Merge branch 'master' of somewhatlurker/PD-Loader into master
This commit is contained in:
@@ -51,3 +51,6 @@ target_inspector = true
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# saves high scores to plugins/scores.ini
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score_saver = true
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# adds a pause menu
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pause = true
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@@ -247,6 +247,8 @@ ConfigOptionBase* componentsArray[] = {
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new BooleanOption(L"target_inspector", COMPONENTS_SECTION, COMPONENTS_FILE, L"Target Inspector", L"Enables hold transfers.", false, true),
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new BooleanOption(L"score_saver", COMPONENTS_SECTION, COMPONENTS_FILE, L"Score Saver", L"Saves high scores to plugins/scores.ini.", false, true),
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new BooleanOption(L"pause", COMPONENTS_SECTION, COMPONENTS_FILE, L"Pause", L"Adds a pause menu.", false, true),
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};
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bool IsLineInFile(LPCSTR searchLine, LPCWSTR fileName)
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@@ -213,7 +213,7 @@ void hookedLoadFromFarcThunk(FArchivedFile** ppFile)
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if (modifiedStr.length() > 0)
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{
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free(file.data);
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//free(file.data);
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file.data = _strdup(modifiedStr.c_str());
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file.dataSize = modifiedStr.size();
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printf("[ShaderPatch] Patched %s\n", file.fileName.GetCharBuf());
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@@ -12,6 +12,7 @@
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#include "DebugComponent.h"
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#include "ScaleComponent.h"
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#include "ScoreSaver.h"
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#include "Pause.h"
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#include "GameTargets/TargetInspector.h"
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using ConfigFile = TLAC::FileSystem::ConfigFile;
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@@ -36,6 +37,7 @@ namespace TLAC::Components
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new InputEmulator(),
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new TouchSliderEmulator(),
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new TouchPanelEmulator(),
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new Pause(), // ensure pause is always immediately after input emulators so it can swallow inputs
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new PlayerDataManager(),
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new FrameRateManager(),
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new FastLoader(),
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@@ -133,6 +135,22 @@ namespace TLAC::Components
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component->UpdateInput();
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}
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void ComponentsManager::UpdatePostInput()
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{
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for (auto& component : components)
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{
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component->UpdatePostInput();
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}
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}
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void ComponentsManager::UpdateDraw2D()
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{
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for (auto& component : components)
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{
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component->UpdateDraw2D();
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}
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}
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void ComponentsManager::OnFocusGain()
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{
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for (auto& component : components)
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@@ -27,6 +27,8 @@ namespace TLAC::Components
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void Initialize();
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void Update();
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void UpdateInput();
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void UpdatePostInput();
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void UpdateDraw2D();
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void OnFocusGain();
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void OnFocusLost();
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void Dispose();
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@@ -16,6 +16,8 @@ namespace TLAC::Components
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virtual void Update() = 0;
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virtual void UpdateInput() {};
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virtual void UpdatePostInput() {};
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virtual void UpdateDraw2D() {};
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virtual void OnFocusGain() {};
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virtual void OnFocusLost() {};
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@@ -13,6 +13,7 @@
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#include "../../Utilities/EnumBitwiseOperations.h"
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#include "../../FileSystem/ConfigFile.h"
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#include "../GameState.h"
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#include "../Pause.h"
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const std::string KEY_CONFIG_FILE_NAME = "keyconfig.ini";
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@@ -138,6 +139,8 @@ namespace TLAC::Components
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UpdateSliderLR();
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}
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SetMetaButtons();
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UpdateHoldState();
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heldButtons = GetButtonFromHold();
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@@ -236,13 +239,13 @@ namespace TLAC::Components
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{
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JvsButtons buttons = JVS_NONE;
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if (!(*(GameState*)CURRENT_GAME_STATE_ADDRESS == GS_GAME && *(SubGameState*)CURRENT_GAME_SUB_STATE_ADDRESS == SUB_GAME_MAIN) &&
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if ((Pause::pause || !(*(GameState*)CURRENT_GAME_STATE_ADDRESS == GS_GAME && *(SubGameState*)CURRENT_GAME_SUB_STATE_ADDRESS == SUB_GAME_MAIN)) &&
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buttonTestFunc(MenuLBinding))
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{
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buttons |= JVS_L;
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return buttons;
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}
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if (!(*(GameState*)CURRENT_GAME_STATE_ADDRESS == GS_GAME && *(SubGameState*)CURRENT_GAME_SUB_STATE_ADDRESS == SUB_GAME_MAIN) &&
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if ((Pause::pause || !(*(GameState*)CURRENT_GAME_STATE_ADDRESS == GS_GAME && *(SubGameState*)CURRENT_GAME_SUB_STATE_ADDRESS == SUB_GAME_MAIN)) &&
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buttonTestFunc(MenuRBinding))
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{
