* docs: migrate from mkdocs to mdbook - Rename old mkdocs docs/ to old-docs/ for reference - Set up new docs/ with mdbook (book.toml + src/ tree) - Mirror full nav structure from mkdocs.yml into SUMMARY.md - Add Justfile-docs with docs-serve, docs-build, docs-check, docs-install recipes - Import Justfile-docs from root Justfile - Rewrite .github/workflows/docs.yml: build step uses taiki-e/install-action to install mdbook, split into separate build + deploy jobs, PR builds run the check step too * ci(docs): pin actions to SHAs, install mdbook via release binary * ci(docs): install mdbook from apt instead of curling a release binary * dev: replace mkdocs python stack with mdbook in dev image * ci(docs): apt only works on Debian; restore release binary install for Ubuntu CI * docs: fix duplicate file entries in SUMMARY.md * docs: remove docs-install recipe * docs: remove site-url from book.toml to fix asset loading * dev: install mdbook from upstream release binary, not Debian apt The Debian package (0.4.x+ds) strips bundled font assets, leaving the built site without fonts/fonts.css. Use the upstream tarball (same as CI) so the theme is complete. Handles x86_64 and aarch64. * docs: vendor mdbook tarballs in dev/mdbook/, install from there Dockerfile.dev uses COPY + tar to install the right arch at build time. CI extracts the x86_64 tarball directly from the checkout. No network access required for either — and no stripped-fonts Debian package. * fix: unwritten
2.5 KiB
ITG Support
This game has the internal GPTString of itg:Stamina.
!!! note For information on what each section means, please see Common Config.
Metrics
For more information on what metrics are and how they work, see [TODO]!
Provided Metrics
| Metric Name | Type | Description |
| :: | :: | :: |
| scorePercent | Decimal | The % value this score was worth. This is a number between 0 and 100. Note that negative %s, although existing in ITG, are not supported. |
| survivedPercent | Decimal | How far this user survived through the chart. For clears, this should be 100, if the user got halfway through, this should be 50, etc. |
| lamp | "FAILED", "CLEAR", "FULL COMBO", "FULL EXCELLENT COMBO", "QUAD", "QUINT" | The type of clear this user got. |
Derived Metrics
| Metric Name | Type | Description |
| :: | :: | :: |
| grade | "F", "D", "C", "B", "A", "S", "★", "★★", "★★★", "★★★★" | The grade this score was. Note that grades are capped at F if this was a fail. |
| finalPercent | Decimal | A combination of survivedPercent and scorePercent. This metric is survivedPercent if the player didn't clear the chart. Otherwise, it's their scorePercent + 100. |
Optional Metrics
| Metric Name | Type | Description |
| :: | :: | :: |
| lifebarHistory | Array<Decimal> | A snapshot of how much life the player had throughout the chart. |
Judgements
The following judgements are defined:
fantastic+fantasticexcellentgreatdecentwayoffmiss
Rating Algorithms
Score Rating Algorithms
The default rating algorithm is blockRating.
| Name | Description |
| :: | :: |
| blockRating | How much this clear is worth. |
| fastest32 | The fastest BPM this score streamed 32 measures straight for. |
Session Rating Algorithms
| Name | Description |
| :: | :: |
| blockRating | An average of your best 5 block levels cleared this session. |
Profile Rating Algorithms
The default rating algorithm is highestBlock.
| Name | Description |
| :: | :: |
| highestBlock | The highest block level this player has cleared. |
| fastest32 | The fastest BPM this user has streamed 32 unbroken measures at. |
Difficulties
This game uses dynamic difficulties. A difficulty name may be any string, provided songID + playtype + difficulty is unique.
Classes
| Name | Type | Values | | :: | :: | :: |
Versions
This game has no versions, and presumably doesn't need to disambiguate its IDs.
Supported Match Types
itgChartHash