# BMS (7K) Support This game has the internal GPTString of `bms:7K`. !!! note For information on what each section means, please see [Common Config](../common-config/index.md). ## Metrics For more information on what metrics are and how they work, see [TODO]! ### Provided Metrics | Metric Name | Type | Description | | :: | :: | :: | | `score` | Integer | EX Score. This should be between 0 and the maximum possible EX on this chart. | | `lamp` | "NO PLAY", "FAILED", "ASSIST CLEAR", "EASY CLEAR", "CLEAR", "HARD CLEAR", "EX HARD CLEAR", "FULL COMBO" | The type of clear this was. | ### Derived Metrics | Metric Name | Type | Description | | :: | :: | :: | | `grade` | "F", "E", "D", "C", "B", "A", "AA", "AAA", "MAX-", "MAX" | Grades as they are in BMS. We also add MAX- (94.44...%) and MAX (100%) as their own grades for convenience. | | `percent` | Decimal | EX Score divided by the maximum possible EX Score on this chart. | ### Optional Metrics | Metric Name | Type | Description | | :: | :: | :: | | `fast` | Integer | The amount of mistakes in this score that were a result of hitting early. | | `slow` | Integer | The amount of mistakes in this score that were a result of hitting late. | | `maxCombo` | Integer | The largest combo in this score. | | `bp` | Integer | The total bads + poors in this score. | | `gauge` | Decimal | The life in percent (between 0 and 100) that was on the gauge at the end of the chart. | | `gaugeHistory` | Array<Decimal> | A snapshot of the gauge percent throughout the chart. The values should be null from the point the user dies until the end of the chart. | | `gaugeHistoryEasy` | Array<Decimal> | The easy gauge history. | | `gaugeHistoryGroove` | Array<Decimal> | The groove gauge history. | | `gaugeHistoryHard` | Array<Decimal> | The hard gauge history. | | `epg` | Integer | The amount of early PGreats in this score. | | `egr` | Integer | The amount of early greats in this score. | | `egd` | Integer | The amount of early goods in this score. | | `ebd` | Integer | The amount of early bads in this score. | | `epr` | Integer | The amount of early poors in this score. | | `lpg` | Integer | The amount of late PGreats in this score. | | `lgr` | Integer | The amount of late greats in this score. | | `lgd` | Integer | The amount of late goods in this score. | | `lbd` | Integer | The amount of late bads in this score. | | `lpr` | Integer | The amount of late poors in this score. | ## Judgements The following judgements are defined: - `pgreat` - `great` - `good` - `bad` - `poor` ## Rating Algorithms ### Score Rating Algorithms | Name | Description | | :: | :: | | `sieglinde` | A clearing algorithm that rewards you points based on how difficult an easy clear or hard clear was. | ### Session Rating Algorithms | Name | Description | | :: | :: | | `sieglinde` | The average of your best 10 sieglinde ratings this session. | ### Profile Rating Algorithms | Name | Description | | :: | :: | | `sieglinde` | The average of your best 20 sieglinde ratings. | ## Difficulties - `CHART` ## Classes | Name | Type | Values | | :: | :: | :: | | `genocideDan` | PROVIDED | NORMAL_1, NORMAL_2, NORMAL_3, NORMAL_4, NORMAL_5, NORMAL_6, NORMAL_7, NORMAL_8, NORMAL_9, NORMAL_10, INSANE_1, INSANE_2, INSANE_3, INSANE_4, INSANE_5, INSANE_6, INSANE_7, INSANE_8, INSANE_9, INSANE_10, INSANE_KAIDEN, OVERJOY | `stslDan` | PROVIDED | SL0, SL1, SL2, SL3, SL4, SL5, SL6, SL7, SL8, SL9, SL10, SL11, SL12, ST0, ST1, ST2, ST3, ST4, ST5, ST6, ST7, ST8, ST9, ST10, ST11, ST12 | `newGenerationDan` | PROVIDED | NORMAL_1, NORMAL_2, NORMAL_3, NORMAL_4, NORMAL_5, NORMAL_6, NORMAL_7, NORMAL_8, NORMAL_9, NORMAL_10, INSANE_0, INSANE_1, INSANE_2, INSANE_3, INSANE_4, INSANE_5, INSANE_6, INSANE_7, INSANE_8, INSANE_9, INSANE_10, INSANE_KAIDEN | `lnDan` | PROVIDED | DAN_1, DAN_2, DAN_3, DAN_4, DAN_5, DAN_6, DAN_7, DAN_8, DAN_9, DAN_10, KAIDEN, OVERJOY, UDON | `scratchDan` | PROVIDED | KYU_7, KYU_6, KYU_5, KYU_4, KYU_3, KYU_2, KYU_1, DAN_1, DAN_2, DAN_3, DAN_4, DAN_5, DAN_6, DAN_7, DAN_8, DAN_9, DAN_10, KAIDEN ## Versions This game has no versions, and presumably doesn't need to disambiguate its IDs. ## Supported Match Types - `bmsChartHash` - `tachiSongID`