Merge branch 'master' of Jay39w/PD-Loader into master

This commit is contained in:
nastys
2019-11-05 21:56:47 +00:00
committed by Gogs
3 changed files with 130 additions and 20 deletions
@@ -8,6 +8,8 @@ namespace TLAC::Components
{
std::string *PlayerName;
std::string* LevelName;
int VocaloidPoints;
int LevelNum;
int LevelPlateId;
int LevelPlateEffect;
int SkinEquip;
@@ -15,6 +17,18 @@ namespace TLAC::Components
int SlideSeEquip;
int ChainslideSeEquip;
int SlidertouchSeEquip;
int ModuleEquip0;
int ModuleEquip1;
int ModuleEquip2;
int ModuleEquip3;
int ModuleEquip4;
int ModuleEquip5;
int ModuleEquipCmn0;
int ModuleEquipCmn1;
int ModuleEquipCmn2;
int ModuleEquipCmn3;
int ModuleEquipCmn4;
int ModuleEquipCmn5;
bool ShowGreatClearBorder;
bool ShowExcellentClearBorder;
bool ShowRivalClearBorder;
@@ -76,7 +76,7 @@ struct PlayerData
int32_t field_114;
int32_t field_118;
int32_t field_11C;
int32_t field_120;
int32_t level;
int32_t level_plate_id;
int32_t level_plate_effect;
int32_t vocaloid_point;
@@ -96,39 +96,39 @@ struct PlayerData
int32_t field_164;
int32_t field_168;
int32_t field_16C;
int32_t field_170;
int32_t field_170; //170
int32_t field_174;
int32_t field_178;
int32_t field_17C;
int32_t field_180;
int32_t field_184;
int32_t field_184; //184
int32_t field_188;
int32_t field_18C;
int32_t field_190;
int32_t field_194;
int32_t field_198;
int32_t field_198; //198
int32_t field_19C;
int32_t field_1A0;
int32_t field_1A4;
int32_t field_1A8;
int32_t field_1AC;
int32_t field_1AC; //1AC
int32_t field_1B0;
int32_t field_1B4;
int32_t field_1B8;
int32_t field_1BC;
int32_t field_1C0;
int32_t field_1C4;
int32_t field_1C8;
int32_t field_1CC;
int32_t field_1D0;
int32_t field_1D4;
int32_t field_1D8;
int32_t field_1DC;
int32_t field_1E0;
int32_t field_1E4;
int32_t field_1E8;
int32_t field_1EC;
int32_t field_1F0;
int32_t module_equip0; //1C0
int32_t module_equip1; //1C4
int32_t module_equip2; //1C8
int32_t module_equip3; //1CC
int32_t module_equip4; //1D0
int32_t module_equip5; //1D4
int32_t module_equip_cmn0; //1D8
int32_t module_equip_cmn1;//1DC
int32_t module_equip_cmn2;//1E0
int32_t module_equip_cmn3;//1E4
int32_t module_equip_cmn4;//1E8
int32_t module_equip_cmn5;//1EC
int32_t field_1F0;//1F0
int32_t field_1F4;
int32_t field_1F8;
int32_t field_1FC;
@@ -148,7 +148,7 @@ struct PlayerData
int32_t field_234;
int32_t field_238;
int32_t field_23C;
int32_t field_240;
int32_t module_hist; //240
int32_t field_244;
int32_t field_248;
int32_t field_24C;
@@ -5,9 +5,11 @@
#include "../Input/Keyboard/Keyboard.h"
#include "../FileSystem/ConfigFile.h"
#include "../Utilities/Operations.h"
#include <windows.h>
#include "GameState.h"
const std::string PLAYER_DATA_FILE_NAME = "playerdata.ini";
static WCHAR configPath[256];
namespace TLAC::Components
{
PlayerDataManager::PlayerDataManager()
@@ -232,6 +234,12 @@ namespace TLAC::Components
config.TryGetValue("player_name", &customPlayerData->PlayerName);
config.TryGetValue("level_name", &customPlayerData->LevelName);
// ScoreSaver copies (can be improved?)