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buttons |= JVS_R;
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@@ -370,4 +373,26 @@ namespace TLAC::Components
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else
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inputState->Down.Buttons &= ~JVS_R;
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}
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void InputEmulator::SetMetaButtons()
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{
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// bit 0x6e is used to skip a bunch of screens
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if ((inputState->Down.Buttons & (JVS_L | JVS_R)) == 0) // ask sega okay? idk why this is needed
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{
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if ((inputState->Tapped.Buttons & (JVS_START | JVS_TRIANGLE | JVS_SQUARE | JVS_CROSS | JVS_CIRCLE)) != 0)
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inputState->SetBit(0x6e, true, InputBufferType_Tapped);
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else
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inputState->SetBit(0x6e, false, InputBufferType_Tapped);
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if ((inputState->Down.Buttons & (JVS_START | JVS_TRIANGLE | JVS_SQUARE | JVS_CROSS | JVS_CIRCLE)) != 0)
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inputState->SetBit(0x6e, true, InputBufferType_Down);
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else
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inputState->SetBit(0x6e, false, InputBufferType_Down);
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if ((inputState->Released.Buttons & (JVS_START | JVS_TRIANGLE | JVS_SQUARE | JVS_CROSS | JVS_CIRCLE)) != 0)
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inputState->SetBit(0x6e, true, InputBufferType_Released);
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else
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inputState->SetBit(0x6e, false, InputBufferType_Released);
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}
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}
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}
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@@ -102,5 +102,6 @@ namespace TLAC::Components
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void UpdateInputBit(uint32_t bit, uint8_t keycode);
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void UpdateSliderLR();
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void SetMetaButtons();
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};
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}
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@@ -0,0 +1,616 @@
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#include "Pause.h"
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#include "../Constants.h"
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#include "GameState.h"
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#include "ComponentsManager.h"
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#include "../Utilities/Drawing.h"
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#include "GL/glut.h"
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#include "detours.h"
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#include <windows.h>
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#include <vector>
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#include <chrono>
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namespace TLAC::Components
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{
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using TLAC::Utilities::Drawing;
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bool Pause::pause = false;
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bool Pause::isPaused = false;
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bool Pause::giveUp = false;
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bool Pause::showUI = true;
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int Pause::selResultAet1 = 0;
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int Pause::selResultAet2 = 0;
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int Pause::selResultAet3 = 0;
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int Pause::selResultAet4 = 0;
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int Pause::triangleAet = 0;
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int Pause::squareAet = 0;
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int Pause::crossAet = 0;
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int Pause::circleAet = 0;
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int Pause::curMenuPos = 0;
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int Pause::mainMenuPos = 0;
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Pause::menusets Pause::curMenuSet = MENUSET_MAIN;
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std::chrono::time_point<std::chrono::high_resolution_clock> Pause::menuItemMoveTime;
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std::vector<uint8_t> Pause::origAetMovOp;
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uint8_t* Pause::aetMovPatchAddress = (uint8_t*)0x1401703b3;
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std::vector<uint8_t> Pause::origFramespeedOp;
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uint8_t* Pause::framespeedPatchAddress = (uint8_t*)0x140192D50;
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std::vector<bool> Pause::streamPlayStates;
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bool(*divaGiveUpFunc)(void*) = (bool(*)(void* cls))GIVEUP_FUNC_ADDRESS;
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PlayerData* Pause::playerData;
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InputState* Pause::inputState;
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TouchSliderState* Pause::sliderState;
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TouchPanelState* Pause::panelState;
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ComponentsManager* Pause::componentsManager;
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JvsButtons Pause::filteredButtons;
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int Pause::lastTouchType = 0;
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std::vector<Pause::menuSet> Pause::menu = {
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{
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"PAUSED",
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{
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{ "RESUME", unpause, false },
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//{ "RESTART", restart, false },
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{ "SE VOLUME", sevolmenu, false },
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{ "GIVE UP", giveup, false },
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}
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},
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{
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"SE VOLUME",
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{
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{ "+", sevolplus, true },
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{ "XX", mainmenu, false },
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{ "-", sevolminus, true },
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}
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},
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};
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Pause::Pause()
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{
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}
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Pause::~Pause()
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{
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}
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const char* Pause::GetDisplayName()
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{
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return "pause";
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}
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void Pause::saveOldPatchOps()
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{
