mirror of
https://github.com/zkldi/Tachi.git
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405 lines
11 KiB
TypeScript
405 lines
11 KiB
TypeScript
import { GetGameConfig, GetGamePTConfig } from "../config/config";
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import type { ChartDocument, Game, IDStrings, Playtypes, SongDocument } from "..";
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import type { Grades, integer, PBScoreDocument } from "../types";
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import type { PrudenceError } from "prudence";
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export function FormatInt(v: number): string {
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return v.toString();
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}
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export function FormatDifficulty(chart: ChartDocument, game: Game): string {
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if (game === "bms" || game === "pms") {
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const bmsChart = chart as ChartDocument<"bms:7K" | "bms:14K">;
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return (
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bmsChart.data.tableFolders.map((e) => `${e.table}${e.level}`).join(", ") || "Unrated"
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);
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}
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if (game === "itg") {
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const itgChart = chart as ChartDocument<"itg:Stamina">;
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return `${itgChart.data.difficultyTag} ${itgChart.level}`;
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}
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const gameConfig = GetGameConfig(game);
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if (gameConfig.validPlaytypes.length > 1) {
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return `${chart.playtype} ${chart.difficulty} ${chart.level}`;
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}
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return `${chart.difficulty} ${chart.level}`;
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}
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/**
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* Formats a chart's difficulty into a shorter variant. This handles a lot of
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* game-specific strange edge cases.
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*/
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export function FormatDifficultyShort(chart: ChartDocument, game: Game): string {
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const gameConfig = GetGameConfig(game);
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const gptConfig = GetGamePTConfig(game, chart.playtype);
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if (game === "itg") {
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const itgChart = chart as ChartDocument<"itg:Stamina">;
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return `S${itgChart.data.difficultyTag} ${chart.level}`;
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}
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const shortDiff = gptConfig.shortDifficulties[chart.difficulty] ?? chart.difficulty;
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if (game === "ddr") {
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return `${shortDiff}${chart.playtype}`;
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}
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if (gameConfig.validPlaytypes.length === 1 || game === "gitadora") {
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return `${shortDiff} ${chart.level}`;
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}
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if (game === "usc") {
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return `${chart.playtype === "Controller" ? "CON" : "KB"} ${shortDiff} ${chart.level}`;
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}
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return `${chart.playtype}${shortDiff} ${chart.level}`;
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}
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export function FormatGame(game: Game, playtype: Playtypes[Game]): string {
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const gameConfig = GetGameConfig(game);
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if (gameConfig.validPlaytypes.length === 1) {
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return gameConfig.name;
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}
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return `${gameConfig.name} (${playtype})`;
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}
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export function FormatChart(
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game: Game,
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song: SongDocument,
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chart: ChartDocument,
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short = false
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): string {
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if (game === "bms") {
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const tables = (chart as ChartDocument<"bms:7K" | "bms:14K">).data.tableFolders;
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const bmsSong = song as SongDocument<"bms">;
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let realTitle = bmsSong.title;
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if (bmsSong.data.subtitle) {
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realTitle = `${realTitle} - ${bmsSong.data.subtitle}`;
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}
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if (bmsSong.data.genre) {
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realTitle = `${realTitle} [${bmsSong.data.genre}]`;
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}
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if (tables.length === 0) {
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return realTitle;
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}
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return `${realTitle} (${tables.map((e) => `${e.table}${e.level}`).join(", ")})`;
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} else if (game === "usc") {
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const uscChart = chart as ChartDocument<"usc:Controller" | "usc:Keyboard">;
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// If this chart isn't an official, render it differently
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if (!uscChart.data.isOfficial) {
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// Same as BMS. turn this into SongTitle (Keyboard MXM normal1, insane2)
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return `${song.title} (${chart.playtype} ${
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chart.difficulty
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} ${uscChart.data.tableFolders.map((e) => `${e.table}${e.level}`).join(", ")})`;
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} else if (uscChart.data.tableFolders.length !== 0) {
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// if this chart is an official **AND** is on tables (unlikely), render
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// it as so:
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// SongTitle (Keyboard MXM 17, normal1, insane2)
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return `${song.title} (${chart.playtype} ${chart.difficulty} ${
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chart.level
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}, ${uscChart.data.tableFolders.map((e) => `${e.table}${e.level}`).join(", ")})`;
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}
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// otherwise, it's just an official and should be rendered like any other game.
