feat : use invariant culture in user settings converts
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@@ -1,46 +1,49 @@
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace BAKKA_Editor
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{
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internal class UserSettings
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{
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public ViewSettings ViewSettings { get; set; } = new();
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public SaveSettings SaveSettings { get; set; } = new();
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public HotkeySettings HotkeySettings { get; set; } = new();
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}
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internal class ViewSettings
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{
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public bool ShowCursor { get; set; } = true;
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public bool ShowCursorDuringPlayback { get; set; } = false;
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public bool HighlightViewedNote { get; set; } = true;
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public bool SelectLastInsertedNote { get; set; } = true;
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public bool ShowGimmicks { get; set; } = true;
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public float HispeedSetting { get; set; } = 1.5f;
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public int Volume { get; set; } = 100;
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}
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internal class UserSettings
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{
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public ViewSettings ViewSettings { get; set; } = new();
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public SaveSettings SaveSettings { get; set; } = new();
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public HotkeySettings HotkeySettings { get; set; } = new();
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}
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internal class SaveSettings
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{
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/// <summary>
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/// How frequently autosave occurs (in minutes)
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/// </summary>
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public int AutoSaveInterval { get; set; } = 1;
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}
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internal class ViewSettings
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{
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public bool ShowCursor { get; set; } = true;
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public bool ShowCursorDuringPlayback { get; set; } = false;
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public bool HighlightViewedNote { get; set; } = true;
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public bool SelectLastInsertedNote { get; set; } = true;
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public bool ShowGimmicks { get; set; } = true;
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public float HispeedSetting { get; set; } = 1.5f;
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public int Volume { get; set; } = 100;
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}
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internal class HotkeySettings
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{
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public int TouchHotkey { get; set; } = Convert.ToInt32(Keys.D1);
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public int SlideLeftHotkey { get; set; } = Convert.ToInt32(Keys.D2);
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public int SlideRightHotkey { get; set; } = Convert.ToInt32(Keys.D3);
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public int SnapUpHotkey { get; set; } = Convert.ToInt32(Keys.D4);
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public int SnapDownHotkey { get; set; } = Convert.ToInt32(Keys.D5);
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public int ChainHotkey { get; set; } = Convert.ToInt32(Keys.D6);
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public int HoldHotkey { get; set; } = Convert.ToInt32(Keys.D7);
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public int PlayHotkey { get; set; } = Convert.ToInt32(Keys.Space);
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}
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internal class SaveSettings
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{
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/// <summary>
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/// How frequently autosave occurs (in minutes)
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/// </summary>
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public int AutoSaveInterval { get; set; } = 1;
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}
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internal class HotkeySettings
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{
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private static readonly CultureInfo _defaultParsingCulture = CultureInfo.InvariantCulture;
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public int TouchHotkey { get; set; } = Convert.ToInt32(Keys.D1, _defaultParsingCulture);
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public int SlideLeftHotkey { get; set; } = Convert.ToInt32(Keys.D2, _defaultParsingCulture);
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public int SlideRightHotkey { get; set; } = Convert.ToInt32(Keys.D3, _defaultParsingCulture);
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public int SnapUpHotkey { get; set; } = Convert.ToInt32(Keys.D4, _defaultParsingCulture);
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public int SnapDownHotkey { get; set; } = Convert.ToInt32(Keys.D5, _defaultParsingCulture);
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public int ChainHotkey { get; set; } = Convert.ToInt32(Keys.D6, _defaultParsingCulture);
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public int HoldHotkey { get; set; } = Convert.ToInt32(Keys.D7, _defaultParsingCulture);
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public int PlayHotkey { get; set; } = Convert.ToInt32(Keys.Space, _defaultParsingCulture);
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}
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}
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