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origAetMovOp.resize(8);
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memcpy(origAetMovOp.data(), aetMovPatchAddress, 8);
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origFramespeedOp.resize(4);
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memcpy(origFramespeedOp.data(), framespeedPatchAddress, 4);
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}
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void Pause::Initialize(ComponentsManager* manager)
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{
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inputState = (InputState*)(*(uint64_t*)INPUT_STATE_PTR_ADDRESS);
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playerData = (PlayerData*)PLAYER_DATA_ADDRESS;
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sliderState = (TouchSliderState*)SLIDER_CTRL_TASK_ADDRESS;
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panelState = (TouchPanelState*)TASK_TOUCH_ADDRESS;
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componentsManager = manager;
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saveOldPatchOps();
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DetourTransactionBegin();
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DetourUpdateThread(GetCurrentThread());
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DetourAttach(&(PVOID&)divaGiveUpFunc, hookedGiveUpFunc);
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DetourTransactionCommit();
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}
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void Pause::Update()
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{
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}
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void Pause::UpdatePostInput()
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{
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if (pause)
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{
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// enter pause mode on state transition
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if (!isPaused)
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{
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((void(*)())DSC_PAUSE_FUNC_ADDRESS)();
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saveOldPatchOps();
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InjectCode(aetMovPatchAddress, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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InjectCode(framespeedPatchAddress, { 0x0f, 0x57, 0xc0, 0xc3 }); // XORPS XMM0,XMM0; RET
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uint64_t audioMixerAddr = *(uint64_t*)(AUDIO_MAIN_CLASS_ADDRESS + 0x70);
|
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uint64_t audioStreamsAddress = *(uint64_t*)(audioMixerAddr + 0x18);
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int nAudioStreams = *(uint64_t*)(audioMixerAddr + 0x20);
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for (int i = 0; i < nAudioStreams; i++)
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{
|
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uint32_t* playstate = (uint32_t*)(audioStreamsAddress + i * 0x50 + 0x18);
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if (i < streamPlayStates.size())
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streamPlayStates[i] = *playstate;
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else
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streamPlayStates.push_back(*playstate);
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|
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*playstate = 0;
|
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}
|
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|
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// block all buttons from being passed to game
|
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filteredButtons = allButtons;
|
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|
||||
setMenuPos(MENUSET_MAIN, 0);
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showUI = true;
|
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isPaused = true;
|
||||
}
|
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|
||||
// always exit pause if key is tapped or no longer in game somehow
|
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if (isPauseKeyTapped() || !isInGame())
|
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{
|
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pause = false;
|
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}
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else
|
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{
|
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if (inputState->Tapped.Buttons & JVS_SQUARE)
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{
|
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showUI = !showUI;
|
||||
if (showUI)
|
||||
{
|
||||
menuItemMoveTime = std::chrono::high_resolution_clock::now(); // restart animations
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||||
}
|
||||
else
|
||||
{
|
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// clear these from the screen too
|
||||
/*
|
||||
Drawing::destroyAetLayer(selResultAet1);
|
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Drawing::destroyAetLayer(selResultAet2);
|
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Drawing::destroyAetLayer(selResultAet3);
|
||||
Drawing::destroyAetLayer(selResultAet4);
|
||||
*/
|
||||
Drawing::destroyAetLayer(triangleAet);
|
||||
Drawing::destroyAetLayer(squareAet);
|
||||
Drawing::destroyAetLayer(crossAet);
|
||||
Drawing::destroyAetLayer(circleAet);
|
||||
}
|
||||
}
|
||||
|
||||
// only process menu events when UI is visible
|
||||
if (showUI)
|
||||
{
|
||||
if (inputState->Tapped.Buttons & JVS_L)
|
||||
setMenuPos(curMenuSet, curMenuPos - 1);
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||||
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||||
if (inputState->Tapped.Buttons & JVS_R)
|
||||
setMenuPos(curMenuSet, curMenuPos + 1);
|
||||
|
||||
if (inputState->Tapped.Buttons & JVS_CROSS)
|
||||
{
|
||||
if (curMenuSet == MENUSET_MAIN)
|
||||
{
|
||||
pause = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
setMenuPos(MENUSET_MAIN, mainMenuPos);
|
||||
}
|
||||
}
|
||||
|
||||
if (inputState->Tapped.Buttons & JVS_CIRCLE)
|
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menu[curMenuSet].items[curMenuPos].callback();
|
||||
|
||||
if (!componentsManager->IsDwGuiActive()) // not sure if this check is necessary, but it doesn't hurt
|
||||
{
|
||||
if (panelState->ContactType == 2 && lastTouchType != 2) // down and was not down before
|
||||
{
|
||||
for (int i = 0; i < menu[curMenuSet].items.size(); i++)
|
||||
{
|
||||
Drawing::Point itemCoords = getMenuItemCoords(curMenuSet, i);
|
||||
|
||||
Drawing::Point touchCoords = { panelState->XPosition, panelState->YPosition };
|
||||
touchCoords.x *= 1280.0f / *(int*)RESOLUTION_WIDTH_ADDRESS; // convert to 720p coords
|
||||
touchCoords.y *= 720.0f / *(int*)RESOLUTION_HEIGHT_ADDRESS;
|
||||
|
||||
if (touchCoords.x >= itemCoords.x - menuItemWidth / 2 &&
|
||||
touchCoords.x <= itemCoords.x + menuItemWidth / 2 &&
|
||||
touchCoords.y >= itemCoords.y - menuItemHeight / 2 &&
|
||||
touchCoords.y <= itemCoords.y + menuItemHeight / 2)
|
||||
{
|
||||
setMenuPos(curMenuSet, i);
|
||||
menu[curMenuSet].items[i].callback();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (curMenuSet == MENUSET_SEVOL)
|
||||
{
|
||||
const char volformat[] = "%d";
|
||||
size_t size = snprintf(nullptr, 0, volformat, playerData->act_vol) + 1;
|
||||
char* buf = new char[size];
|
||||
snprintf(buf, size, volformat, playerData->act_vol);
|
||||
menu[MENUSET_SEVOL].items[1].name = buf;
|
||||
delete[] buf;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// no slider while paused
|
||||
// this is simpler than buttons because slider doesn't trigger on press, it triggers on movement
|
||||
// (therefore per-button blocking isn't needed)
|
||||
sliderState->ResetSensors();
|
||||
}
|
||||
else
|
||||
{
|
||||
// exit pause mode on state transition
|
||||
if (isPaused)
|
||||
{
|
||||
((void(*)())DSC_UNPAUSE_FUNC_ADDRESS)();
|
||||
|
||||
InjectCode(aetMovPatchAddress, origAetMovOp);
