mirror of
https://github.com/zkldi/Tachi.git
synced 2026-10-05 13:28:08 +03:00
User Page works
This commit is contained in:
@@ -19,6 +19,8 @@ import ClassBadge from "components/game/ClassBadge";
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import { FormatGPTRating, UppercaseFirst } from "util/misc";
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import ProfileBadges from "./ProfileBadges";
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import { GameClassSets } from "tachi-common/js/game-classes";
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import UGPTRatingsTable from "./UGPTStatsOverview";
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import RankingData from "./UGPTRankingData";
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export function UGPTHeaderBody({
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reqUser,
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@@ -73,44 +75,7 @@ export function UGPTHeaderBody({
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</MiniTable>
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</div>
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<div className="col-12 col-md-6 col-lg-3">
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<MiniTable className="table-sm text-center" headers={["Player Stats"]} colSpan={2}>
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<>
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{(Object.keys(
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gptConfig.classHumanisedFormat
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) as GameClassSets[IDStrings][]).map(k => (
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<tr key={k}>
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<td>{UppercaseFirst(k)}</td>
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<td>
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{stats.gameStats.classes[k] ? (
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<ClassBadge
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showSetOnHover={false}
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key={`${k}:${stats.gameStats.classes[k]}`}
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game={game}
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playtype={playtype}
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classSet={k}
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classValue={stats.gameStats.classes[k]!}
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/>
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) : (
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"No Data"
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)}
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</td>
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</tr>
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))}
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{Object.entries(stats.gameStats.ratings).map(([k, v]) => (
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<tr key={k}>
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<td>{UppercaseFirst(k)}</td>
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<td>
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{FormatGPTRating(
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game,
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playtype,
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k as ScoreCalculatedDataLookup[IDStrings],
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v
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)}
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</td>
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</tr>
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))}
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</>
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</MiniTable>
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<UGPTRatingsTable ugs={stats.gameStats} />
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</div>
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<div className="col-12 col-lg-3">
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<RankingData ranking={stats.rankingData.ranking} outOf={stats.rankingData.outOf} />
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@@ -119,20 +84,6 @@ export function UGPTHeaderBody({
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);
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}
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function RankingData({ ranking, outOf }: { ranking: number; outOf: number }) {
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return (
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<div className="row text-center">
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<div className="col-12">
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<h4>Ranking</h4>
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</div>
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<div className="col-12">
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<strong className="display-4">#{ranking}</strong>
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<span className="text-muted">/{outOf}</span>
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</div>
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</div>
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);
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}
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export function UGPTBottomNav({ baseUrl }: { baseUrl: string }) {
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return (
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<div className="row align-items-center mb-0">
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@@ -0,0 +1,15 @@
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import React from "react";
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export default function RankingData({ ranking, outOf }: { ranking: number; outOf: number }) {
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return (
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<div className="row text-center">
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<div className="col-12">
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<h4>Ranking</h4>
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</div>
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<div className="col-12">
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<strong className="display-4">#{ranking}</strong>
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<span className="text-muted">/{outOf}</span>
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</div>
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</div>
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);
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}
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@@ -0,0 +1,363 @@
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import Card from "components/layout/page/Card";
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import CardHeader from "components/layout/page/CardHeader";
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import CardNavButton from "components/layout/page/CardNavButton";
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import AsyncLoader from "components/util/AsyncLoader";
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import { UserContext } from "context/UserContext";
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import { UserGameStatsContext } from "context/UserGameStatsContext";
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import { nanoid } from "nanoid";
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import React, { useContext, useState } from "react";
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import { OverlayTrigger, Tooltip } from "react-bootstrap";
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import { Link } from "react-router-dom";
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import {
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PublicUserDocument,
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Game,
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GetGamePTConfig,
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SongDocument,
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ChartDocument,
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FormatChart,
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FolderDocument,
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} from "tachi-common";
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import { UGPTPreferenceStatsReturn } from "types/api-returns";
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import { GamePT } from "types/react";
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import { Playtype } from "types/tachi";
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import { APIFetchV1 } from "util/api";
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export default function StatShowcase({
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reqUser,
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game,
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playtype,
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}: { reqUser: PublicUserDocument } & GamePT) {
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const { ugs } = useContext(UserGameStatsContext);
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const { user } = useContext(UserContext);
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const [projectingStats, setProjectingStats] = useState(false);
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const hasUserPlayedGame =
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ugs && !!ugs.filter(e => e.game === game && e.playtype === playtype).length;
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const userIsReqUser = user && user.id === reqUser.id;
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const shouldFetchThisUserData = hasUserPlayedGame && !userIsReqUser;
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return (
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<Card
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className="card-dark"
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header={
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<CardHeader
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rightContent={
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userIsReqUser ? (
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<CardNavButton
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type="edit"
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to={`/dashboard/users/${
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user!.username
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}/games/${game}/${playtype}/settings`}
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hoverText="Modify your statistics showcase."
