borderless mode: fix mouse interaction for freeglut
(checks client area position before using the WS_POPUP workaround for original glut)
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@@ -14,17 +14,22 @@ int hookedCreateWindow(const char* title, void(__cdecl* exit_function)(int))
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*fullScreenFlag = 0;
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int nWidth = glutGet(GLUT_SCREEN_WIDTH);
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int nHeight = glutGet(GLUT_SCREEN_HEIGHT);
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int nX = 0;
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int nY = 0;
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glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH | GLUT_BORDERLESS);
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glutInitWindowSize(nWidth, nHeight);
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glutInitWindowPosition(0, 0);
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glutInitWindowPosition(nX, nY);
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glutCreateWindow(title);
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// support borderless mode even with original copy of glut
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HDC hDev = wglGetCurrentDC(); // get handle to current opengl device context
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HWND hWnd = WindowFromDC(hDev); // convert it to a window handle
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SetWindowLongPtr(hWnd, GWL_STYLE, WS_POPUP); // set popup style (no border)
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SetWindowPos(hWnd, HWND_TOP, 0, 0, nWidth, nHeight, 0); // adjust position to apply new style
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if (glutGet(GLUT_WINDOW_X) != nX || glutGet(GLUT_WINDOW_Y) != nY) // if not in borderless mode (top left of client area isn't top left of window position)
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{
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// support borderless mode even with original copy of glut
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HDC hDev = wglGetCurrentDC(); // get handle to current opengl device context
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HWND hWnd = WindowFromDC(hDev); // convert it to a window handle
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SetWindowLongPtr(hWnd, GWL_STYLE, WS_POPUP); // set popup style (no border)
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SetWindowPos(hWnd, HWND_TOP, 0, 0, nWidth, nHeight, 0); // adjust position to apply new style
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}
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printf("[Render Manager] Borderless mode.\n");
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}
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