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https://github.com/zkldi/Tachi.git
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115 lines
1.8 KiB
JavaScript
115 lines
1.8 KiB
JavaScript
const { MutateCollection, CreateFolderID } = require("../util");
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// Change these for whatever table you are adding.
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const GAME = "pms";
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const PLAYTYPES = ["Controller", "Keyboard"];
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const PREFIX = "PLv";
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const TITLE = "Normal PMS Database";
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const SHORTTITLE = "normalpmsdb"; // this is used in the tableID
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const DESCRIPTION =
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"The Normal PMS Database. This contains almost every PMS file ever created, lv1-45.";
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const LEVELS = [
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"1",
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"2",
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"3",
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"4",
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"5",
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"6",
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"7",
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"8",
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"9",
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"10",
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"11",
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"12",
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"13",
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"14",
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"15",
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"16",
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"17",
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"18",
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"19",
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"20",
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"21",
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"22",
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"23",
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"24",
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"25",
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"26",
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"27",
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"28",
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"29",
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"30",
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"31",
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"32",
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"33",
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"34",
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"35",
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"36",
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"37",
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"38",
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"39",
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"40",
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"41",
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"42",
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"43",
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"44",
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"45",
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"45+",
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"?",
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];
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const ptFolders = {};
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MutateCollection("folders.json", (foldersCol) => {
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for (const level of LEVELS) {
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const folder = {
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title: `${PREFIX}${level}`,
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game: GAME,
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type: "charts",
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data: {
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"data¬tableFolders": {
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"~elemMatch": {
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table: PREFIX,
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level,
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},
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},
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},
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inactive: false,
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searchTerms: [],
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};
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for (const playtype of PLAYTYPES) {
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const folderID = CreateFolderID(folder.data, folder.game, playtype);
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const realFolder = Object.assign({ playtype, folderID }, folder);
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if (ptFolders[playtype]) {
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ptFolders[playtype].push(realFolder);
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} else {
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ptFolders[playtype] = [realFolder];
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}
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foldersCol.push(realFolder);
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}
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}
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return foldersCol;
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});
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MutateCollection("tables.json", (tables) => {
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for (const playtype of PLAYTYPES) {
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tables.push({
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tableID: `${GAME}-${playtype}-${SHORTTITLE}`,
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title: TITLE,
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description: DESCRIPTION,
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folders: ptFolders[playtype].map((e) => e.folderID),
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game: GAME,
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playtype,
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inactive: false,
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default: false,
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});
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}
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return tables;
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});
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