std::string utf8path = TLAC::framework::GetModuleDirectory() + "/playerdata.ini";
MultiByteToWideChar(CP_UTF8, 0, utf8path.c_str(), -1, configPath, 256);
customPlayerData->LevelNum = config.GetIntegerValue("level");
customPlayerData->VocaloidPoints = config.GetIntegerValue("vocaloid_point");
customPlayerData->LevelPlateId = config.GetIntegerValue("level_plate_id");
customPlayerData->LevelPlateEffect = config.GetIntegerValue("level_plate_effect");
customPlayerData->SkinEquip = config.GetIntegerValue("skin_equip");
@@ -239,6 +247,18 @@ namespace TLAC::Components
customPlayerData->SlideSeEquip = config.GetIntegerValue("slide_se_equip");
customPlayerData->ChainslideSeEquip = config.GetIntegerValue("chainslide_se_equip");
customPlayerData->SlidertouchSeEquip = config.GetIntegerValue("slidertouch_se_equip");
//customPlayerData->ModuleEquip0 = config.GetIntegerValue("module_equip0"); See below for explanation
//customPlayerData->ModuleEquip1 = config.GetIntegerValue("module_equip1");
//customPlayerData->ModuleEquip2 = config.GetIntegerValue("module_equip2");
//customPlayerData->ModuleEquip3 = config.GetIntegerValue("module_equip3");
//customPlayerData->ModuleEquip4 = config.GetIntegerValue("module_equip4");
//customPlayerData->ModuleEquip5 = config.GetIntegerValue("module_equip5");
customPlayerData->ModuleEquipCmn0 = config.GetIntegerValue("module_equip_cmn0");
customPlayerData->ModuleEquipCmn1 = config.GetIntegerValue("module_equip_cmn1");
customPlayerData->ModuleEquipCmn2 = config.GetIntegerValue("module_equip_cmn2");
customPlayerData->ModuleEquipCmn3 = config.GetIntegerValue("module_equip_cmn3");
customPlayerData->ModuleEquipCmn4 = config.GetIntegerValue("module_equip_cmn4");
customPlayerData->ModuleEquipCmn5 = config.GetIntegerValue("module_equip_cmn5");
customPlayerData->ShowExcellentClearBorder = config.GetBooleanValue("border_excellent");
customPlayerData->ShowGreatClearBorder = config.GetBooleanValue("border_great");
customPlayerData->ShowRivalClearBorder = config.GetBooleanValue("border_rival");
@@ -247,6 +267,23 @@ namespace TLAC::Components
customPlayerData->ActionSE = config.GetBooleanValue("act_toggle");
moduleCardWorkaround = config.GetBooleanValue("module_card_workaround");
// don't want to overwrite the default values
auto setIfNotEqual = [](int* target, int value, int comparison)
{
if (value != comparison)
* target = value;
};
// only need to run this line once on startup, otherwise cannot increase/decrease in-game
setIfNotEqual(&playerData->vocaloid_point, customPlayerData->VocaloidPoints, 0);
// run once to check if module setting is invalid
setIfNotEqual(&playerData->module_equip_cmn0, customPlayerData->ModuleEquipCmn0, 0);
setIfNotEqual(&playerData->module_equip_cmn1, customPlayerData->ModuleEquipCmn1, 0);
setIfNotEqual(&playerData->module_equip_cmn2, customPlayerData->ModuleEquipCmn2, 0);
setIfNotEqual(&playerData->module_equip_cmn3, customPlayerData->ModuleEquipCmn3, 0);
setIfNotEqual(&playerData->module_equip_cmn4, customPlayerData->ModuleEquipCmn4, 0);
setIfNotEqual(&playerData->module_equip_cmn5, customPlayerData->ModuleEquipCmn5, 0);
std::string* mylistString;
std::vector<std::string> mylistStringVec;
@@ -337,6 +374,7 @@ namespace TLAC::Components
}
}
void PlayerDataManager::ApplyCustomData()
{
// don't want to overwrite the default values
@@ -345,7 +383,59 @@ namespace TLAC::Components
if (value != comparison)
*target = value;
};
// check if the playerData in-game value is different from the customPlayerData value and update and save the ini
