import chalk from "chalk"; import fs from "fs"; import path from "path"; import { ReadCollection } from "../util"; import { FormatFunctions } from "./test-utils"; import { ChartDocument, Game, GPTStrings, SongDocument } from "tachi-common"; type TestFn = (self: T) => boolean; type Test = { fn: TestFn; desc: string; }; function test(desc: string, fn: TestFn): Test { return { desc, fn }; } const CHART_CHECKS: { [G in Game]?: Array>> } = { iidx: [ test("Level should not be 0", (c) => c.level !== "0"), test( "LevelNum should be an integer greater than 0 if level is known", (c) => c.level === "?" || c.levelNum > 0 ), test( "Level and LevelNum should align", (c) => (c.level === "?" && c.levelNum === 0) || c.level === c.levelNum.toString() ), ], chunithm: [ test("Level should not be 0", (c) => c.level !== "0"), test("LevelNum should be a number greater than 0", (c) => c.levelNum > 0), test( "Level and LevelNum should align (X+ should be X.5 or higher)", (c) => { if (c.level.endsWith("+")) { return c.levelNum * 10 % 10 >= 5 } else { return c.levelNum * 10 % 10 < 5 } }, ), test( "inGameID should not exceed 8000, which is reserved for WORLD'S END charts.", (c) => c.data.inGameID === null || c.data.inGameID < 8000, ) ], maimaidx: [ test("Level should not be 0", (c) => c.level !== "0"), test("LevelNum should be an number greater than 0", (c) => c.levelNum > 0), test("inGameID for ST charts should be smaller than 10000", (c) => { if (c.difficulty.startsWith("DX")) { return true; } return c.data.inGameID === null || c.data.inGameID < 10000; }, ), test( "inGameID for DX charts should be between 10000 (inclusive) and 20000 (exclusive)", (c) => { if (!c.difficulty.startsWith("DX")) { return true; } if (c.data.inGameID === null) { return true; } return c.data.inGameID >= 10000 && c.data.inGameID < 20000; }, ), test( "inGameID should not exceed 100000, which is reserved for UTAGE charts.", (c) => c.data.inGameID === null || c.data.inGameID < 100000, ), ], }; const SONG_CHECKS: { [G in Game]?: Array>> } = {}; let exitCode = 0; const suites: Array<{ name: string; good: boolean; report: unknown }> = []; const collections = fs .readdirSync(path.join(__dirname, "../../collections")) .map((e) => path.basename(e).replace(/\.json$/u, "")); for (const collection of collections) { console.log(`[CUSTOM VALIDATING] ${collection}`); let success = 0; let fails = 0; const collectionName = `${collection}.json`; const formatFn = FormatFunctions[collection] ?? ((v) => JSON.stringify(v)); const data = ReadCollection(collectionName, true); let game = ""; let checks; if (collection.startsWith("songs-")) { checks = SONG_CHECKS; } else if (collection.startsWith("charts-")) { checks = CHART_CHECKS; } else { continue; } const maybeGame = collection.split("-")[1]; if (maybeGame === undefined) { throw new Error(`Collection passed was literally ${collection}, why?`); } game = maybeGame; for (const d of data) { let failed = false; const pretty = formatFn(d, game as Game); for (const check of checks[game as Game] ?? []) { if (!check.fn(d)) { console.error( chalk.red( `[ERR] ${collectionName} | ${check.desc} | ${pretty}`, ) ); failed = true; } } if (failed) { fails += 1; } else { success += 1; } } const report = `GOOD: ${success}, BAD: ${fails}(${Math.min( (success * 100) / fails, 100 ).toFixed(2)}%)`; if (fails > 0) { console.error(chalk.red(`[FAILED] ${collection}. ${report}.`)); exitCode++; } else { console.log(chalk.green(`[GOOD] ${collection}. ${report}.`)); } suites.push({ name: collection, report, good: fails === 0 }); } console.log(`=== Suite Overview ===`); for (const suite of suites) { console.log(chalk[suite.good ? "green" : "red"](`[CUSTOM] ${suite.name}: ${suite.report}`)); } process.exit(exitCode);