|
||||
InjectCode(framespeedPatchAddress, origFramespeedOp);
|
||||
|
||||
uint64_t audioMixerAddr = *(uint64_t*)(AUDIO_MAIN_CLASS_ADDRESS + 0x70);
|
||||
uint64_t audioStreamsAddress = *(uint64_t*)(audioMixerAddr + 0x18);
|
||||
int nAudioStreams = *(uint64_t*)(audioMixerAddr + 0x20);
|
||||
for (int i = 0; i < nAudioStreams; i++)
|
||||
{
|
||||
uint32_t* playstate = (uint32_t*)(audioStreamsAddress + i * 0x50 + 0x18);
|
||||
if (i < streamPlayStates.size())
|
||||
*playstate = streamPlayStates[i];
|
||||
}
|
||||
|
||||
/*
|
||||
Drawing::destroyAetLayer(selResultAet1);
|
||||
Drawing::destroyAetLayer(selResultAet2);
|
||||
Drawing::destroyAetLayer(selResultAet3);
|
||||
Drawing::destroyAetLayer(selResultAet4);
|
||||
*/
|
||||
Drawing::destroyAetLayer(triangleAet);
|
||||
Drawing::destroyAetLayer(squareAet);
|
||||
Drawing::destroyAetLayer(crossAet);
|
||||
Drawing::destroyAetLayer(circleAet);
|
||||
|
||||
isPaused = false;
|
||||
}
|
||||
|
||||
// buttons that have been tapped no longer need to be filtered (doing this with down broke retriggering)
|
||||
filteredButtons = (JvsButtons)(filteredButtons & ~inputState->Tapped.Buttons);
|
||||
|
||||
// only enter pause if in game
|
||||
if (isInGame())
|
||||
{
|
||||
if (isPauseKeyTapped())
|
||||
{
|
||||
pause = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// swallow filtered button inputs
|
||||
inputState->Tapped.Buttons = (JvsButtons)(inputState->Tapped.Buttons & ~filteredButtons);
|
||||
inputState->DoubleTapped.Buttons = (JvsButtons)(inputState->DoubleTapped.Buttons & ~filteredButtons);
|
||||
inputState->Down.Buttons = (JvsButtons)(inputState->Down.Buttons & ~filteredButtons);
|
||||
inputState->Released.Buttons = (JvsButtons)(inputState->Released.Buttons & ~filteredButtons);
|
||||
inputState->IntervalTapped.Buttons = (JvsButtons)(inputState->IntervalTapped.Buttons & ~filteredButtons);
|
||||
|
||||
lastTouchType = panelState->ContactType;
|
||||
}
|
||||
|
||||
// returns the midpoint of a menu button
|
||||
Drawing::Point Pause::getMenuItemCoords(menusets set, int pos)
|
||||
{
|
||||
const float slant = 35.0f / 199.0f;
|
||||
|
||||
int menuOriginY = menuY - (menuItemTotalHeight * menu[set].items.size() - menuItemPadding) / 2 + menuItemHeight / 2;
|
||||
if (set != MENUSET_MAIN)
|
||||
{
|
||||
menuOriginY += menuItemTotalHeight * 1.2 / 2;
|
||||
}
|
||||
int menuOriginX = menuX + (menuY - menuOriginY) * slant;
|
||||
|
||||
Drawing::Point out;
|
||||
out.x = menuOriginX - (menuItemTotalHeight * pos * slant);
|
||||
out.y = menuOriginY + menuItemTotalHeight * pos;
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
void Pause::UpdateDraw2D()
|
||||
{
|
||||
if (isPaused && showUI)
|
||||
{
|
||||
// setup draw objects
|
||||
Drawing::FontInfo fontInfo(0x11);
|
||||
Drawing::DrawParams dtParams(&fontInfo);
|
||||
dtParams.layer = bgLayer;
|
||||
Drawing::Point aetScale = { 0.65, 0.65 };
|
||||
Drawing::Point aetLoc = { (1280 - aetScale.x * 1280) / 2, (720 - aetScale.y * 720) / 2 };
|
||||
|
||||
// get aspect ratio
|
||||
float aspect = *(float*)UI_ASPECT_RATIO;
|
||||
|
||||
|
||||
// bg rect
|
||||
float bgWidth = aspect * 720 + 2; // add a couple of pixels to protect against rounding errors
|
||||
float bgLeft = -(bgWidth - 1280) / 2; // 0,0 is in the corner of a 720p view.. half of the extra over 1280 wide is the horizontal offset to centre the bg
|
||||
Drawing::RectangleBounds rect;
|
||||
rect = { bgLeft, 0, bgWidth, 720 };
|
||||
dtParams.colour = 0xc0000000;
|
||||
dtParams.fillColour = dtParams.colour;
|
||||
Drawing::fillRectangle(&dtParams, rect);
|
||||
|
||||
|
||||
// pause icon
|
||||
/*
|
||||
const int pauseWidth = 80;
|
||||
const int pauseHeight = 110;
|
||||
const int pauseGap = 20;
|
||||
const int pausePosX = 32;
|
||||
const int pausePosY = 32;
|
||||
const int pausePartWidth = (pauseWidth - pauseGap) / 2;
|
||||
|
||||
const int pauseX1 = pausePosX;
|
||||
const int pauseX2 = pausePosX + pausePartWidth + pauseGap;
|
||||
const int pauseY1 = pausePosY;
|
||||
|
||||
dtParams.colour = 0x80ffffff;
|
||||
dtParams.fillColour = 0x80ffffff;
|
||||
rect = { pauseX1, pauseY1, pausePartWidth, pauseHeight };
|
||||
Drawing::fillRectangle(&dtParams, &rect);
|
||||
rect = { pauseX2, pauseY1, pausePartWidth, pauseHeight };
|
||||
Drawing::fillRectangle(&dtParams, &rect);
|
||||
*/
|
||||
|
||||
|
||||
dtParams.layer = contentLayer;
|
||||
|
||||
// bg box
|
||||
/*
|
||||
static int selResultFile = 0;
|
||||
if (selResultFile == 0)
|
||||
{
|
||||
//keyWinFile = Drawing::findAetFileId("AET_KEY_WIN_MAIN");
|
||||
selResultFile = Drawing::findAetFileId("AET_SEL_RESULT_MAIN");
|
||||
//printf("keyWinFile: %d\n", keyWinFile);
|
||||
}
|
||||
|
||||
Drawing::destroyAetLayer(selResultAet1);
|
||||
Drawing::destroyAetLayer(selResultAet2);
|
||||
Drawing::destroyAetLayer(selResultAet3);
|
||||
Drawing::destroyAetLayer(selResultAet4);
|
||||
if (selResultFile != -1)
|
||||
{
|
||||
//keyWinAet = Drawing::createAetLayer(keyWinFile, dtParams.layer, CREATEAET_20000, "win_in", aetLoc, 0, nullptr, nullptr, 3.7, 3.7, aetScale, 0);
|
||||
aetScale = { 0.47f, 0.47f };
|
||||
aetLoc = { (1280 - aetScale.x * 1280) / 2, (720 - aetScale.y * 720) / 2 + 72 * aetScale.y };
|
||||
float animPos = 7.2;
|
||||
selResultAet1 = Drawing::createAetLayer(selResultFile, dtParams.layer, CREATEAET_20000, "window_in", aetLoc, 0, nullptr, nullptr, animPos, animPos, aetScale, 0);
|
||||
selResultAet2 = Drawing::createAetLayer(selResultFile, dtParams.layer, CREATEAET_20000, "window_in", aetLoc, 0, nullptr, nullptr, animPos, animPos, aetScale, 0);
|
||||
selResultAet3 = Drawing::createAetLayer(selResultFile, dtParams.layer, CREATEAET_20000, "window_in", aetLoc, 0, nullptr, nullptr, animPos, animPos, aetScale, 0);
|
||||
selResultAet4 = Drawing::createAetLayer(selResultFile, dtParams.layer, CREATEAET_20000, "window_in", aetLoc, 0, nullptr, nullptr, animPos, animPos, aetScale, 0);
|
||||
}
|
||||
*/
|
||||
|
||||
dtParams.colour = 0xffffff00;
|
||||
Drawing::drawPolyline(&dtParams, {
|
||||
{ 537, 255 },
|
||||
{ 794, 255 },
|
||||
{ 759, 454 },
|
||||
{ 744, 466 },
|
||||
{ 487, 466 },
|
||||
{ 522, 267 },
|
||||
{ 537, 255 },
|
||||
});
|
||||
Drawing::drawPolyline(&dtParams, {
|
||||
{ 537 - .7f, 255 - 2 },
|
||||
{ 794 + 2.38f, 255 - 2 },
|
||||
{ 759 + 2.1f, 454 + 1.15f },
|
||||
{ 744 + .7f, 466 + 2 },
|
||||
{ 487 - 2.38f, 466 + 2 },
|
||||
{ 522 - 2.1f, 267 - 1.15f },
|
||||
{ 537 - .7f, 255 - 2 },
|
||||
});
|
||||
Drawing::drawPolyline(&dtParams, {
|
||||
{ 548, 258 },
|
||||
{ 768, 258 },
|
||||
{ 774, 265 },
|
||||
{ 770, 286 },
|
||||
{ 764, 286 },
|
||||
{ 737, 435 },
|
||||
{ 743, 435 },
|
||||
{ 739, 456 },
|
||||
{ 733, 463 },
|
||||
{ 513, 463 },
|
||||
{ 507, 456 },
|
||||
{ 511, 435 },
|
||||
{ 517, 435 },
|
||||
{ 544, 286 },
|
||||
{ 538, 286 },
|
||||
{ 542, 265 },
|
||||
{ 548, 258 },
|
||||
});
|
||||
|
||||
|
||||
Drawing::Point menuCoords = getMenuItemCoords(curMenuSet, curMenuPos);
|
||||
// selection cursor
|
||||
const float selectBoxWidth = menuItemWidth;
|
||||
const float selectBoxHeight = menuItemHeight;
|
||||
const float selectBoxThickness = 2;
|
||||
|
||||
float selectBoxX = menuCoords.x - selectBoxWidth / 2;
|
||||
float selectBoxY = menuCoords.y - menuItemHeight / 2;
|
||||
|
||||
dtParams.colour = 0xc0ffff00;
|
||||
dtParams.fillColour = 0xc0ffff00;
|
||||
//rect = { selectBoxX, selectBoxY, selectBoxWidth, selectBoxHeight };
|
||||
//Drawing::drawRectangle(&dtParams, rect, selectBoxThickness);
|
||||
|
||||
const float slant = 35.0f / 199.0f;
|
||||
Drawing::drawPolyline(&dtParams, {
|
||||
{ selectBoxX + (selectBoxHeight - 8) * slant + 8 * 15 / 12, selectBoxY },
|
||||
{ selectBoxX + selectBoxWidth, selectBoxY },
|
||||
{ selectBoxX + selectBoxWidth - (selectBoxHeight - 8) * slant, selectBoxY + selectBoxHeight - 8 },
|
||||
{ selectBoxX + selectBoxWidth - (selectBoxHeight - 8) * slant - 8 * 15 / 12, selectBoxY + selectBoxHeight },
|
||||
{ selectBoxX, selectBoxY + selectBoxHeight },
|
||||
{ selectBoxX + (selectBoxHeight - 8) * slant, selectBoxY + 8 },
|
||||
{ selectBoxX + (selectBoxHeight - 8) * slant + 8 * 15 / 12, selectBoxY },
|
||||
});
|
||||
Drawing::drawPolyline(&dtParams, {
|
||||
{ selectBoxX + (selectBoxHeight - 8) * slant + 8 * 15 / 12 - .7f, selectBoxY - 2 },
|
||||
{ selectBoxX + selectBoxWidth + 2.38f, selectBoxY - 2 },
|
||||
{ selectBoxX + selectBoxWidth - (selectBoxHeight - 8) * slant + 2.1f, selectBoxY + selectBoxHeight - 8 + 1.15f },
