Better keybindings
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@@ -42,6 +42,10 @@ namespace TLAC::Components
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delete LeftBinding;
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delete RightBinding;
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delete MenuLBinding;
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delete MenuRBinding;
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delete MenuCircleBinding;
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}
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const char* InputEmulator::GetDisplayName()
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@@ -72,6 +76,8 @@ namespace TLAC::Components
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MenuLBinding = new Binding();
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MenuRBinding = new Binding();
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MenuCircleBinding = new Binding();
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FileSystem::ConfigFile configFile(framework::GetModuleDirectory(), KEY_CONFIG_FILE_NAME);
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configFile.OpenRead();
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@@ -86,6 +92,7 @@ namespace TLAC::Components
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Config::BindConfigKeys(configFile.ConfigMap, "JVS_RIGHT", *RightBinding, { "E", "O" });
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Config::BindConfigKeys(configFile.ConfigMap, "MENU_L", *MenuLBinding, { "Left", "Up" });
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Config::BindConfigKeys(configFile.ConfigMap, "MENU_R", *MenuRBinding, { "Down", "Right" });
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Config::BindConfigKeys(configFile.ConfigMap, "MENU_CIRCLE", *MenuCircleBinding, { "D", "L", "Spacebar" });
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mouseScrollPvSelection = configFile.GetBooleanValue("mouse_scroll_pv_selection");
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}
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@@ -34,6 +34,7 @@ namespace TLAC::Components
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Input::Binding* MenuLBinding;
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Input::Binding* MenuRBinding;
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Input::Binding* MenuCircleBinding;
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InputEmulator();
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~InputEmulator();
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@@ -10,6 +10,7 @@
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#include "../../Utilities/Math.h"
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#include <algorithm>
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#include <stdio.h>
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#include "../GameState.h"
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using namespace TLAC::Input;
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using namespace TLAC::Input::KeyConfig;
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@@ -73,7 +74,7 @@ namespace TLAC::Components
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void TouchSliderEmulator::UpdateInput()
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{
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if (!componentsManager->GetUpdateGameInput() || componentsManager->IsDwGuiActive())
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if (!componentsManager->GetUpdateGameInput() || componentsManager->IsDwGuiActive() || !(*(GameState*)CURRENT_GAME_STATE_ADDRESS == GS_GAME && *(SubGameState*)CURRENT_GAME_SUB_STATE_ADDRESS == SUB_GAME_MAIN))
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return;
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sliderIncrement = GetElapsedTime() / sliderSpeed;
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