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} else if (game === "itg") {
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const itgChart = chart as ChartDocument<"itg:Stamina">;
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const itgSong = song as SongDocument<"itg">;
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return `${itgSong.title}${itgSong.data.subtitle ? ` ${itgSong.data.subtitle}` : ""} ${
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itgChart.data.difficultyTag
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} ${chart.level}`;
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}
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const gameConfig = GetGameConfig(game);
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let playtypeStr = `${chart.playtype}`;
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if (gameConfig.validPlaytypes.length === 1) {
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playtypeStr = "";
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}
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const gptConfig = GetGamePTConfig(game, chart.playtype);
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const diff = short
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? gptConfig.shortDifficulties[chart.difficulty] ?? chart.difficulty
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: chart.difficulty;
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// iidx formats things like SPA instead of SP A.
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// this is a hack, this should be part of the gptConfig, tbh.
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let space = "";
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if ((game === "iidx" && short) || !playtypeStr) {
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space = "";
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} else {
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space = " ";
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}
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// return the most recent version this chart appeared in if it
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// is not primary.
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if (!chart.isPrimary) {
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return `${song.title} (${playtypeStr}${space}${diff} ${chart.level} ${chart.versions[0]})`;
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}
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return `${song.title} (${playtypeStr}${space}${diff} ${chart.level})`;
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}
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export function AbsoluteGradeDelta<I extends IDStrings = IDStrings>(
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game: Game,
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playtype: Playtypes[Game],
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score: number,
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percent: number,
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gradeOrIndex: Grades[I] | integer
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): number {
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const gptConfig = GetGamePTConfig(game, playtype);
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const maxScore = Math.round(score * (100 / percent));
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const gradeIndex =
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typeof gradeOrIndex === "number" ? gradeOrIndex : gptConfig.grades.indexOf(gradeOrIndex);
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const gradeValue = gptConfig.gradeBoundaries[gradeIndex];
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if (gradeValue === undefined) {
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throw new Error(`Grade Index ${gradeIndex} has no corresponding grade value?`);
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}
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const gradeScore = Math.ceil((gradeValue / 100) * maxScore);
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return score - gradeScore;
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}
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export function RelativeGradeDelta<I extends IDStrings = IDStrings>(
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game: Game,
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playtype: Playtypes[Game],
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score: number,
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percent: number,
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grade: Grades[I],
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relativeIndex: integer
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): { grade: string; delta: number } | null {
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const gptConfig = GetGamePTConfig(game, playtype);
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const nextGradeIndex = gptConfig.grades.indexOf(grade) + relativeIndex;
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if (nextGradeIndex < 0 || nextGradeIndex >= gptConfig.grades.length) {
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return null;
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}
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const nextGrade = gptConfig.grades[nextGradeIndex];
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if (nextGrade === undefined) {
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throw new Error(
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`Unexpectedly found no grade at index ${nextGradeIndex} for ${game} ${playtype}.`
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);
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}
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return {
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grade: nextGrade,
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delta: AbsoluteGradeDelta(game, playtype, score, percent, nextGradeIndex),
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};
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}
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function WrapGrade(grade: string) {
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if (grade.endsWith("-") || grade.endsWith("+")) {
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return `(${grade})`;
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}
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return grade;
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}
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type FormatGradeDeltaReturns =
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lower: string;
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upper: string;
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closer: "upper";
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}
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lower: string;
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upper?: string;
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closer: "lower";
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};
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export function GenericFormatGradeDelta<I extends IDStrings = IDStrings>(
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game: Game,
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playtype: Playtypes[Game],
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score: number,
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percent: number,
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grade: Grades[I],
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formatNumFn: (n: number) => string = (s) => s.toString()
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): FormatGradeDeltaReturns {
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const upper = RelativeGradeDelta(game, playtype, score, percent, grade, 1);
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const lower = AbsoluteGradeDelta(game, playtype, score, percent, grade);
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const formatLower = `${WrapGrade(grade)}+${formatNumFn(lower)}`;
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if (!upper) {
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return {
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lower: formatLower,
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closer: "lower",
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};
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}
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const formatUpper = `${WrapGrade(upper.grade)}${formatNumFn(upper.delta)}`;
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// are we closer to the lower bound, or the upper one?
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let closer: "lower" | "upper" = upper.delta + lower < 0 ? "lower" : "upper";
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// lovely hardcoded exception for IIDX - (MAX-)+ is always a stupid metric
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// so always mute it.
