Files
zkldi_Tachi/server/src/utils/misc.ts
T
2021-07-28 23:53:05 +01:00

79 lines
2.5 KiB
TypeScript

import crypto from "crypto";
import { CONF_INFO } from "lib/setup/config";
import { Game, Playtypes, GetGameConfig, AnySongDocument, AnyChartDocument } from "tachi-common";
// https://github.com/sindresorhus/escape-string-regexp/blob/main/index.js
// the developer of this has migrated everything to Force ES6 style modules,
// which really really messes with a lot of the ecosystem.
// shim.
export function EscapeStringRegexp(string: string) {
if (typeof string !== "string") {
throw new TypeError("Expected a string");
}
// Escape characters with special meaning either inside or outside character sets.
// Use a simple backslash escape when it's always valid, and a `\xnn` escape when the simpler form would be disallowed by Unicode patterns' stricter grammar.
return string.replace(/[|\\{}()[\]^$+*?.]/gu, "\\$&").replace(/-/gu, "\\x2d");
}
/**
* Takes a process.hrtime.bigint(), and returns the miliseconds elapsed since it.
* This function will not work if more than 100(ish) days have passed since the first reference.
*/
export function GetMilisecondsSince(ref: bigint) {
return Number(process.hrtime.bigint() - ref) / 1e6;
}
export function Random20Hex() {
return crypto.randomBytes(20).toString("hex");
}
export function MStoS(ms: number) {
return Math.floor(ms / 1000);
}
/**
* Random From Array - Selects a random value from an array.
*/
export function RFA(arr: unknown[]) {
return arr[Math.floor(Math.random() * arr.length)];
}
/**
* Splits an Authorization header into the token and the type.
*/
export function SplitAuthorizationHeader(authHeader: string) {
const parts = authHeader.split(" ");
return { type: parts[0], token: parts.slice(1).join(" ") };
}
/**
* Utility Type Predicate.
* Determines whether a key is an ownProperty on an object.
*
* @returns True if the object contains that key, and changes the type of
* key to keyof T.
* False if the object doesn't.
*/
export function HasOwnProperty<T>(obj: T, key: string | number | symbol): key is keyof T {
return Object.prototype.hasOwnProperty.call(obj, key);
}
export function IsValidGame(str: string): str is Game {
return !!CONF_INFO.supportedGames.includes(str as Game);
}
export function IsValidPlaytype(game: Game, str: string): str is Playtypes[Game] {
return GetGameConfig(game).validPlaytypes.includes(str as Playtypes[Game]);
}
export function IsString(val: unknown): val is string {
return typeof val === "string";
}
export function DedupeArr<T>(arr: T[]): T[] {
return [...new Set(arr)];
}