launcher: moke too new gpu detection better
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@@ -200,10 +200,10 @@ namespace Launcher {
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this->labelGPU->LinkColor = System::Drawing::Color::Lime;
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}
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}
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else if (gpuModel->StartsWith("G") && version[0] >= '4')
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else if (version[0] >= '4')
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{
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this->labelGPU->Text += "Issues: GPU too new.\n(Click for more information)";
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GPUIssueText = "It looks like your GPU may be too new. Good news: the game should be capable of running, but shader patches (probably needed) don't support it yet.\nYou will likely see lines/noise on important character shaders and some minor stage shaders.\nPlease report any issues so that ShaderPatch can be updated.";
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this->labelGPU->Text += "Issues: GPU may be too new.\n(Click for more information)";
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GPUIssueText = "It looks like your GPU may be too new. Only up to Turing (GTX 16xx/RTX 20xx) is currently supported.\nGood news: the game should be capable of running, but shader patches (probably needed) may not support it yet.\nYou will likely see lines/noise on important character shaders and some minor stage shaders.\nPlease report any issues so that ShaderPatch can be updated.";
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this->labelGPU->LinkColor = System::Drawing::Color::Orange;
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}
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else if (gpuModel->StartsWith("G") || gpuModel->StartsWith("NV") || gpuModel->StartsWith("NB") || gpuModel->StartsWith("N10") || gpuModel->StartsWith("MCP"))
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