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/>
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) : null
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}
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>
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<h3>
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{projectingStats
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? `${user!.username}'s Stat Showcase (Projected onto ${
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reqUser.username
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})`
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: `${reqUser.username}'s Stat Showcase`}
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</h3>
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</CardHeader>
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}
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footer={
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<div className="d-flex w-100 justify-content-center">
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<div className="btn-group">
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{hasUserPlayedGame &&
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!userIsReqUser &&
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(projectingStats ? (
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<OverlayTrigger
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placement="top"
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overlay={
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<Tooltip id="quick-panel-tooltip">
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Return to {reqUser.username}'s selected stats.
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</Tooltip>
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}
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>
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<div
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className="btn btn-success"
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onClick={() => setProjectingStats(false)}
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>
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<i className="fas fa-sync" style={{ paddingRight: 0 }} />
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</div>
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</OverlayTrigger>
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) : (
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<OverlayTrigger
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placement="top"
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overlay={
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<Tooltip id={nanoid()}>
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Change the displayed stats to the same ones you use!
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</Tooltip>
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}
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>
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<div
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className="btn btn-outline-secondary"
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onClick={() => setProjectingStats(true)}
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>
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<i className="fas fa-sync" style={{ paddingRight: 0 }} />
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</div>
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</OverlayTrigger>
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))}
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<OverlayTrigger
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placement="top"
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overlay={
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<Tooltip id="quick-panel-tooltip">
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Evaluate a custom statistic.
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</Tooltip>
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}
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>
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<div className="btn btn-outline-secondary">
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<i className="fas fa-file-signature" style={{ paddingRight: 0 }} />
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</div>
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</OverlayTrigger>
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</div>
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</div>
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}
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>
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<AsyncLoader
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promiseFn={async () => {
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const res = await APIFetchV1<UGPTPreferenceStatsReturn[]>(
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`/users/${reqUser.id}/games/${game}/${playtype}/showcase${
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projectingStats ? `?projectUser=${user!.id}` : ""
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}`
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);
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if (!res.success) {
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throw new Error(res.description);
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}
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if (shouldFetchThisUserData) {
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const res2 = await APIFetchV1<UGPTPreferenceStatsReturn[]>(
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`/users/${user!.id}/games/${game}/${playtype}/showcase${
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!projectingStats ? `?projectUser=${reqUser.id}` : ""
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}`
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);
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if (!res2.success) {
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throw new Error(res2.description);
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}
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return { reqUserData: res.body, thisUserData: res2.body };
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}
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return { reqUserData: res.body };
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}}
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>
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{data => (
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<div className="container">
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{data.reqUserData.length === 0 ? (
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<div className="row">
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<div className="col-12 text-center">
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{userIsReqUser ? "You have" : "This user has"} no stats
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configured.
