Files
zkldi_Tachi/common/src/utils/util.ts
T
zkldi 67485e9837 refactor: improve performance of song lookups
use lookup tables to optimise looking up songs; the former solution
was O(n^2), this one is O(1) with a small hit to memory.
2022-09-04 20:03:31 +01:00

266 lines
7.0 KiB
TypeScript

import { GetGameConfig, GetGamePTConfig } from "../config/config";
import type { ChartDocument, Game, IDStrings, Playtypes, SongDocument } from "..";
import type { Grades, integer } from "../types";
export function FormatInt(v: number): string {
return v.toString();
}
export function FormatDifficulty(chart: ChartDocument, game: Game): string {
if (game === "bms" || game === "pms") {
const bmsChart = chart as ChartDocument<"bms:7K" | "bms:14K">;
return (
bmsChart.data.tableFolders.map((e) => `${e.table}${e.level}`).join(", ") || "Unrated"
);
}
if (game === "itg") {
const itgChart = chart as ChartDocument<"itg:Stamina">;
return `${itgChart.data.difficultyTag} ${itgChart.level}`;
}
const gameConfig = GetGameConfig(game);
if (gameConfig.validPlaytypes.length > 1) {
return `${chart.playtype} ${chart.difficulty} ${chart.level}`;
}
return `${chart.difficulty} ${chart.level}`;
}
/**
* Formats a chart's difficulty into a shorter variant. This handles a lot of
* game-specific strange edge cases.
*/
export function FormatDifficultyShort(chart: ChartDocument, game: Game): string {
const gameConfig = GetGameConfig(game);
const gptConfig = GetGamePTConfig(game, chart.playtype);
if (game === "itg") {
const itgChart = chart as ChartDocument<"itg:Stamina">;
return `S${itgChart.data.difficultyTag} ${chart.level}`;
}
const shortDiff = gptConfig.shortDifficulties[chart.difficulty] ?? chart.difficulty;
if (game === "ddr") {
return `${shortDiff}${chart.playtype}`;
}
if (gameConfig.validPlaytypes.length === 1 || game === "gitadora") {
return `${shortDiff} ${chart.level}`;
}
if (game === "usc") {
return `${chart.playtype === "Controller" ? "CON" : "KB"} ${shortDiff} ${chart.level}`;
}
return `${chart.playtype}${shortDiff} ${chart.level}`;
}
export function FormatGame(game: Game, playtype: Playtypes[Game]): string {
const gameConfig = GetGameConfig(game);
if (gameConfig.validPlaytypes.length === 1) {
return gameConfig.name;
}
return `${gameConfig.name} (${playtype})`;
}
export function FormatChart(game: Game, song: SongDocument, chart: ChartDocument): string {
if (game === "bms") {
const tables = (chart as ChartDocument<"bms:7K" | "bms:14K">).data.tableFolders;
const bmsSong = song as SongDocument<"bms">;
let realTitle = bmsSong.title;
if (bmsSong.data.subtitle) {
realTitle = `${realTitle} - ${bmsSong.data.subtitle}`;
}
if (bmsSong.data.genre) {
realTitle = `${realTitle} [${bmsSong.data.genre}]`;
}
if (tables.length === 0) {
return realTitle;
}
return `${realTitle} (${tables.map((e) => `${e.table}${e.level}`).join(", ")})`;
} else if (game === "usc") {
const uscChart = chart as ChartDocument<"usc:Controller" | "usc:Keyboard">;
// If this chart isn't an official, render it differently
if (!uscChart.data.isOfficial) {
// Same as BMS. turn this into SongTitle (Keyboard MXM normal1, insane2)
return `${song.title} (${chart.playtype} ${
chart.difficulty
} ${uscChart.data.tableFolders.map((e) => `${e.table}${e.level}`).join(", ")})`;
} else if (uscChart.data.tableFolders.length !== 0) {
// if this chart is an official **AND** is on tables (unlikely), render
// it as so:
// SongTitle (Keyboard MXM 17, normal1, insane2)
return `${song.title} (${chart.playtype} ${chart.difficulty} ${
chart.level
}, ${uscChart.data.tableFolders.map((e) => `${e.table}${e.level}`).join(", ")})`;
}
// otherwise, it's just an official and should be rendered like any other game.
