Better keybindings
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@@ -33,8 +33,9 @@ JVS_CIRCLE = D, L, Ds4_Circle, Ds4_DPad_Right, Ds4_L_Trigger, Ds4_R_Trigger, XIN
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JVS_LEFT = Left, Up, Ds4_L1, Ds4_L_Stick_Up, Ds4_R_Stick_Up, XINPUT_LS
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JVS_RIGHT = Right, Down, Ds4_R1, Ds4_L_Stick_Down, Ds4_R_Stick_Down, XINPUT_RS
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MENU_L = Left, Up, Ds4_L1, Ds4_L_Stick_Up, Ds4_R_Stick_Up, XINPUT_LS, Ds4_DPad_Left, Ds4_DPad_Up, XINPUT_LEFT, XINPUT_UP
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MENU_R = Right, Down, Ds4_R1, Ds4_L_Stick_Down, Ds4_R_Stick_Down, XINPUT_RS, Ds4_DPad_Right, Ds4_DPad_Down, XINPUT_RIGHT, XINPUT_DOWN
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MENU_L = Left, Up, Ds4_L1, Ds4_L_Stick_Up, Ds4_R_Stick_Up, XINPUT_LS, Ds4_DPad_Left, Ds4_DPad_Up, XINPUT_LEFT, XINPUT_UP, Q, U, Ds4_L_Stick_Left, XINPUT_LLEFT
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MENU_R = Right, Down, Ds4_R1, Ds4_L_Stick_Down, Ds4_R_Stick_Down, XINPUT_RS, Ds4_DPad_Right, Ds4_DPad_Down, XINPUT_RIGHT, XINPUT_DOWN, E, O, Ds4_L_Stick_Right, XINPUT_LRIGHT
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MENU_CIRCLE = Spacebar, D, L, Ds4_Circle, Ds4_DPad_Right, Ds4_L_Trigger, Ds4_R_Trigger, XINPUT_B, XINPUT_RIGHT, XINPUT_LT, XINPUT_RT
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# Touch Slider:
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LEFT_SIDE_SLIDE_LEFT = Q, Ds4_L_Stick_Left, XINPUT_LLEFT
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@@ -65,7 +66,7 @@ RIGHT_SIDE_SLIDE_RIGHT = O, Ds4_R_Stick_Right, XINPUT_RRIGHT
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# "Up", "Down", "Left", "Right"
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# - Special Keys
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# "Enter", "Tab", "Backspace", "Insert", "Delete", "Home", "End", "PageUp", "PageDown", "Escape"
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# "Enter", "Tab", "Backspace", "Spacebar", "Insert", "Delete", "Home", "End", "PageUp", "PageDown", "Escape"
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# --- MOUSE BUTTON NAMES: ---
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# "MouseLeft", "MouseMiddle", "MouseRight", "MouseX1", "MouseX2"
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@@ -42,6 +42,10 @@ namespace TLAC::Components
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delete LeftBinding;
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delete RightBinding;
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delete MenuLBinding;
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delete MenuRBinding;
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delete MenuCircleBinding;
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}
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const char* InputEmulator::GetDisplayName()
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@@ -72,6 +76,8 @@ namespace TLAC::Components
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MenuLBinding = new Binding();
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MenuRBinding = new Binding();
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MenuCircleBinding = new Binding();
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FileSystem::ConfigFile configFile(framework::GetModuleDirectory(), KEY_CONFIG_FILE_NAME);
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configFile.OpenRead();
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@@ -86,6 +92,7 @@ namespace TLAC::Components
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Config::BindConfigKeys(configFile.ConfigMap, "JVS_RIGHT", *RightBinding, { "E", "O" });
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Config::BindConfigKeys(configFile.ConfigMap, "MENU_L", *MenuLBinding, { "Left", "Up" });
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Config::BindConfigKeys(configFile.ConfigMap, "MENU_R", *MenuRBinding, { "Down", "Right" });
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Config::BindConfigKeys(configFile.ConfigMap, "MENU_CIRCLE", *MenuCircleBinding, { "D", "L", "Spacebar" });
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mouseScrollPvSelection = configFile.GetBooleanValue("mouse_scroll_pv_selection");
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}
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@@ -34,6 +34,7 @@ namespace TLAC::Components
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Input::Binding* MenuLBinding;
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Input::Binding* MenuRBinding;
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Input::Binding* MenuCircleBinding;
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InputEmulator();
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~InputEmulator();
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@@ -10,6 +10,7 @@
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#include "../../Utilities/Math.h"
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#include <algorithm>
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#include <stdio.h>
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#include "../GameState.h"
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using namespace TLAC::Input;
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using namespace TLAC::Input::KeyConfig;
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@@ -73,7 +74,7 @@ namespace TLAC::Components
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void TouchSliderEmulator::UpdateInput()
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{
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if (!componentsManager->GetUpdateGameInput() || componentsManager->IsDwGuiActive())
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if (!componentsManager->GetUpdateGameInput() || componentsManager->IsDwGuiActive() || !(*(GameState*)CURRENT_GAME_STATE_ADDRESS == GS_GAME && *(SubGameState*)CURRENT_GAME_SUB_STATE_ADDRESS == SUB_GAME_MAIN))
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return;
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sliderIncrement = GetElapsedTime() / sliderSpeed;
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@@ -76,6 +76,8 @@ namespace TLAC::Input::KeyConfig
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{ "Tab", VK_TAB },
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{ "Back", VK_BACK },
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{ "Backspace", VK_BACK },
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{ "Space", VK_SPACE },
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{ "Spacebar", VK_SPACE },
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{ "Insert", VK_INSERT },
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{ "Ins", VK_INSERT },
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{ "Delete", VK_DELETE },
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