上传文件至 'source-code/source/plugins/TLAC/Input/Bindings'
Add binding for generic usb game controller.
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#include "GuBinding.h"
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namespace TLAC::Input
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{
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#define GuInstanceCheckDefault(checkFunc) (GenericUsbInput::InstanceInitialized() ? GenericUsbInput::GetInstance()->checkFunc : false)
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GuBinding::GuBinding(GuButton button) : Button(button)
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{
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}
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GuBinding::~GuBinding()
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{
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}
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bool GuBinding::IsDown()
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{
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return GuInstanceCheckDefault(IsDown(Button));
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}
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bool GuBinding::IsTapped()
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{
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return GuInstanceCheckDefault(IsTapped(Button));
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}
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bool GuBinding::IsReleased()
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{
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return GuInstanceCheckDefault(IsReleased(Button));
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}
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}
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@@ -0,0 +1,19 @@
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#pragma once
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#include "IInputBinding.h"
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#include "../DirectInput/GenericUsb/GenericUsbInput.h"
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namespace TLAC::Input
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{
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class GuBinding : public IInputBinding
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{
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public:
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GuButton Button;
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GuBinding(GuButton button);
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~GuBinding();
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bool IsDown() override;
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bool IsTapped() override;
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bool IsReleased() override;
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};
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}
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