launcher: moke too new gpu detection better

This commit is contained in:
somewhatlurker
2019-10-08 20:45:09 +11:00
parent f6be8d5dde
commit 7a366088aa
+3 -3
View File
@@ -200,10 +200,10 @@ namespace Launcher {
this->labelGPU->LinkColor = System::Drawing::Color::Lime;
}
}
else if (gpuModel->StartsWith("G") && version[0] >= '4')
else if (version[0] >= '4')
{
this->labelGPU->Text += "Issues: GPU too new.\n(Click for more information)";
GPUIssueText = "It looks like your GPU may be too new. Good news: the game should be capable of running, but shader patches (probably needed) don't support it yet.\nYou will likely see lines/noise on important character shaders and some minor stage shaders.\nPlease report any issues so that ShaderPatch can be updated.";
this->labelGPU->Text += "Issues: GPU may be too new.\n(Click for more information)";
GPUIssueText = "It looks like your GPU may be too new. Only up to Turing (GTX 16xx/RTX 20xx) is currently supported.\nGood news: the game should be capable of running, but shader patches (probably needed) may not support it yet.\nYou will likely see lines/noise on important character shaders and some minor stage shaders.\nPlease report any issues so that ShaderPatch can be updated.";
this->labelGPU->LinkColor = System::Drawing::Color::Orange;
}
else if (gpuModel->StartsWith("G") || gpuModel->StartsWith("NV") || gpuModel->StartsWith("NB") || gpuModel->StartsWith("N10") || gpuModel->StartsWith("MCP"))