# CHUNITHM Support This game has the internal GPTString of `chunithm:Single`. !!! note For information on what each section means, please see [Common Config](../common-config/index.md). ## Metrics For more information on what metrics are and how they work, see [TODO]! ### Provided Metrics | Metric Name | Type | Description | | :: | :: | :: | | `score` | Integer | The score value. This is between 0 and 1.01 million. | | `noteLamp` | "NONE", "FULL COMBO", "ALL JUSTICE", "ALL JUSTICE CRITICAL" | The type of combo this was. | | `clearLamp` | "FAILED", "CLEAR", "HARD", "BRAVE", "ABSOLUTE", "CATASTROPHY" | The type of clear this was. | ### Derived Metrics | Metric Name | Type | Description | | :: | :: | :: | | `grade` | "D", "C", "B", "BB", "BBB", "A", "AA", "AAA", "S", "S+", "SS", "SS+", "SSS", "SSS+" | The grade this score was. | ### Optional Metrics | Metric Name | Type | Description | | :: | :: | :: | | `fast` | Integer | The amount of mistakes in this score that were a result of hitting early. | | `slow` | Integer | The amount of mistakes in this score that were a result of hitting late. | | `maxCombo` | Integer | The largest combo in this score. | | `scoreGraph` | Array<Decimal> | The history of the projected score, queried in one-second intervals. | | `lifeGraph` | Array<Decimal> | Challenge gauge history, queried in one-second intervals. | ## Judgements The following judgements are defined: - `jcrit` - `justice` - `attack` - `miss` ## Rating Algorithms ### Score Rating Algorithms | Name | Description | | :: | :: | | `rating` | The rating value of this score. This is identical to the system used in game. | ### Session Rating Algorithms | Name | Description | | :: | :: | | `naiveRating` | The average of your best 10 ratings this session. | ### Profile Rating Algorithms | Name | Description | | :: | :: | | `naiveRating` | The average of your best 50 ratings. | ## Difficulties - `BASIC` - `ADVANCED` - `EXPERT` - `MASTER` - `ULTIMA` ## Classes | Name | Type | Values | | :: | :: | :: | | `colour` | DERIVED | BLUE, GREEN, ORANGE, RED, PURPLE, COPPER, SILVER, GOLD, PLATINUM, RAINBOW, RAINBOW_II, RAINBOW_III, RAINBOW_IV, RAINBOW_EX_I, RAINBOW_EX_II, RAINBOW_EX_III | `dan` | PROVIDED | DAN_I, DAN_II, DAN_III, DAN_IV, DAN_V, DAN_INFINITE | `emblem` | PROVIDED | DAN_I, DAN_II, DAN_III, DAN_IV, DAN_V, DAN_INFINITE ## Versions | ID | Pretty Name | | :: | :: | | `paradiselost` | PARADISE LOST | | `new` | NEW | | `newplus` | NEW PLUS | | `sun` | SUN | | `sun-intl` | SUN International | | `sun-omni` | SUN Omnimix | | `sunplus` | SUN PLUS | | `sunplus-intl` | SUN PLUS International | | `sunplus-omni` | SUN PLUS Omnimix | | `luminous` | LUMINOUS | | `luminous-intl` | LUMINOUS International | | `luminous-omni` | LUMINOUS Omnimix | | `luminousplus` | LUMINOUS PLUS | | `luminousplus-intl` | LUMINOUS PLUS International | | `luminousplus-omni` | LUMINOUS PLUS Omnimix | | `verse` | VERSE | | `verse-intl` | VERSE International | | `verse-omni` | VERSE Omnimix | | `xverse` | X-VERSE | | `xverse-intl` | X-VERSE International | | `xverse-omni` | X-VERSE Omnimix | | `xversex` | X-VERSE-X | | `xversex-intl` | X-VERSE-X International | | `xversex-omni` | X-VERSE-X Omnimix | ## Supported Match Types - `inGameID` - `songTitle` - `tachiSongID`