2.0 KiB
CHUNITHM Support
This game has the internal GPTString of chunithm:Single.
!!! note For information on what each section means, please see Common Config.
Metrics
For more information on what metrics are and how they work, see [TODO]!
Provided Metrics
| Metric Name | Type | Description |
| :: | :: | :: |
| score | Integer | The score value. This is between 0 and 1.01 million. |
| lamp | "FAILED", "CLEAR", "FULL COMBO", "ALL JUSTICE", "ALL JUSTICE CRITICAL" | The type of clear this was. |
Derived Metrics
| Metric Name | Type | Description |
| :: | :: | :: |
| grade | "D", "C", "B", "BB", "BBB", "A", "AA", "AAA", "S", "S+", "SS", "SS+", "SSS", "SSS+" | The grade this score was. |
Optional Metrics
| Metric Name | Type | Description |
| :: | :: | :: |
| fast | Integer | The amount of mistakes in this score that were a result of hitting early. |
| slow | Integer | The amount of mistakes in this score that were a result of hitting late. |
| maxCombo | Integer | The largest combo in this score. |
Judgements
The folowing judgements are defined:
jcritjusticeattackmiss
Rating Algorithms
Score Rating Algorithms
| Name | Description |
| :: | :: |
| rating | The rating value of this score. This is identical to the system used in game. |
Session Rating Algorithms
| Name | Description |
| :: | :: |
| naiveRating | The average of your best 10 ratings this session. |
Profile Rating Algorithms
| Name | Description |
| :: | :: |
| naiveRating | The average of your best 30 ratings. This is different to in-game, as it does not take into account your recent scores in any way. |
Difficulties
BASICADVANCEDEXPERTMASTER
Classes
| Name | Type | Values |
| :: | :: | :: |
| colour | DERIVED | BLUE, GREEN, ORANGE, RED, PURPLE, COPPER, SILVER, GOLD, PLATINUM, RAINBOW |
Versions
| ID | Pretty Name |
| :: | :: |
| paradiselost | Paradise Lost |
| sun | SUN |
Supported Match Types
inGameIDsongTitletachiSongID