 0x00, 0xBA, 0x02, 0x00, 0x00, 0x00, 0x83, 0x3D, 0x60, 0x00, 0x00, 0x00, 0x00, 0x74, 0x02, 0xFF, 0xC2, 0x39, 0xD1, 0x0F, 0x4D, 0xCA, 0x89, 0x48, 0x08, 0xB9, 0x0E, 0x00, 0x00, 0x00, 0xE8, 0x92, 0x98, 0xE0, 0xFF, 0xB0, 0x01, 0x48, 0x83, 0xC4, 0x28, 0xC3, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0x44, 0x89, 0x61, 0x08, 0x44, 0x88, 0x61, 0x0C, 0x4C, 0x89, 0x61, 0x10, 0x44, 0x89, 0x25, 0x29, 0x00, 0x00, 0x00, 0xE9, 0x68, 0xF4, 0xFF, 0xFF, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0x02, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }); // unsure
// Use the value from our own address instead of the original one
InjectCode((void*)0x00000001403DDABF, { 0x48, 0x8D, 0x05, 0x4A, 0x18, 0xDA, 0x00, 0x8B, 0x1D, 0x00, 0x56 }); // unsure
// Jump to another section by addding some code to replace the values (Jump 2)
InjectCode((void*)(0x00000001403F65AF + 0x89), { 0xE9, 0x03, 0x55, 0xF9, 0xFF, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC }); // unsure
DWORD StageCountProtect;
VirtualProtect((int32_t*)0x140372B10, 0x10, PAGE_EXECUTE_READWRITE, &StageCountProtect); // unsure
int* ESM = (int*)0x0000000140372B10; // unsure
if (nEStageManagerEncore)
ESM[1] = nEStageManager;
else
ESM[0] = nEStageManager;
ESM[2] = nEStageManagerEncore;
printf("[Patches] Enhanced Stage Manager enabled\n");
}
// OpenGL Patches
if (nOGLPatchA)
{
// (call cs:glGetError) -> (xor eax, eax); (nop); (nop); (nop); (nop);
InjectCode((void*)0x000000014067842D, { 0x31, 0xC0, 0x90, 0x90, 0x90, 0x90 });
}
if (nOGLPatchB)
{
// (js loc_14069BC32) -> (nop)...
InjectCode((void*)0x0000000140676D04, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
}
// Unlock PSEUDO modules (which will all default to Miku, unless we also patch them to match the first performer)
if (nUnlockPseudo)
{
InjectCode((void*)0x00000001409E71C0, { 0x00 });
InjectCode((void*)0x00000001409E71D0, { 0x00 });
InjectCode((void*)0x00000001409E71E0, { 0x00 });
InjectCode((void*)0x00000001409E71F0, { 0x00 });
InjectCode((void*)0x00000001409E7200, { 0x00 });
}
// Enable card button by somewhatlurker (pretty much just eye candy for now)
if (nCard)
{
InjectCode((void*)0x00000001405449EB, { 0x90, 0x90 });
}
// The original slider update needs to run for hardware sliders to work -- only patch it when using emulation
if (!nHardwareSlider)
{
// Don't update the touch slider state so we can write our own
InjectCode((void*)0x00000001405F0C5B, { 0x90, 0x90, 0x90, 0x8B, 0x42, 0xE0, 0x90, 0x90, 0x90 });
}
}
};
@@ -10,7 +10,6 @@
#include "patches.h"
//#include "PluginConfigApi.h"
#include "PatchApplier.h"
#include "PatchApplier600.h"
#include "PatchApplier710.h"
#include <detours.h>
@@ -42,22 +41,15 @@ BOOL APIENTRY DllMain(HMODULE hModule,
void ApplyPatches() {
if (nBuiltinPatches)
{
if (*(char*)0x140A570F0 == '6') game_version = 600;
std::string version_string = std::to_string(game_version);
version_string.insert(version_string.begin()+1, '.');
std::cout << "[Patches] Game version " + version_string << std::endl;
const char* exe_ver_string = (const char*)0x140A92CB8;
if (strcmp(exe_ver_string, "7.10.00") != 0)
{
MessageBoxW(nullptr, L"Game version not 7.10. Please verify your files.", L"Patches", MB_ICONERROR);
exit(1);
}
PatchApplier* pa;
switch (game_version)
{
case 600:
pa = new PatchApplier600;
break;
default:
pa = new PatchApplier710;
}
pa = new PatchApplier710;
pa->ApplyPatches();
printf("[Patches] Patches applied\n");
+11 -107
View File
@@ -16,18 +16,9 @@
using namespace std::chrono;
extern unsigned short game_version;
void exitGameClean(int)
{
switch (game_version)
{
case 600:
*(bool*)0x0000000140E8DF20 = true; // 6.00
break;
default:
*(bool*)0x0000000140EDA6B0 = true; // 7.10
}
*(bool*)0x0000000140EDA6B0 = true; // 7.10
}
int hookedCreateWindow(const char* title, void(__cdecl* exit_function)(int))
@@ -53,27 +44,13 @@ int hookedCreateWindow(const char* title, void(__cdecl* exit_function)(int))
printf("[Render Manager] Requested display mode not supported. Using non-exclusive fullscreen instead.\n");
printf(GameModeString);
printf("\n");
switch (game_version)
{
case 600:
*fullScreenFlag_600 = 1;