|
||||
{ selectBoxX + selectBoxWidth - (selectBoxHeight - 8) * slant - 8 * 15 / 12 + .7f, selectBoxY + selectBoxHeight + 2 },
|
||||
{ selectBoxX - 2.38f, selectBoxY + selectBoxHeight + 2 },
|
||||
{ selectBoxX + (selectBoxHeight - 8) * slant - 2.1f, selectBoxY + 8 - 1.15f },
|
||||
{ selectBoxX + (selectBoxHeight - 8) * slant + 8 * 15 / 12 - .7f, selectBoxY - 2 },
|
||||
});
|
||||
|
||||
|
||||
// menu
|
||||
fontInfo.setSize(menuTextSize, menuTextSize);
|
||||
|
||||
if (curMenuSet != MENUSET_MAIN)
|
||||
{
|
||||
dtParams.textCurrentLoc = { menuX + 90 * slant, menuY - 90 };
|
||||
dtParams.lineOriginLoc.y = dtParams.textCurrentLoc.y;
|
||||
dtParams.colour = 0xffffffff;
|
||||
Drawing::drawText(&dtParams, (Drawing::drawTextFlags)(Drawing::DRAWTEXT_ALIGN_CENTRE | Drawing::DRAWTEXT_STROKE), menu[curMenuSet].name);
|
||||
}
|
||||
|
||||
for (int i = 0; i < menu[curMenuSet].items.size(); i++)
|
||||
{
|
||||
menuCoords = getMenuItemCoords(curMenuSet, i);
|
||||
dtParams.textCurrentLoc = { menuCoords.x, menuCoords.y - menuTextSize / 2 };
|
||||
dtParams.lineOriginLoc = dtParams.textCurrentLoc;
|
||||
if (i == curMenuPos)
|
||||
{
|
||||
uint8_t alpha = (cosf(getMenuAnimPos() * 6.283185f) * 0.15 + 0.85) * 255;
|
||||
dtParams.colour = 0x00ffff00 | (alpha << 24);
|
||||
}
|
||||
else
|
||||
{
|
||||
dtParams.colour = 0xffffffff;
|
||||
}
|
||||
|
||||
Drawing::drawText(&dtParams, (Drawing::drawTextFlags)(Drawing::DRAWTEXT_ALIGN_CENTRE), menu[curMenuSet].items[i].name);
|
||||
}
|
||||
|
||||
|
||||
// key legend
|
||||
Drawing::destroyAetLayer(triangleAet);
|
||||
Drawing::destroyAetLayer(squareAet);
|
||||
Drawing::destroyAetLayer(crossAet);
|
||||
Drawing::destroyAetLayer(circleAet);
|
||||
|
||||
float textLeft;
|
||||
if (aspect > 16.0f / 9.0f)
|
||||
textLeft = 32;
|
||||
else
|
||||
textLeft = (1280 - bgWidth) / 2 + 32; // 0,0 is in the corner of a 720p view.. half of the difference to 1280 wide is the horizontal offset to the window corner
|
||||
|
||||
fontInfo.setSize(18, 18);
|
||||
dtParams.textCurrentLoc = { textLeft, 720 - 40 };
|
||||
dtParams.lineOriginLoc = dtParams.textCurrentLoc;
|
||||
const float spriteSize = 18;
|
||||
const float halfSpriteSize = spriteSize / 2;
|
||||
aetLoc = { 0, dtParams.textCurrentLoc.y + halfSpriteSize }; // the aets are centered on their location, so fudge this a little
|
||||
aetScale = { spriteSize / 64, spriteSize / 64 }; // just approximated
|
||||
|
||||
dtParams.colour = 0xffffffff;
|
||||
Drawing::drawTextW(&dtParams, (Drawing::drawTextFlags)(Drawing::DRAWTEXT_ENABLE_XADVANCE), L"↑↓/LR:Move ");
|
||||
|
||||
aetLoc.x = dtParams.textCurrentLoc.x + halfSpriteSize;
|
||||
squareAet = Drawing::createAetLayer(3, dtParams.layer, Drawing::CREATEAET_20000, "button_shikaku", aetLoc, 0, nullptr, nullptr, 0, 0, aetScale, nullptr);
|
||||
dtParams.textCurrentLoc.x += spriteSize;
|
||||
Drawing::drawTextW(&dtParams, (Drawing::drawTextFlags)(Drawing::DRAWTEXT_ENABLE_XADVANCE), L":Hide Menu ");
|
||||
|
||||
aetLoc.x = dtParams.textCurrentLoc.x + halfSpriteSize;
|
||||
crossAet = Drawing::createAetLayer(3, dtParams.layer, Drawing::CREATEAET_20000, "button_batsu", aetLoc, 0, nullptr, nullptr, 0, 0, aetScale, nullptr);
|
||||
dtParams.textCurrentLoc.x += spriteSize;
|
||||
if (curMenuSet == MENUSET_MAIN)
|
||||
Drawing::drawTextW(&dtParams, (Drawing::drawTextFlags)(Drawing::DRAWTEXT_ENABLE_XADVANCE), L":Close ");
|
||||
else
|
||||
Drawing::drawTextW(&dtParams, (Drawing::drawTextFlags)(Drawing::DRAWTEXT_ENABLE_XADVANCE), L":Back ");
|
||||
|
||||
aetLoc.x = dtParams.textCurrentLoc.x + halfSpriteSize;
|
||||
circleAet = Drawing::createAetLayer(3, dtParams.layer, Drawing::CREATEAET_20000, "button_maru", aetLoc, 0, nullptr, nullptr, 0, 0, aetScale, nullptr);
|
||||
dtParams.textCurrentLoc.x += spriteSize;
|
||||
Drawing::drawTextW(&dtParams, (Drawing::drawTextFlags)(Drawing::DRAWTEXT_ENABLE_XADVANCE), L":Select");
|
||||
}
|
||||
}
|
||||
|
||||
void Pause::OnFocusLost()
|
||||
{
|
||||
if (isInGame())
|
||||
pause = true;
|
||||
}
|
||||
|
||||
bool Pause::isPauseKeyTapped()
|
||||
{
|
||||
return inputState->Tapped.Buttons & JVS_START;
|
||||
}
|
||||
|
||||
bool Pause::isInGame()
|
||||
{
|
||||
return *(GameState*)CURRENT_GAME_STATE_ADDRESS == GS_GAME && *(SubGameState*)CURRENT_GAME_SUB_STATE_ADDRESS == SUB_GAME_MAIN;
|
||||
}
|
||||
|
||||
bool Pause::hookedGiveUpFunc(void* cls)
|
||||
{
|
||||
if (giveUp)
|
||||
{
|
||||
giveUp = false;
|
||||
pause = false;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (divaGiveUpFunc(cls))
|
||||
{
|
||||
pause = false;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void Pause::setSEVolume(int amount)
|
||||
{
|
||||
playerData->act_vol += amount;
|
||||
if (playerData->act_vol < 0) playerData->act_vol = 0;
|
||||
if (playerData->act_vol > 100) playerData->act_vol = 100;
|
||||
playerData->act_slide_vol = playerData->act_vol;
|
||||
}
|
||||
|
||||
void Pause::setMenuPos(menusets set, int pos)
|
||||
{
|
||||
if (set >= 0 && set < menu.size())
|
||||
curMenuSet = set;
|
||||
else
|
||||
curMenuSet = MENUSET_MAIN;
|
||||
|
||||
if (pos < 0)
|
||||
pos = menu[curMenuSet].items.size() - 1;
|
||||
else if (pos >= menu[curMenuSet].items.size())
|
||||
pos = 0;
|
||||
|
||||
curMenuPos = pos;
|
||||
|
||||
if (curMenuSet == MENUSET_MAIN)
|
||||
mainMenuPos = curMenuPos;
|
||||
|
||||
menuItemMoveTime = std::chrono::high_resolution_clock::now(); // restart animations
|
||||
}
|
||||
|
||||
float Pause::getMenuAnimPos()
|
||||
{
|
||||
const int duration = 1500000000; // 1.5s
|
||||
return (float)((std::chrono::high_resolution_clock::now() - menuItemMoveTime) % std::chrono::nanoseconds(duration)).count() / (float)duration;
|
||||
}
|
||||
|
||||
void Pause::InjectCode(void* address, const std::vector<uint8_t> data)
|
||||
{
|
||||
const size_t byteCount = data.size() * sizeof(uint8_t);
|
||||
|
||||
DWORD oldProtect;
|
||||
VirtualProtect(address, byteCount, PAGE_EXECUTE_READWRITE, &oldProtect);
|
||||
memcpy(address, data.data(), byteCount);
|
||||
VirtualProtect(address, byteCount, oldProtect, nullptr);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,135 @@
|
||||
#pragma once
|
||||
#include "../Constants.h"
|
||||
#include "EmulatorComponent.h"
|
||||
#include "PlayerData.h"
|
||||
#include "GameState.h"
|
||||
#include "../Utilities/Drawing.h"
|
||||
#include "Input/InputState.h"
|
||||
#include "Input/TouchSliderState.h"
|
||||
#include "Input/TouchPanelState.h"
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <chrono>
|
||||
|
||||
namespace TLAC::Components
|
||||
{
|
||||
class Pause : public EmulatorComponent
|
||||
{
|
||||
public:
|
||||
Pause();
|
||||
~Pause();
|
||||
|
||||
virtual const char* GetDisplayName() override;
|
||||
|
||||
virtual void Initialize(ComponentsManager*) override;
|
||||
virtual void Update() override;
|
||||
virtual void UpdatePostInput() override;
|
||||
virtual void UpdateDraw2D() override;
|
||||
virtual void OnFocusLost() override;
|
||||
|
||||
static bool pause; // set pause to change pause state
|
||||
static bool giveUp; // set give up to end current song
|
||||
private:
|
||||
// this is a mess of static so that menuItems can work
|
||||
static bool isPauseKeyTapped();
|
||||
static bool isInGame();
|
||||
static std::vector<bool> streamPlayStates;
|
||||
static void InjectCode(void* address, const std::vector<uint8_t> data);
|
||||
|
||||
static bool isPaused; // tracks internal state
|
||||
|
||||
static void saveOldPatchOps();
|
||||
|
||||
static std::vector<uint8_t> origAetMovOp;
|
||||
static uint8_t* aetMovPatchAddress;
|
||||
|
||||
static std::vector<uint8_t> origFramespeedOp;
|
||||
static uint8_t* framespeedPatchAddress;
|
||||
|
||||
static bool hookedGiveUpFunc(void* cls);
|
||||
|
||||
static void setSEVolume(int amount);
|
||||
|
||||
static PlayerData* playerData;
|
||||
static InputState* inputState;
|
||||
static TouchSliderState* sliderState;
|
||||
static TouchPanelState* panelState;
|
||||
static ComponentsManager* componentsManager;
|
||||
|
||||
static const JvsButtons allButtons = (JvsButtons)(JVS_START | JVS_TRIANGLE | JVS_SQUARE | JVS_CROSS | JVS_CIRCLE | JVS_L | JVS_R); // deliberately only has control panel buttons
|
||||
static JvsButtons filteredButtons;
|
||||
static int lastTouchType;
|
||||
|
||||
static const int menuX = 640;
|
||||
static const int menuY = 360;
|
||||
static const int menuItemWidth = 150;
|
||||