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if (game === "iidx" && formatLower.startsWith("(MAX-)+")) {
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closer = "upper";
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}
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return {
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lower: formatLower,
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upper: formatUpper,
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closer,
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};
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}
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export function GetCloserGradeDelta<I extends IDStrings = IDStrings>(
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game: Game,
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playtype: Playtypes[Game],
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score: number,
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percent: number,
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grade: Grades[I],
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formatNumFn: (n: number) => string = (s) => s.toString()
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): string {
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const { lower, upper, closer } = GenericFormatGradeDelta(
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game,
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playtype,
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score,
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percent,
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grade,
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formatNumFn
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);
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if (closer === "upper") {
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// this type assertion is unecessary in theory, but in practice older versions
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// of TS aren't happy with it.
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// eslint-disable-next-line @typescript-eslint/no-unnecessary-type-assertion
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return upper as string;
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}
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return lower;
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}
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export function FormatSieglindeBMS(sgl: number): string {
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if (sgl < 13) {
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return `☆${sgl.toFixed(2)}`;
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}
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return `★${(sgl - 12).toFixed(2)}`;
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}
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export function FormatSieglindePMS(sgl: number): string {
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if (sgl < 13) {
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return `○${sgl.toFixed(2)}`;
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}
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return `●${(sgl - 12).toFixed(2)}`;
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}
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export function CreateSongMap<G extends Game = Game>(songs: Array<SongDocument<G>>) {
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const songMap = new Map<integer, SongDocument<G>>();
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for (const song of songs) {
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songMap.set(song.id, song);
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}
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return songMap;
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}
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/**
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* Formats a PrudenceError into something a little more readable.
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* @param err - The prudence error to format.
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* @param foreword - A description of what kind of error this was. Defaults to "Error".
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*/
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export function FormatPrError(err: PrudenceError, foreword = "Error"): string {
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const receivedText =
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typeof err.userVal === "object" && err.userVal !== null
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? ""
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: ` | Received ${err.userVal} [${err.userVal === null ? "null" : typeof err.userVal}]`;
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return `${foreword}: ${err.keychain} | ${err.message}${receivedText}.`;
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}
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// games that have funny relative grades, basically.
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type IIDXBMSGPTs = "bms:7K" | "bms:14K" | "iidx:DP" | "iidx:SP" | "pms:Controller" | "pms:Keyboard";
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export function IIDXBMSGradeGoalFormatter(pb: PBScoreDocument<IIDXBMSGPTs>) {
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const { closer, lower, upper } = GenericFormatGradeDelta(
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pb.game,
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pb.playtype,
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pb.scoreData.score,
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pb.scoreData.percent,
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pb.scoreData.grade
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);
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// if upper doesn't exist, we have to return lower (this is a MAX)
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// or something.
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if (!upper) {
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return lower;
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}
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// if the upper bound is relevant to the grade we're looking for
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// i.e. the goal is to AAA a chart and the user has AA+20/AAA-100
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// prefer AAA-100 instead of AA+20.
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if (upper.startsWith(`${pb.scoreData.grade}-`)) {
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return upper;
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}
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// otherwise, return whichever is closer.
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return closer === "lower" ? lower : upper;
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}
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export function GradeGoalFormatter(pb: PBScoreDocument) {
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const { closer, lower, upper } = GenericFormatGradeDelta(
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pb.game,
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pb.playtype,
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pb.scoreData.score,
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pb.scoreData.percent,
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pb.scoreData.grade
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);
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// if upper doesn't exist, we have to return lower (this is a MAX)
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// or something.
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if (!upper) {
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return lower;
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}
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// if the upper bound is relevant to the grade we're looking for
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// i.e. the goal is to AAA a chart and the user has AA+20/AAA-100
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// prefer AAA-100 instead of AA+20.
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if (upper.startsWith(`${pb.scoreData.grade}-`)) {
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return upper;
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}
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// otherwise, return whichever is closer.
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return closer === "lower" ? lower : upper;
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}
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// For games with 'BP', show that next to the clear.
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export function IIDXBMSLampGoalFormatter(pb: PBScoreDocument<IIDXBMSGPTs>) {
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if (typeof pb.scoreData.hitMeta.bp === "number") {
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return `${pb.scoreData.lamp} (BP: ${pb.scoreData.hitMeta.bp})`;
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}
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return pb.scoreData.lamp;
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}
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