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zkldi_Tachi/docs/docs/game-support/games/pms-Controller.md
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PMS (Controller) Support

This game has the internal GPTString of pms:Controller.

!!! note For information on what each section means, please see Common Config.

Metrics

For more information on what metrics are and how they work, see [TODO]!

Provided Metrics

| Metric Name | Type | Description | | :: | :: | :: | | score | Integer | EX Score. This should be between 0 and the maximum possible EX on this chart. | | lamp | "NO PLAY", "FAILED", "ASSIST CLEAR", "EASY CLEAR", "CLEAR", "HARD CLEAR", "EX HARD CLEAR", "FULL COMBO" | The type of clear this was. |

Derived Metrics

| Metric Name | Type | Description | | :: | :: | :: | | grade | "F", "E", "D", "C", "B", "A", "AA", "AAA", "MAX-", "MAX" | Grades as they are in IIDX. We also add MAX- (94.44...%) and MAX (100%) as their own grades for convenience. | | percent | Decimal | EX Score divided by the maximum possible EX Score on this chart. |

Optional Metrics

| Metric Name | Type | Description | | :: | :: | :: | | fast | Integer | The amount of mistakes in this score that were a result of hitting early. | | slow | Integer | The amount of mistakes in this score that were a result of hitting late. | | maxCombo | Integer | The largest combo in this score. | | bp | Integer | The total bads + poors in this score. | | gauge | Decimal | The life in percent (between 0 and 100) that was on the gauge at the end of the chart. | | gaugeHistory | Array<Decimal> | A snapshot of the gauge percent throughout the chart. The values should be null from the point the user dies until the end of the chart. | | epg | Integer | The amount of early PGreats in this score. | | egr | Integer | The amount of early greats in this score. | | egd | Integer | The amount of early goods in this score. | | ebd | Integer | The amount of early bads in this score. | | epr | Integer | The amount of early poors in this score. | | lpg | Integer | The amount of late PGreats in this score. | | lgr | Integer | The amount of late greats in this score. | | lgd | Integer | The amount of late goods in this score. | | lbd | Integer | The amount of late bads in this score. | | lpr | Integer | The amount of late poors in this score. |

Judgements

The folowing judgements are defined:

  • cool
  • great
  • good
  • bad
  • poor

Rating Algorithms

Score Rating Algorithms

| Name | Description | | :: | :: | | sieglinde | A clearing algorithm that rewards you points based on how difficult an easy clear or hard clear was. |

Session Rating Algorithms

| Name | Description | | :: | :: | | sieglinde | The average of your best 10 sieglinde ratings this session. |

Profile Rating Algorithms

| Name | Description | | :: | :: | | sieglinde | The average of your best 20 sieglinde ratings. |

Difficulties

  • CHART

Classes

| Name | Type | Values | | :: | :: | :: | | dan | PROVIDED | INSANE_1, INSANE_2, INSANE_3, INSANE_4, INSANE_5, INSANE_6, INSANE_7, INSANE_8, INSANE_9, INSANE_10, INSANE_KAIDEN, OVERJOY, UNDEFINED

Versions

This game has no versions, and presumably doesn't need to disambiguate its IDs.

Supported Match Types

  • bmsChartHash
  • tachiSongID