static const int menuItemHeight = 36;
|
||||
static const int menuItemPadding = 12;
|
||||
static const int menuItemTotalHeight = menuItemHeight + menuItemPadding;
|
||||
static const int menuTextSize = 24;
|
||||
|
||||
static const uint32_t bgLayer = 0x18;
|
||||
static const uint32_t contentLayer = 0x19; // same as startup screen
|
||||
|
||||
static bool showUI;
|
||||
|
||||
static int selResultAet1;
|
||||
static int selResultAet2;
|
||||
static int selResultAet3;
|
||||
static int selResultAet4;
|
||||
static int triangleAet;
|
||||
static int squareAet;
|
||||
static int crossAet;
|
||||
static int circleAet;
|
||||
|
||||
enum menusets
|
||||
{
|
||||
MENUSET_MAIN = 0,
|
||||
MENUSET_SEVOL = 1,
|
||||
};
|
||||
|
||||
struct menuItem
|
||||
{
|
||||
std::string name;
|
||||
void(*callback)();
|
||||
bool keyRepeat; // unimplemented
|
||||
|
||||
menuItem(std::string _name, void(*_callback)(), bool _keyRepeat)
|
||||
{
|
||||
name = _name;
|
||||
callback = _callback;
|
||||
keyRepeat = _keyRepeat;
|
||||
}
|
||||
};
|
||||
|
||||
struct menuSet
|
||||
{
|
||||
std::string name;
|
||||
std::vector<menuItem> items;
|
||||
};
|
||||
|
||||
static int curMenuPos;
|
||||
static int mainMenuPos; // syncs to curMenuPos when curMenuSet == MENUSET_MAIN (used for restoring on back)
|
||||
static menusets curMenuSet;
|
||||
|
||||
static std::chrono::time_point<std::chrono::high_resolution_clock> menuItemMoveTime; // used for animation
|
||||
|
||||
static void mainmenu() { setMenuPos(MENUSET_MAIN, mainMenuPos); };
|
||||
static void unpause() { pause = false; };
|
||||
//static void restart() { *(uint8_t*)0x140d0b512 = 2; ((void(*)(uint64_t))0x140127a30)(0x140d0b510); ((void(*)(uint64_t))0x140674e20)(PV_GAME_BASE_ADDRESS); /* *(uint8_t*)0x140d0b512 = 1; *(uint8_t*)0x140d0b513 = 1; *(int32_t*)0x140d0b534 = 0; ((void(*)(uint64_t))0x140127a30)(0x140d0b510); */ unpause(); }
|
||||
static void giveup() { giveUp = true; };
|
||||
|
||||
static void sevolmenu() { setMenuPos(MENUSET_SEVOL, 1); };
|
||||
static void sevolplus() { setSEVolume(10); };
|
||||
static void sevolminus() { setSEVolume(-10); };
|
||||
|
||||
// contents are in Pause.cpp because they can't be inline here for a static (const) array/vec
|
||||
static std::vector<menuSet> menu;
|
||||
|
||||
static void setMenuPos(menusets set, int pos);
|
||||
|
||||
static float getMenuAnimPos();
|
||||
|
||||
static TLAC::Utilities::Drawing::Point getMenuItemCoords(menusets set, int pos);
|
||||
};
|
||||
}
|
||||
@@ -8,6 +8,8 @@ constexpr uint8_t JNE_OPCODE = 0x85;
|
||||
|
||||
//constexpr uint64_t ENGINE_UPDATE_HOOK_TARGET_ADDRESS = 0x000000014018CC40;
|
||||
constexpr uint64_t ENGINE_UPDATE_INPUT_ADDRESS = 0x000000014018CBB0;
|
||||
constexpr uint64_t ENGINE_DRAW_2D_ADDRESS = 0x0000000140501F70;
|
||||
constexpr uint64_t ENGINE_FINISH_DRAW_ADDRESS = 0x0000000140192730;
|
||||
|
||||
constexpr uint64_t CURRENT_GAME_STATE_ADDRESS = 0x0000000140EDA810;
|
||||
constexpr uint64_t CURRENT_GAME_SUB_STATE_ADDRESS = 0x0000000140EDA82C;
|
||||
@@ -97,6 +99,25 @@ constexpr uint64_t CURRENT_SONG_ID_ADDRESS = 0x0000000140CDD8E0;
|
||||
constexpr uint64_t SELPV_CURRENT_SONG_ADDRESS = 0x000000014CC12438;
|
||||
constexpr uint64_t SONG_CLEAR_COUNTS_ADDRESS = 0x00000001411A95E8;
|
||||
|
||||
constexpr uint64_t AUDIO_MAIN_CLASS_ADDRESS = 0x000000014CC61120;
|
||||
|
||||
constexpr uint64_t DSC_TIME_ADDRESS = 0x0000000140D0B518;
|
||||
constexpr uint64_t DSC_START_FROM_TIME_ADDRESS = 0x0000000140D0B540;
|
||||
constexpr uint64_t DSC_START_SYS_TIME_ADDRESS = 0x0000000140D0B548;
|
||||
constexpr uint64_t DSC_TIME_ADDRESS_2 = 0x0000000140D0B520;
|
||||
constexpr uint64_t DSC_START_FROM_TIME_ADDRESS_2 = 0x0000000140D0B560;
|
||||
constexpr uint64_t DSC_START_SYS_TIME_ADDRESS_2 = 0x0000000140D0B568;
|
||||
|
||||
constexpr uint64_t DSC_PAUSE_FUNC_ADDRESS = 0x00000001401295C0;
|
||||
constexpr uint64_t DSC_UNPAUSE_FUNC_ADDRESS = 0x0000000140129590;
|
||||
|
||||
constexpr uint64_t PV_GAME_BASE_ADDRESS = 0x000000014CC95270;
|
||||
constexpr uint64_t GIVEUP_FUNC_ADDRESS = 0x000000014010EF00;
|
||||
|
||||
constexpr uint64_t AET_DEBUG_ARRAY_POINTER_ADDRESS = 0x0000000140EC5430 + 0x98;
|
||||
constexpr uint64_t AET_ARRAY_POINTER_ADDRESS = 0x0000000140EC5430 + 0xD8;
|
||||
|
||||
|
||||
#define XINPUT_A 0x00
|
||||
#define XINPUT_B 0x01
|
||||
#define XINPUT_X 0x02
|
||||
|
||||
@@ -128,6 +128,7 @@
|
||||
<ClInclude Include="Components\Input\TouchPanelState.h" />
|
||||
<ClInclude Include="Components\Input\TouchSliderEmulator.h" />
|
||||
<ClInclude Include="Components\Input\TouchSliderState.h" />
|
||||
<ClInclude Include="Components\Pause.h" />
|
||||
<ClInclude Include="Components\PlayerData.h" />
|
||||
<ClInclude Include="Components\PlayerDataManager.h" />
|
||||
<ClInclude Include="Components\ScaleComponent.h" />
|
||||
@@ -161,6 +162,7 @@
|
||||
<ClInclude Include="Input\Xinput\Xinput.h" />
|
||||
<ClInclude Include="Input\Xinput\XinputState.h" />
|
||||
<ClInclude Include="pluginconfig.h" />
|
||||
<ClInclude Include="Utilities\Drawing.h" />
|
||||
<ClInclude Include="Utilities\EnumBitwiseOperations.h" />
|
||||
<ClInclude Include="Utilities\Math.h" />
|
||||
<ClInclude Include="Utilities\Operations.h" />
|
||||
@@ -181,6 +183,7 @@
|
||||
<ClCompile Include="Components\Input\TouchPanelEmulator.cpp" />
|
||||
<ClCompile Include="Components\Input\TouchSliderEmulator.cpp" />
|
||||
<ClCompile Include="Components\Input\TouchSliderState.cpp" />
|
||||
<ClCompile Include="Components\Pause.cpp" />
|
||||
<ClCompile Include="Components\PlayerDataManager.cpp" />
|
||||
<ClCompile Include="Components\ScaleComponent.cpp" />
|
||||
<ClCompile Include="Components\ScoreSaver.cpp" />
|
||||
@@ -208,6 +211,7 @@
|
||||
<ClCompile Include="Input\Mouse\Mouse.cpp" />
|
||||
<ClCompile Include="Input\Xinput\Xinput.cpp" />
|
||||
<ClCompile Include="Input\Xinput\XinputState.cpp" />
|
||||
<ClCompile Include="Utilities\Drawing.cpp" />
|
||||
<ClCompile Include="Utilities\Math.cpp" />
|
||||
<ClCompile Include="Utilities\Operations.cpp" />
|
||||
<ClCompile Include="Utilities\Stopwatch.cpp" />
|
||||
|
||||
@@ -195,6 +195,12 @@
|
||||
<ClInclude Include="pluginconfig.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Components\Pause.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Utilities\Drawing.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="dllmain.cpp">
|
||||
@@ -329,5 +335,11 @@
|
||||
<ClCompile Include="Components\ScoreSaver.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Components\Pause.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Utilities\Drawing.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,160 @@
|
||||
#pragma once
|
||||
#include <stdint.h>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "Drawing.h"
|
||||
#include "../Constants.h"
|
||||
|
||||
namespace TLAC::Utilities
|
||||
{
|
||||
#pragma pack(push, 1)
|
||||
Drawing::FontInfo*(*Drawing::getFont)(FontInfo* fi, uint32_t id) = (FontInfo*(*)(FontInfo* fi, uint32_t id))0x140196510;
|
||||
void(*Drawing::fontSize)(FontInfo* fi, float width, float height) = (void(*)(FontInfo* fi, float width, float height))0x140199e60;
|
||||
|
||||
void Drawing::drawText(DrawParams* dtParam, drawTextFlags flags, std::string str)
|
||||
{
|
||||
((void(*)(DrawParams*, uint32_t, const char*, int64_t))0x140198500)(dtParam, flags, str.c_str(), str.length());
|
||||
}
|
||||
void Drawing::drawTextW(DrawParams* dtParam, drawTextFlags flags, std::wstring str)
|
||||
{
|
||||
const wchar_t* ptrs[2];
|
||||
ptrs[0] = str.c_str();
|
||||
ptrs[1] = (wchar_t*)((uint64_t)ptrs[0] + str.length() * 2);
|
||||
|
||||
((void(*)(DrawParams*, uint32_t, const wchar_t**))0x140198380)(dtParam, flags, &ptrs[0]);
|
||||
}
|
||||
|
||||
void Drawing::drawTextFormattedW(DrawParams* dtParam, drawTextFlags flags, std::wstring str)
|
||||
{
|
||||
const wchar_t* ptrs[2];
|
||||
ptrs[0] = str.c_str();
|
||||
ptrs[1] = (wchar_t*)((uint64_t)ptrs[0] + str.length() * 2);
|
||||
|
||||
((void(*)(uint32_t, const wchar_t**, DrawParams*))0x1404c2aa0)(flags, &ptrs[0], dtParam);
|
||||
}
|
||||
|
||||
void Drawing::drawTextWithSpritesW(DrawParams* dtParam, drawTextFlags flags, std::wstring str)
|
||||
{
|
||||
const wchar_t* ptrs[2];
|
||||
ptrs[0] = str.c_str();
|
||||
ptrs[1] = (wchar_t*)((uint64_t)ptrs[0] + str.length() * 2);
|
||||
|
||||
((void(*)(uint32_t, const wchar_t**, DrawParams*))0x1404c2cf0)(flags, &ptrs[0], dtParam);
|
||||
}
|
||||
|
||||
|
