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* build(client): add 'lintfix' target matching the server
* docs(lr2hook): suggest lr2_chainload instead of BokutachiLauncher.exe
BokutachiLauncher.exe is no longer a part of BokutachiHook.
* refactor(server/lr2hook): G-ATTACK, P-ATTACK and HAZARD are not HARD
* feat(server/lr2hook): parse extendedJudgements
* feat(server/lr2hook): use fast-slow and early/late judgements
* test(server/lr2hook): make clear that in this test notesPlayed != notesTotal
* feat(server/lr2hook): calculate BP by hand when exiting chart early
* feat(server/lr2hook): parse rseed
* feat(server/lr2hook): parse extendedHpGraphs
* feat(server/lr2hook): parse unixTimestamp
* feat(server/lr2hook): use unixTimestamp as score play time
Especially useful as BokutachiHook now retries sending scores after some
time on connections errors.
* feat(common/bms+server/lr2hook+docs): add gaugeHistory{Easy,Groove,Hard}
Could also save graphs for unimplemented gauges, not done here as I
don't know if they are ever going to be implemented while they take some
decent space.
* feat(client/bms): support several gauges
Ugly IIFE inside IIFE is work-around for eslint bug `Expected a 'break'
statement before 'case'`.
17 lines
314 B
Makefile
17 lines
314 B
Makefile
[private]
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interactive:
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-@cd ../ && just
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# Run the client interactively. Changes made to files will trigger reloads.
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start:
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pnpm dev
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# Test that the client passes typechecking and linting.
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test:
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pnpm typecheck
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pnpm lint
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# Clean up the code and fix any automatically fixable mistakes.
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lintfix:
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pnpm lint-fix
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