break;
default:
*fullScreenFlag_710 = 1;
}
*fullScreenFlag_710 = 1;
__glutCreateWindowWithExit(title, exitGameClean);
}
}
else // windowed or borderless
{
switch (game_version)
{
case 600:
*fullScreenFlag_600 = 0;
break;
default:
*fullScreenFlag_710 = 0;
}
*fullScreenFlag_710 = 0;
RECT xy;
SystemParametersInfo(SPI_GETWORKAREA, 0, &xy, 0);
@@ -131,23 +108,9 @@ __int64 hookedParseParameters(int a1, __int64* a2)
{
// Force -wqhd if Custom Internal Resolution is enabled
if (nIntRes)
switch (game_version)
{
case 600:
*resolutionType_600 = 15;
break;
default:
*resolutionType_710 = 15;
}
*resolutionType_710 = 15;
// Return to the original function
switch (game_version)
{
case 600:
return divaParseParameters_600(a1, a2);
break;
default:
return divaParseParameters_710(a1, a2);
}
return divaParseParameters_710(a1, a2);
}
time_point<high_resolution_clock> sleepUntil = high_resolution_clock::now();
@@ -174,13 +137,7 @@ __int64 __fastcall limiterFuncNormal(__int64 a1)
if (nextUpdate < timeNow)
nextUpdate = timeNow;
switch (game_version)
{
case 600:
return divaEngineUpdate_600(a1);
default:
return divaEngineUpdate_710(a1);
}
return divaEngineUpdate_710(a1);
}
__int64 __fastcall limiterFuncLight(__int64 a1)
@@ -223,25 +180,13 @@ __int64 __fastcall limiterFuncLight(__int64 a1)
sleepUntil = nextUpdate - sleepWindow;
switch (game_version)
{
case 600:
return divaEngineUpdate_600(a1);
default:
return divaEngineUpdate_710(a1);
}
return divaEngineUpdate_710(a1);
}
__int64 __fastcall hookedEngineUpdate(__int64 a1)
{
if (nFpsLimit < 1)
switch (game_version)
{
case 600:
return divaEngineUpdate_600(a1);
default:
return divaEngineUpdate_710(a1);
}
return divaEngineUpdate_710(a1);
else if (nUseLightLimiter)
return limiterFuncLight(a1);
else
@@ -267,31 +212,15 @@ void ApplyRender(HMODULE hModule)
{
if (nBuiltinRender)
{
if (*(char*)0x140A570F0 == '6') game_version = 600;
DisableThreadLibraryCalls(hModule);
DetourTransactionBegin();
DetourUpdateThread(GetCurrentThread());
switch (game_version)
{
case 600:
DetourAttach(&(PVOID&)divaCreateWindow_600, hookedCreateWindow);
break;
default:
DetourAttach(&(PVOID&)divaCreateWindow_710, hookedCreateWindow);
}
DetourAttach(&(PVOID&)divaCreateWindow_710, hookedCreateWindow);
DetourTransactionCommit();
DetourTransactionBegin();
DetourUpdateThread(GetCurrentThread());
switch (game_version)
{
case 600:
DetourAttach(&(PVOID&)divaParseParameters_600, hookedParseParameters);
break;
default:
DetourAttach(&(PVOID&)divaParseParameters_710, hookedParseParameters);
}
DetourAttach(&(PVOID&)divaParseParameters_710, hookedParseParameters);
DetourTransactionCommit();
@@ -307,14 +236,7 @@ void ApplyRender(HMODULE hModule)
setFramerateLimit(nFpsLimit);
DetourTransactionBegin();
DetourUpdateThread(GetCurrentThread());
switch (game_version)
{
case 600:
DetourAttach(&(PVOID&)divaEngineUpdate_600, hookedEngineUpdate);
break;
default:
DetourAttach(&(PVOID&)divaEngineUpdate_710, hookedEngineUpdate);
}
DetourAttach(&(PVOID&)divaEngineUpdate_710, hookedEngineUpdate);
DetourTransactionCommit();
// if window is set to screen res, process that now so it can be used for auto internal res
@@ -335,23 +257,6 @@ void ApplyRender(HMODULE hModule)
printf("[Render] Custom internal resolution enabled\n");
printf("[Render] X: %d Y: %d\n", nIntResWidth, nIntResHeight);
switch (game_version)
{
case 600:
{
DWORD oldProtect, bck;
VirtualProtect((BYTE*)0x0000000140980954, 4, PAGE_EXECUTE_READWRITE, &oldProtect);
*((int*)0x0000000140980954) = nIntResWidth;
VirtualProtect((BYTE*)0x0000000140980954, 6, oldProtect, &bck);
}
{
DWORD oldProtect, bck;
VirtualProtect((BYTE*)0x0000000140980958, 4, PAGE_EXECUTE_READWRITE, &oldProtect);
*((int*)0x0000000140980958) = nIntResHeight;
VirtualProtect((BYTE*)0x0000000140980958, 6, oldProtect, &bck);
}
break;
default:
{
DWORD oldProtect, bck;
VirtualProtect((BYTE*)0x00000001409B8B68, 4, PAGE_EXECUTE_READWRITE, &oldProtect);
@@ -371,7 +276,6 @@ void ApplyRender(HMODULE hModule)
//*((int*)0x00000001409B8B1C) = maxWidth; // No parameters width?
//*((int*)0x00000001409B8B20) = maxHeight; // No parameters height?
}
}
}
}