replace FrameRateManager with new approach
-- now keeps sync much better, but makes wind effects and some stuff outside PVs run at the wrong speed
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@@ -19,16 +19,6 @@ namespace TLAC::Components
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float *frameSpeed;
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float *aetFrameDuration;
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float defaultAetFrameDuration;
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float commonRefreshRates[5]
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{
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60.0f,
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75.0f,
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120.0f,
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144.0f,
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240.0f,
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};
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float RoundFrameRate(float frameRate);
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float motionSpeedMultiplier = 3.0;
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};
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}
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