mirror of
https://github.com/MewoLab/AquaDX.git
synced 2026-09-27 01:00:37 +03:00
[+] More libs
This commit is contained in:
+219
-3
@@ -38,15 +38,231 @@
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<Reference Include="MelonLoader">
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<HintPath>Libs\MelonLoader.dll</HintPath>
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</Reference>
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<Reference Include="Mono.Posix">
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<HintPath>Libs\Mono.Posix.dll</HintPath>
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</Reference>
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<Reference Include="Mono.Security">
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<HintPath>Libs\Mono.Security.dll</HintPath>
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</Reference>
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<Reference Include="mscorlib">
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<HintPath>Libs\mscorlib.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Configuration">
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<HintPath>Libs\System.Configuration.dll</HintPath>
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</Reference>
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<Reference Include="System.Core">
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<HintPath>Libs\System.Core.dll</HintPath>
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</Reference>
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<Reference Include="System.Security">
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<HintPath>Libs\System.Security.dll</HintPath>
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</Reference>
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<Reference Include="System.Xml">
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<HintPath>Libs\System.Xml.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Analytics.DataPrivacy">
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<HintPath>Libs\Unity.Analytics.DataPrivacy.dll</HintPath>
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</Reference>
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<Reference Include="Unity.TextMeshPro">
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<HintPath>Libs\Unity.TextMeshPro.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>Libs\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AccessibilityModule">
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<HintPath>Libs\UnityEngine.AccessibilityModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AIModule">
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<HintPath>Libs\UnityEngine.AIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AnimationModule">
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<HintPath>Libs\UnityEngine.AnimationModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ARModule">
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<HintPath>Libs\UnityEngine.ARModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AssetBundleModule">
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<HintPath>Libs\UnityEngine.AssetBundleModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AudioModule">
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<HintPath>Libs\UnityEngine.AudioModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.BaselibModule">
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<HintPath>Libs\UnityEngine.BaselibModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ClothModule">
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<HintPath>Libs\UnityEngine.ClothModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ClusterInputModule">
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<HintPath>Libs\UnityEngine.ClusterInputModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ClusterRendererModule">
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<HintPath>Libs\UnityEngine.ClusterRendererModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>Libs\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CrashReportingModule">
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<HintPath>Libs\UnityEngine.CrashReportingModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.DirectorModule">
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<HintPath>Libs\UnityEngine.DirectorModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.FileSystemHttpModule">
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<HintPath>Libs\UnityEngine.FileSystemHttpModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.GameCenterModule">
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<HintPath>Libs\UnityEngine.GameCenterModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.GridModule">
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<HintPath>Libs\UnityEngine.GridModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.HotReloadModule">
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<HintPath>Libs\UnityEngine.HotReloadModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ImageConversionModule">
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<HintPath>Libs\UnityEngine.ImageConversionModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.IMGUIModule">
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<HintPath>Libs\UnityEngine.IMGUIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.InputModule">
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<HintPath>Libs\UnityEngine.InputModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.JSONSerializeModule">
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<HintPath>Libs\UnityEngine.JSONSerializeModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.LocalizationModule">
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<HintPath>Libs\UnityEngine.LocalizationModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.Networking">
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<HintPath>Libs\UnityEngine.Networking.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ParticleSystemModule">
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<HintPath>Libs\UnityEngine.ParticleSystemModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.PerformanceReportingModule">
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<HintPath>Libs\UnityEngine.PerformanceReportingModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.Physics2DModule">
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<HintPath>Libs\UnityEngine.Physics2DModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.PhysicsModule">
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<HintPath>Libs\UnityEngine.PhysicsModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ProfilerModule">
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<HintPath>Libs\UnityEngine.ProfilerModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ScreenCaptureModule">
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<HintPath>Libs\UnityEngine.ScreenCaptureModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.SharedInternalsModule">
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<HintPath>Libs\UnityEngine.SharedInternalsModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.SpatialTracking">
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<HintPath>Libs\UnityEngine.SpatialTracking.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.SpriteMaskModule">
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<HintPath>Libs\UnityEngine.SpriteMaskModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.SpriteShapeModule">
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<HintPath>Libs\UnityEngine.SpriteShapeModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.StreamingModule">
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<HintPath>Libs\UnityEngine.StreamingModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.StyleSheetsModule">
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<HintPath>Libs\UnityEngine.StyleSheetsModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.SubstanceModule">
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<HintPath>Libs\UnityEngine.SubstanceModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TerrainModule">
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<HintPath>Libs\UnityEngine.TerrainModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TerrainPhysicsModule">
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<HintPath>Libs\UnityEngine.TerrainPhysicsModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TextCoreModule">
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<HintPath>Libs\UnityEngine.TextCoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TextRenderingModule">
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<HintPath>Libs\UnityEngine.TextRenderingModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TilemapModule">
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<HintPath>Libs\UnityEngine.TilemapModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.Timeline">
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<HintPath>Libs\UnityEngine.Timeline.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TimelineModule">
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<HintPath>Libs\UnityEngine.TimelineModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TLSModule">
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<HintPath>Libs\UnityEngine.TLSModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>Libs\UnityEngine.UI.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UIElementsModule">
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<HintPath>Libs\UnityEngine.UIElementsModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UIModule">
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<HintPath>Libs\UnityEngine.UIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UmbraModule">
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<HintPath>Libs\UnityEngine.UmbraModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UNETModule">
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<HintPath>Libs\UnityEngine.UNETModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UnityAnalyticsModule">
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<HintPath>Libs\UnityEngine.UnityAnalyticsModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UnityConnectModule">
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<HintPath>Libs\UnityEngine.UnityConnectModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UnityTestProtocolModule">
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<HintPath>Libs\UnityEngine.UnityTestProtocolModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
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<HintPath>Libs\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UnityWebRequestAudioModule">
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<HintPath>Libs\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UnityWebRequestModule">
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<HintPath>Libs\UnityEngine.UnityWebRequestModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UnityWebRequestTextureModule">
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<HintPath>Libs\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UnityWebRequestWWWModule">
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<HintPath>Libs\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.VehiclesModule">
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<HintPath>Libs\UnityEngine.VehiclesModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.VFXModule">
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<HintPath>Libs\UnityEngine.VFXModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.VideoModule">
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<HintPath>Libs\UnityEngine.VideoModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.VRModule">
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<HintPath>Libs\UnityEngine.VRModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.WindModule">
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<HintPath>Libs\UnityEngine.WindModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.XRModule">
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<HintPath>Libs\UnityEngine.XRModule.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="CutsceneSkipping.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Main.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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