diff --git a/common/src/config/game-support/itg.ts b/common/src/config/game-support/itg.ts index 4b236e573..39e153e29 100644 --- a/common/src/config/game-support/itg.ts +++ b/common/src/config/game-support/itg.ts @@ -110,7 +110,15 @@ export const ITG_STAMINA_CONF = { classes: {}, - orderedJudgements: ["15ms", "fantastic", "excellent", "great", "decent", "wayoff", "miss"], + orderedJudgements: [ + "fantastic+", + "fantastic", + "excellent", + "great", + "decent", + "wayoff", + "miss", + ], versions: {}, diff --git a/common/src/constants/grade-boundaries.ts b/common/src/constants/grade-boundaries.ts index c67d644d4..f461aa1a9 100644 --- a/common/src/constants/grade-boundaries.ts +++ b/common/src/constants/grade-boundaries.ts @@ -93,14 +93,13 @@ export const JUBEAT_GBOUNDARIES = MakeGradeBoundaries>({ // cannot be achieved. This can only be attained if the player failed the chart. F: -Infinity, - D: -400, // The lowest score you can get in ITG is -400%. Scores "can" go negative. + D: 0, // The lowest score you can get in ITG is -400%. Scores "can" go negative. + // but we don't support it haha lol - // these are all **NOT** what the game treats these grades as - // however, what the game does for grades is stupid. - C: 60, - B: 70, + C: 55, + B: 68, A: 80, - S: 90, + S: 89, "★": 96, "★★": 98, "★★★": 99,