} else if (game === "itg") {
const itgChart = chart as ChartDocument<"itg:Stamina">;
const itgSong = song as SongDocument<"itg">;
return `${itgSong.title}${itgSong.data.subtitle ? ` ${itgSong.data.subtitle}` : ""} ${
itgChart.data.difficultyTag
} ${chart.level}`;
}
const gameConfig = GetGameConfig(game);
let playtypeStr = `${chart.playtype} `;
if (gameConfig.validPlaytypes.length === 1) {
playtypeStr = "";
}
// return the most recent version this chart appeared in if it
// is not primary.
if (!chart.isPrimary) {
return `${song.title} (${playtypeStr}${chart.difficulty} ${chart.level} ${chart.versions[0]})`;
}
return `${song.title} (${playtypeStr}${chart.difficulty} ${chart.level})`;
}
export function AbsoluteGradeDelta<I extends IDStrings = IDStrings>(
game: Game,
playtype: Playtypes[Game],
score: number,
percent: number,
gradeOrIndex: Grades[I] | integer
): number {
const gptConfig = GetGamePTConfig(game, playtype);
if (!gptConfig.gradeBoundaries) {
return 0;
}
const maxScore = Math.round(score * (100 / percent));
const gradeIndex =
typeof gradeOrIndex === "number" ? gradeOrIndex : gptConfig.grades.indexOf(gradeOrIndex);
const gradeValue = gptConfig.gradeBoundaries[gradeIndex];
if (gradeValue === undefined) {
throw new Error(`Grade Index ${gradeIndex} has no corresponding grade value?`);
}
const gradeScore = Math.ceil((gradeValue / 100) * maxScore);
return score - gradeScore;
}
export function RelativeGradeDelta<I extends IDStrings = IDStrings>(
game: Game,
playtype: Playtypes[Game],
score: number,
percent: number,
grade: Grades[I],
relativeIndex: integer
): { grade: string; delta: number } | null {
const gptConfig = GetGamePTConfig(game, playtype);
const nextGradeIndex = gptConfig.grades.indexOf(grade) + relativeIndex;
if (nextGradeIndex < 0 || nextGradeIndex >= gptConfig.grades.length) {
return null;
}
const nextGrade = gptConfig.grades[nextGradeIndex];
if (nextGrade === undefined) {
throw new Error(
`Unexpectedly found no grade at index ${nextGradeIndex} for ${game} ${playtype}.`
);
}
return {
grade: nextGrade,
delta: AbsoluteGradeDelta(game, playtype, score, percent, nextGradeIndex),
};
}
function WrapGrade(grade: string) {
if (grade.endsWith("-") || grade.endsWith("+")) {
return `(${grade})`;
}
return grade;
}
export function GenericFormatGradeDelta<I extends IDStrings = IDStrings>(
game: Game,
playtype: Playtypes[Game],
score: number,
percent: number,
grade: Grades[I],
formatNumFn: (n: number) => number = (s) => s
): {
lower: string;
upper?: string;
closer: "lower" | "upper";
} {
const upper = RelativeGradeDelta(game, playtype, score, percent, grade, 1);
const lower = AbsoluteGradeDelta(game, playtype, score, percent, grade);
const formatLower = `${WrapGrade(grade)}+${formatNumFn(lower)}`;
if (!upper) {
return {
lower: formatLower,
closer: "lower",
};
}
const formatUpper = `${WrapGrade(upper.grade)}${formatNumFn(upper.delta)}`;
return {
lower: formatLower,
upper: formatUpper,
closer: upper.delta + lower < 0 ? "lower" : "upper",
};
}
export function FormatSieglindeBMS(sgl: number): string {
if (sgl < 13) {
return `☆${sgl.toFixed(2)}`;
}
return `★${(sgl - 12).toFixed(2)}`;
}
export function FormatSieglindePMS(sgl: number): string {
if (sgl < 13) {
return `○${sgl.toFixed(2)}`;
}
return `●${(sgl - 12).toFixed(2)}`;
}
export function CreateSongMap<G extends Game = Game>(songs: Array<SongDocument<G>>) {
const songMap = new Map<integer, SongDocument<G>>();
for (const song of songs) {
songMap.set(song.id, song);
}
return songMap;
}