replace FrameRateManager with new approach

-- now keeps sync much better, but makes wind effects and some stuff outside PVs run at the wrong speed
This commit is contained in:
somewhatlurker
2019-09-06 02:37:38 +10:00
parent e259e78909
commit 2cb5004c47
2 changed files with 160 additions and 50 deletions
@@ -19,16 +19,6 @@ namespace TLAC::Components
float *frameSpeed;
float *aetFrameDuration;
float defaultAetFrameDuration;
float commonRefreshRates[5]
{
60.0f,
75.0f,
120.0f,
144.0f,
240.0f,
};
float RoundFrameRate(float frameRate);
float motionSpeedMultiplier = 3.0;
};
}