if (customPlayerData->VocaloidPoints != playerData->vocaloid_point)
{
customPlayerData->VocaloidPoints = playerData->vocaloid_point;
WCHAR val[32];
swprintf(val, 32, L"%d", playerData->vocaloid_point);
WritePrivateProfileStringW(L"playerdata", L"vocaloid_point", val, configPath);
}
// save module choices to module_equip_cmn[0-5]
if (customPlayerData->ModuleEquipCmn0 != playerData->module_equip_cmn0)
{
customPlayerData->ModuleEquipCmn0 = playerData->module_equip_cmn0;
WCHAR val[32];
swprintf(val, 32, L"%d", playerData->module_equip_cmn0);
WritePrivateProfileStringW(L"playerdata", L"module_equip_cmn0", val, configPath);
}
if (customPlayerData->ModuleEquipCmn1 != playerData->module_equip_cmn1)
{
customPlayerData->ModuleEquipCmn1 = playerData->module_equip_cmn1;
WCHAR val[32];
swprintf(val, 32, L"%d", playerData->module_equip_cmn1);
WritePrivateProfileStringW(L"playerdata", L"module_equip_cmn1", val, configPath);
}
if (customPlayerData->ModuleEquipCmn2 != playerData->module_equip_cmn2)
{
customPlayerData->ModuleEquipCmn2 = playerData->module_equip_cmn2;
WCHAR val[32];
swprintf(val, 32, L"%d", playerData->module_equip_cmn2);
WritePrivateProfileStringW(L"playerdata", L"module_equip_cmn2", val, configPath);
}
if (customPlayerData->ModuleEquipCmn3 != playerData->module_equip_cmn3)
{
customPlayerData->ModuleEquipCmn3 = playerData->module_equip_cmn3;
WCHAR val[32];
swprintf(val, 32, L"%d", playerData->module_equip_cmn3);
WritePrivateProfileStringW(L"playerdata", L"module_equip_cmn3", val, configPath);
}
if (customPlayerData->ModuleEquipCmn4 != playerData->module_equip_cmn4)
{
customPlayerData->ModuleEquipCmn4 = playerData->module_equip_cmn4;
WCHAR val[32];
swprintf(val, 32, L"%d", playerData->module_equip_cmn4);
WritePrivateProfileStringW(L"playerdata", L"module_equip_cmn4", val, configPath);
}
if (customPlayerData->ModuleEquipCmn5 != playerData->module_equip_cmn5)
{
customPlayerData->ModuleEquipCmn5 = playerData->module_equip_cmn5;
WCHAR val[32];
swprintf(val, 32, L"%d", playerData->module_equip_cmn5);
WritePrivateProfileStringW(L"playerdata", L"module_equip_cmn5", val, configPath);
}
setIfNotEqual(&playerData->level, customPlayerData->LevelNum, 1);
setIfNotEqual(&playerData->level_plate_id, customPlayerData->LevelPlateId, 0);
setIfNotEqual(&playerData->level_plate_effect, customPlayerData->LevelPlateEffect, 0);
setIfNotEqual(&playerData->skin_equip, customPlayerData->SkinEquip, 0);
@@ -354,6 +444,12 @@ namespace TLAC::Components
setIfNotEqual(&playerData->chainslide_se_equip, customPlayerData->ChainslideSeEquip, -1);
setIfNotEqual(&playerData->slidertouch_se_equip, customPlayerData->SlidertouchSeEquip, -1);
setIfNotEqual(&playerData->act_toggle, customPlayerData->ActionSE, 1);
//setIfNotEqual(&playerData->module_equip0, customPlayerData->ModuleEquip0, 0); Do NOT recommend using this
//setIfNotEqual(&playerData->module_equip1, customPlayerData->ModuleEquip1, 0);
//setIfNotEqual(&playerData->module_equip2, customPlayerData->ModuleEquip2, 0);
//setIfNotEqual(&playerData->module_equip3, customPlayerData->ModuleEquip3, 0);
//setIfNotEqual(&playerData->module_equip4, customPlayerData->ModuleEquip4, 0);
//setIfNotEqual(&playerData->module_equip5, customPlayerData->ModuleEquip5, 0);
// Display clear borders on the progress bar
playerData->clear_border = (customPlayerData->ShowRivalClearBorder << 2) | (customPlayerData->ShowExcellentClearBorder << 1) | (customPlayerData->ShowGreatClearBorder);