||||
void(*Drawing::fillRectangle)(DrawParams* dtParam, const RectangleBounds &rect) = (void(*)(DrawParams* dtParam, const RectangleBounds &rect))0x140198d80;
|
||||
|
||||
// draws only a border -- use fillRectangle to fill contained pixels
|
||||
void Drawing::drawRectangle(DrawParams* dtParam, const RectangleBounds &rect)
|
||||
{
|
||||
((void(*)(DrawParams*, const RectangleBounds&))0x140198320)(dtParam, rect);
|
||||
}
|
||||
|
||||
// draws only a border -- use fillRectangle to fill contained pixels
|
||||
void Drawing::drawRectangle(DrawParams* dtParam, const RectangleBounds &rect, float thickness)
|
||||
{
|
||||
uint32_t oldFillColour = dtParam->fillColour;
|
||||
dtParam->fillColour = dtParam->colour;
|
||||
|
||||
// yes this seems pretty dodgy, but sega does it this way so... I guess it's the only way
|
||||
RectangleBounds tempRect = { rect.x, rect.y, thickness, rect.height }; // left side
|
||||
fillRectangle(dtParam, tempRect);
|
||||
|
||||
tempRect.x = rect.x + rect.width - thickness; // right side
|
||||
fillRectangle(dtParam, tempRect);
|
||||
|
||||
tempRect = { rect.x + thickness, rect.y, rect.width - (thickness * 2), thickness }; // top side
|
||||
fillRectangle(dtParam, tempRect);
|
||||
|
||||
tempRect.y = rect.y + rect.height - thickness; // left side
|
||||
fillRectangle(dtParam, tempRect);
|
||||
|
||||
dtParam->fillColour = oldFillColour;
|
||||
}
|
||||
|
||||
|
||||
void Drawing::drawLine(DrawParams* dtParam, const Point &p1, const Point &p2)
|
||||
{
|
||||
((void(*)(DrawParams*, const RectangleBounds&))0x140198080)(dtParam, { p1.x, p1.y, p2.x, p2.y });
|
||||
}
|
||||
// draw from the top left corner of rect to the bottom left
|
||||
void Drawing::drawLine(DrawParams* dtParam, const RectangleBounds &rect)
|
||||
{
|
||||
drawLine(dtParam, { rect.x, rect.y }, { rect.x + rect.width, rect.y + rect.height });
|
||||
}
|
||||
|
||||
void Drawing::drawPolyline(DrawParams* dtParam, const std::vector<Point> points)
|
||||
{
|
||||
((void(*)(DrawParams*, const Point*, uint64_t))0x1401980e0)(dtParam, points.data(), points.size());
|
||||
}
|
||||
|
||||
/*
|
||||
int Drawing::findAetDebugFileId(std::string name)
|
||||
{
|
||||
AetDebugFileInfo* aetArray = *(AetDebugFileInfo**)AET_DEBUG_ARRAY_POINTER_ADDRESS;
|
||||
AetDebugFileInfo* aetArrayEndAddress = *(AetDebugFileInfo**)(AET_DEBUG_ARRAY_POINTER_ADDRESS + 0x08);
|
||||
|
||||
int id = 0;
|
||||
while (&aetArray[id] < aetArrayEndAddress)
|
||||
{
|
||||
if (name == aetArray[id].name2.GetCharBuf()) // dwgui enum uses name2, so this should too I guess
|
||||
return aetArray[id].gameId;
|
||||
else
|
||||
id++;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
*/
|
||||
|
||||
// gets a file ID for use with createAetLayer
|
||||
// returns -1 if the file was not found
|
||||
// note: names are a little different to in 2dauth test -- it seems like they have "_MAIN" appended
|
||||
int Drawing::findAetFileId(std::string name)
|
||||
{
|
||||
AetFileInfo* aetArray = *(AetFileInfo**)AET_ARRAY_POINTER_ADDRESS;
|
||||
AetFileInfo* aetArrayEndAddress = *(AetFileInfo**)(AET_ARRAY_POINTER_ADDRESS + 0x08);
|
||||
|
||||
int id = 0;
|
||||
while (&aetArray[id] < aetArrayEndAddress)
|
||||
{
|
||||
if (name == aetArray[id].name.GetCharBuf()) // dwgui enum uses name2, so this should too I guess
|
||||
return aetArray[id].id1;
|
||||
else
|
||||
id++;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
// draw an aet layer (with all settings)
|
||||
// aetSpeedCallback is actually a pointer to a class or struct with the callback address at offset +0x8
|
||||
int Drawing::createAetLayer(int32_t fileId, uint32_t drawLayer, createAetFlags flags, const char* name, const Point &loc, int32_t unk2, const char* animation, const char* animation2, float animationInTime, float animationOutTime, const Point &scale, const void* aetSpeedCallback)
|
||||
{
|
||||
return ((int(*)(int32_t, uint32_t, createAetFlags, const char*, const Point&, int32_t, const char*, const char*, float, float, const Point&, const void*))0x14013be60)(fileId, drawLayer, flags, name, loc, unk2, animation, animation2, animationInTime, animationOutTime, scale, aetSpeedCallback);
|
||||
}
|
||||
// draw an aet layer (with animation timing override)
|
||||
int Drawing::createAetLayer(int32_t fileId, uint32_t drawLayer, createAetFlags flags, const char* name, const Point &loc, float animationInTime, float animationOutTime)
|
||||
{
|
||||
return createAetLayer(fileId, drawLayer, flags, name, loc, 0, 0, 0, animationInTime, animationOutTime, *(Point*)0, 0);
|
||||
}
|
||||
// draw an aet layer (with scale)
|
||||
int Drawing::createAetLayer(int32_t fileId, uint32_t drawLayer, createAetFlags flags, const char* name, const Point &loc, const Point &scale)
|
||||
{
|
||||
return createAetLayer(fileId, drawLayer, flags, name, loc, 0, 0, 0, -1, -1, scale, 0);
|
||||
}
|
||||
// draw an aet layer
|
||||
int Drawing::createAetLayer(int32_t fileId, uint32_t drawLayer, createAetFlags flags, const char* name, const Point &loc)
|
||||
{
|
||||
return createAetLayer(fileId, drawLayer, flags, name, loc, 0, 0, 0, -1, -1, *(Point*)0, 0);
|
||||
}
|
||||
|
||||
void Drawing::destroyAetLayer(int &layer)
|
||||
{
|
||||
if (layer != 0)
|
||||
{
|
||||
((void(*)(int layer))0x14019d570)(layer);
|
||||
layer = 0;
|
||||
}
|
||||
}
|
||||
#pragma pack(pop)
|
||||
}
|
||||
@@ -0,0 +1,269 @@
|
||||
#pragma once
|
||||
#include <stdint.h>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace TLAC::Utilities
|
||||
{
|
||||
class Drawing
|
||||
{
|
||||
public:
|
||||
#pragma pack(push, 1)
|
||||
struct Point
|
||||
{
|
||||
float x;
|
||||
float y;
|
||||
};
|
||||
struct RectangleBounds
|
||||
{
|
||||
float x;
|
||||
float y;
|
||||
float width;
|
||||
float height;
|
||||
};
|
||||
|
||||
struct RawFont
|
||||
{
|
||||
uint32_t sprId; // ?
|
||||
uint8_t width1; // glyph?
|
||||
uint8_t height1; // glyph?
|
||||
uint8_t width2; // advance?
|
||||
uint8_t height2; // advance?
|
||||
uint8_t metric08; // or flag?
|
||||
uint8_t metric09; // or flag?
|
||||
uint8_t padding0a[0x06];
|
||||
float metric08divby09;
|
||||
uint64_t _0x10;
|
||||
int64_t dataBegin;
|
||||
int64_t dataEnd;
|
||||
int64_t dataCapacityEnd;
|
||||
uint8_t padding38[0x8];
|
||||
};
|
||||
|
||||
struct RawFontHolderIdk // ...SeemsPrettyPointlessTbh
|
||||
{
|
||||
RawFont* rawfont;
|
||||
uint16_t width1;
|
||||
uint16_t height1;
|
||||
uint16_t zero1; // ?
|
||||
uint16_t zero2; // ?
|
||||
uint8_t zero3; // some kind of flag, but seems unused
|
||||
};
|
||||
|
||||
struct FontInfo
|
||||
{
|
||||
uint32_t fontId;
|
||||
uint8_t padding04[0x4];
|
||||
RawFont* rawfont;
|
||||
uint16_t flag10; // (zero3 != 0 && padding38[0] != 0) ? 2 : (metric08 != metric09 ? 1 : 0)
|
||||
uint8_t padding12[0x02];
|
||||
float width1;
|
||||
float height1;
|
||||
float width2;
|
||||
float height2;
|
||||
float userSizeWidth;
|
||||
float userSizeHeight;
|
||||
float userSizeWidthMultiplier; // userSizeWidth / width1
|
||||
float userSizeHeightMultiplier; // userSizeHeight / width2
|
||||
float zero1; // ?
|
||||
float zero2; // ?
|
||||
|
||||
void setSize(float width, float height)
|
||||
{
|
||||
((void(*)(FontInfo* fi, float width, float height))0x140199e60)(this, width, height);
|
||||
}
|
||||
|
||||
FontInfo(uint32_t id)
|
||||
{
|
||||
((FontInfo*(*)(FontInfo* fi, uint32_t id))0x140196510)(this, id);
|
||||
}
|
||||
};
|
||||
|
||||
static FontInfo*(*getFont)(FontInfo* fi, uint32_t id);
|
||||
static void(*fontSize)(FontInfo* fi, float width, float height);
|
||||
|
||||
struct DrawParams
|
||||
{
|
||||
uint32_t colour; // RGBA byte array?, so set as 0xAABBGGRR
|
||||
uint32_t fillColour; // ?? RGBA byte array?, so set as 0xAABBGGRR
|
||||
uint8_t clip;
|
||||
uint8_t unk09[0x3];
|
||||
RectangleBounds clipRect;
|
||||
uint32_t layer; // 8 seems similar to default but higher
|
||||
// 0x18 is below 0x19 but still seems to be above any game elements
|
||||
// 0x19 is startup screen (below dwgui)
|
||||
// I noticed some use different scaling
|
||||
uint32_t unk20;
|
||||
uint32_t unk24;
|
||||
uint32_t unk28;
|
||||
Point textCurrentLoc;
|
||||
Point lineOriginLoc; // must be set for newlines to work as expected
|
||||
uint8_t padding3c[0x4];
|
||||
uint64_t lineLength; // in characters
|
||||
FontInfo* font;
|
||||
uint16_t unk50;
|
||||
|
||||
DrawParams(FontInfo* fi)
|
||||
{
|
||||
colour = 0xffffffff;
|
||||
fillColour = 0xff808080; // except it's not?
