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* temporary dvctr * start of work * fix: timeouts in windows * fish? * feat: better, working stuff * refactor: rename database-seeds to seeds/ * better * fdsaf * feat: don't let our container get owned by root * fix: better user handling * feat: falling asleep at my desk i yield to you what i have done * feat: autoadminify * docs: denote trickshot * feat: open in browser on launch * better seeds workings... * fix: dont kill shell * docs: mention dev/debs * fix: whoops * fix: make seeds load within the century * feat: rest of the containerisation * feat: new alias * style: fix linter errors * fix: bad call * fix: better justfile
46 lines
1.1 KiB
JavaScript
46 lines
1.1 KiB
JavaScript
const logger = require("../logger");
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const { MutateCollection, CreateFolderID, ReadCollection, WriteCollection } = require("../util");
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const translateMap = new Map();
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const origFolders = ReadCollection("folders.json", true);
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MutateCollection("folders.json", (folders) => {
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logger.info("Updating Folders.");
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for (const folder of folders) {
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const newFolderID = CreateFolderID(folder.data, folder.game, folder.playtype);
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translateMap.set(folder.folderID, newFolderID);
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folder.folderID = newFolderID;
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}
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return folders;
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});
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try {
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MutateCollection("tables.json", (tables) => {
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logger.info("Updating Tables.");
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for (const table of tables) {
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table.folders = table.folders.map((e) => {
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const newFolderID = translateMap.get(e);
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if (!newFolderID) {
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throw new Error(`${e} doesn't exist as a folderID? Can't autofix.`);
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}
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return newFolderID;
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});
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}
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logger.info("Done.");
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return tables;
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});
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} catch (err) {
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logger.error("Failed to update tables.json, reverting all auto-folder fixes.", { err });
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WriteCollection("folders.json", origFolders);
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}
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