const { MutateCollection, CreateFolderID } = require("../util"); // Change these for whatever table you are adding. const GAME = "pms"; const PLAYTYPES = ["Controller", "Keyboard"]; const PREFIX = "PLv"; const TITLE = "Normal PMS Database"; const SHORTTITLE = "normalpmsdb"; // this is used in the tableID const DESCRIPTION = "The Normal PMS Database. This contains almost every PMS file ever created, lv1-45."; const LEVELS = [ "1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15", "16", "17", "18", "19", "20", "21", "22", "23", "24", "25", "26", "27", "28", "29", "30", "31", "32", "33", "34", "35", "36", "37", "38", "39", "40", "41", "42", "43", "44", "45", "45+", "?", ]; const ptFolders = {}; MutateCollection("folders.json", (foldersCol) => { for (const level of LEVELS) { const folder = { title: `${PREFIX}${level}`, game: GAME, type: "charts", data: { "data¬tableFolders": { "~elemMatch": { table: PREFIX, level, }, }, }, inactive: false, searchTerms: [], }; for (const playtype of PLAYTYPES) { const folderID = CreateFolderID(folder.data, folder.game, playtype); const realFolder = Object.assign({ playtype, folderID }, folder); if (ptFolders[playtype]) { ptFolders[playtype].push(realFolder); } else { ptFolders[playtype] = [realFolder]; } foldersCol.push(realFolder); } } return foldersCol; }); MutateCollection("tables.json", (tables) => { for (const playtype of PLAYTYPES) { tables.push({ tableID: `${GAME}-${playtype}-${SHORTTITLE}`, title: TITLE, description: DESCRIPTION, folders: ptFolders[playtype].map((e) => e.folderID), game: GAME, playtype, inactive: false, default: false, }); } return tables; });