|
||||
clip = 0;
|
||||
clipRect = { 0, 0, 0, 0 };
|
||||
layer = 0x7;
|
||||
unk20 = 0x0;
|
||||
unk24 = 0xd;
|
||||
unk28 = 0;
|
||||
textCurrentLoc = { 0, 0 };
|
||||
lineOriginLoc = { 0, 0 };
|
||||
lineLength = 0;
|
||||
font = fi;
|
||||
unk50 = 0x25a1;
|
||||
}
|
||||
|
||||
DrawParams()
|
||||
{
|
||||
DrawParams((FontInfo*)0x140eda860);
|
||||
}
|
||||
};
|
||||
|
||||
enum drawTextFlags : uint32_t
|
||||
{
|
||||
DRAWTEXT_ENABLE_XADVANCE = 1,
|
||||
DRAWTEXT_ALIGN_RIGHT = 2,
|
||||
DRAWTEXT_ALIGN_SCREEN_CENTRE = 4,
|
||||
DRAWTEXT_ALIGN_CENTRE = 8,
|
||||
DRAWTEXT_ENABLE_CLIP = 0x200,
|
||||
DRAWTEXT_SCALING_OPTIMISED = 0x400, // ? -- seems to be set if the requested font size doesn't match the original font, and the internal width/height 1 and 2 match
|
||||
// maybe it's just required for any scaling though
|
||||
DRAWTEXT_STROKE = 0x10000,
|
||||
};
|
||||
|
||||
static void drawText(DrawParams* dtParam, drawTextFlags flags, std::string str);
|
||||
static void drawTextW(DrawParams* dtParam, drawTextFlags flags, std::wstring str);
|
||||
static void drawTextFormattedW(DrawParams* dtParam, drawTextFlags flags, std::wstring str);
|
||||
static void drawTextWithSpritesW(DrawParams* dtParam, drawTextFlags flags, std::wstring str);
|
||||
|
||||
static void(*fillRectangle)(DrawParams* dtParam, const RectangleBounds &rect);
|
||||
// draws only a border -- use fillRectangle to fill contained pixels
|
||||
static void drawRectangle(DrawParams* dtParam, const RectangleBounds &rect);
|
||||
// draws only a border -- use fillRectangle to fill contained pixels
|
||||
static void drawRectangle(DrawParams* dtParam, const RectangleBounds &rect, float thickness);
|
||||
|
||||
static void drawLine(DrawParams* dtParam, const Point &p1, const Point &p2);
|
||||
// draw from the top left corner of rect to the bottom left
|
||||
static void drawLine(DrawParams* dtParam, const RectangleBounds &rect);
|
||||
|
||||
static void drawPolyline(DrawParams* dtParam, const std::vector<Point> points);
|
||||
|
||||
|
||||
struct MsString {
|
||||
union {
|
||||
char* string_ptr;
|
||||
char string_buf[16];
|
||||
};
|
||||
uint64_t len;
|
||||
uint64_t bufsize;
|
||||
|
||||
char* GetCharBuf()
|
||||
{
|
||||
if (bufsize > 0xf && string_ptr != nullptr)
|
||||
return string_ptr;
|
||||
else
|
||||
return string_buf;
|
||||
};
|
||||
|
||||
void SetCharBuf(char* newcontent)
|
||||
{
|
||||
len = strlen(newcontent);
|
||||
bufsize = len;
|
||||
if (len > 0xf)
|
||||
{
|
||||
string_ptr = _strdup(newcontent);
|
||||
}
|
||||
else
|
||||
{
|
||||
strcpy_s(string_buf, newcontent);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/* struct MsStringW {
|
||||
union {
|
||||
wchar_t* string_ptr;
|
||||
wchar_t string_buf[8];
|
||||
};
|
||||
uint64_t len;
|
||||
uint64_t bufsize;
|
||||
|
||||
wchar_t* GetCharBuf()
|
||||
{
|
||||
if (bufsize > 0x7 && string_ptr != nullptr)
|
||||
return string_ptr;
|
||||
else
|
||||
return string_buf;
|
||||
};
|
||||
|
||||
void SetCharBuf(wchar_t* newcontent)
|
||||
{
|
||||
len = wcslen(newcontent);
|
||||
bufsize = len;
|
||||
if (len > 0xf)
|
||||
{
|
||||
string_ptr = wcsdup(newcontent);
|
||||
}
|
||||
else
|
||||
{
|
||||
wcscpy_s(string_buf, newcontent);
|
||||
}
|
||||
}
|
||||
}; */
|
||||
|
||||
struct AetDebugFileInfo
|
||||
{
|
||||
MsString name1;
|
||||
int32_t gameId;
|
||||
char unk[4]; // seems to be some kind of mode prefix (eg. "GAM_")
|
||||
MsString name2; // same as name1???
|
||||
MsString filename;
|
||||
int32_t dbId1; // not sure what the db ids are... this one might be a position
|
||||
int32_t dbId12;
|
||||
};
|
||||
|
||||
struct AetFileInfo
|
||||
{
|
||||
int32_t id1;
|
||||
char unk1[4]; // seems to be some kind of mode prefix (eg. "GAM_")
|
||||
int32_t id2; // same as id1???
|
||||
int32_t unk2;
|
||||
MsString name;
|
||||
int32_t unk3;
|
||||
int32_t unk4; // might be related to sprites?
|
||||
};
|
||||
|
||||
|
||||
// int findAetDebugFileId(std::string name);
|
||||
|
||||
// gets a file ID for use with createAetLayer
|
||||
// returns -1 if the file was not found
|
||||
// note: names are a little different to in 2dauth test -- it seems like they have "_MAIN" appended
|
||||
static int findAetFileId(std::string name);
|
||||
|
||||
enum createAetFlags : uint32_t
|
||||
{
|
||||
CREATEAET_20000 = 0x20000,
|
||||
};
|
||||
|
||||
// draw an aet layer (with all settings)
|
||||
// aetSpeedCallback is actually a pointer to a class or struct with the callback address at offset +0x8
|
||||
static int createAetLayer(int32_t fileId, uint32_t drawLayer, createAetFlags flags, const char* name, const Point &loc, int32_t unk2, const char* animation, const char* animation2, float animationInTime, float animationOutTime, const Point &scale, const void* aetSpeedCallback);
|
||||
// draw an aet layer (with animation timing override)
|
||||
static int createAetLayer(int32_t fileId, uint32_t drawLayer, createAetFlags flags, const char* name, const Point &loc, float animationInTime, float animationOutTime);
|
||||
// draw an aet layer (with scale)
|
||||
static int createAetLayer(int32_t fileId, uint32_t drawLayer, createAetFlags flags, const char* name, const Point &loc, const Point &scale);
|
||||
// draw an aet layer
|
||||
static int createAetLayer(int32_t fileId, uint32_t drawLayer, createAetFlags flags, const char* name, const Point &loc);
|
||||
|
||||
static void destroyAetLayer(int &layer);
|
||||
#pragma pack(pop)
|
||||
};
|
||||
}
|
||||
@@ -19,6 +19,7 @@
|
||||
#pragma comment(lib, "detours.lib")
|
||||
|
||||
void(__cdecl* divaEngineUpdate)() = (void(__cdecl*)())0x14018CC40;
|
||||
void(__cdecl* divaEngineDraw2D)(void* addr) = (void(__cdecl*)(void* addr))ENGINE_DRAW_2D_ADDRESS;
|
||||
|
||||
LRESULT CALLBACK MessageWindowProcessCallback(HWND, UINT, WPARAM, LPARAM);
|
||||
DWORD WINAPI WindowMessageDispatcher(LPVOID);
|
||||
@@ -101,6 +102,8 @@ namespace TLAC
|
||||
ComponentsManager.UpdateInput();
|
||||
}
|
||||
|
||||
ComponentsManager.UpdatePostInput();
|
||||
|
||||
if ((framework::inputDisable))
|
||||
{
|
||||
Input::Keyboard::GetInstance()->PollInput();
|
||||
@@ -124,6 +127,11 @@ namespace TLAC
|
||||
ComponentsManager.OnFocusLost();
|
||||
}
|
||||
|
||||
void UpdateDraw2D()
|
||||
{
|
||||
ComponentsManager.UpdateDraw2D();
|
||||
}
|
||||
|
||||
void InitializeExtraSettings()
|
||||
{
|
||||
const LPCTSTR RESOLUTION_CONFIG_FILE_NAME = _T(".\\config.ini");
|
||||
@@ -340,6 +348,12 @@ void hookedEngineUpdate()
|
||||
//divaEngineUpdate();
|
||||
}
|
||||
|
||||
void hookedEngineDraw2D(void* addr)
|
||||
{
|
||||
TLAC::UpdateDraw2D();
|
||||
divaEngineDraw2D(addr);
|
||||
}
|
||||
|
||||
BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
|
||||
{
|
||||
HWND consoleHandle = GetConsoleWindow();
|
||||
@@ -361,6 +375,11 @@ BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReser
|
||||
DetourAttach(&(PVOID&)divaEngineUpdate, hookedEngineUpdate);
|
||||
DetourTransactionCommit();
|
||||
|
||||
DetourTransactionBegin();
|
||||
DetourUpdateThread(GetCurrentThread());
|
||||
DetourAttach(&(PVOID&)divaEngineDraw2D, hookedEngineDraw2D);
|
||||
DetourTransactionCommit();
|
||||
|
||||
TLAC::InitializeExtraSettings();
|
||||
|
||||
TLAC::framework::Module = hModule;
|
||||
|
||||
Reference in New Issue
Block a user