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</div>
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{userIsReqUser && (
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<div className="col-12 mt-2 text-center">
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Why not{" "}
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<Link
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to={`/dashboard/users/${
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user!.username
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}/games/${game}/${playtype}/settings`}
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>
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Set Some?
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</Link>
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</div>
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)}
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</div>
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) : (
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<div className="row justify-content-center">
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{data.reqUserData.map((e, i) => (
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<div
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key={nanoid()}
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className="col-12 col-md-4 d-flex align-items-stretch mt-8"
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>
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<StatDisplay
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statData={e}
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compareData={
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data.thisUserData ? data.thisUserData[i] : undefined
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}
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game={game}
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playtype={playtype}
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/>
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</div>
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))}
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</div>
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)}
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</div>
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)}
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</AsyncLoader>
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</Card>
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);
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}
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function StatDelta({
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v1,
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v2,
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mode,
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property,
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game,
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playtype,
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}: {
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v1: number;
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v2?: number;
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mode: "folder" | "chart";
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property: UGPTPreferenceStatsReturn["stat"]["property"];
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game: Game;
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playtype: Playtype;
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}) {
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if (!v2) {
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return null;
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}
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let d: string | number = v2 - v1;
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const formattedV2 = FormatValue(game, playtype, mode, property, v2);
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if (property === "percent") {
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d = `${d.toFixed(2)}%`;
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}
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let colour;
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if (v2 === v1) {
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colour = "warning";
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} else if (v2 > v1) {
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colour = "success";
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} else {
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colour = "danger";
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}
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return (
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<div className={`mt-2 text-${colour}`}>
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<span>
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You: {formattedV2} ({v2 > v1 ? `+${d}` : d})
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</span>
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</div>
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);
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}
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function FormatValue(
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game: Game,
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playtype: Playtype,
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mode: "folder" | "chart",
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prop: "grade" | "lamp" | "score" | "percent" | "playcount",
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value: number
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) {
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if (mode === "folder") {
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return value;
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}
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const gptConfig = GetGamePTConfig(game, playtype);
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if (prop === "percent") {
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return `${value.toFixed(2)}%`;
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} else if (prop === "grade") {
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return gptConfig.grades[value];
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} else if (prop === "lamp") {
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return gptConfig.lamps[value];
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}
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return value;
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}
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function FormatPropertyGTE(
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game: Game,
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playtype: Playtype,
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prop: "grade" | "lamp" | "score" | "percent" | "playcount",
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gte: number
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) {
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const gptConfig = GetGamePTConfig(game, playtype);
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if (prop === "grade") {
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return gptConfig.grades[gte];
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} else if (prop === "lamp") {
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return gptConfig.lamps[gte];
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} else if (prop === "score" || prop === "playcount") {
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return gte;
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}
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// else if (prop === "percent") {
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return gte.toFixed(2);
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// }
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}
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function StatDisplay({
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statData,
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compareData,
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game,
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playtype,
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}: { statData: UGPTPreferenceStatsReturn; compareData?: UGPTPreferenceStatsReturn } & GamePT) {
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const { stat, value, related } = statData;
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if (stat.mode === "chart") {
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const { song, chart } = related as { song: SongDocument; chart: ChartDocument };
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return (
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<Card
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className="text-center stat-overview-card w-100"
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header={<h5 className="text-muted mb-0">Chart</h5>}
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>
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<>
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<h4>{FormatChart(game, song, chart)}</h4>
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<h4>
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{stat.property[0].toUpperCase() + stat.property.substring(1)}:{" "}
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{value.value
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? stat.property === "percent"
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? `${value.value.toFixed(2)}%`
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: value.value
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: "No Data."}
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</h4>
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<StatDelta
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v1={statData.value.value}
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v2={compareData?.value.value}
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mode={stat.mode}
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property={stat.property}
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game={game}
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playtype={playtype}
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/>
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</>
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</Card>
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);
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} else if (stat.mode === "folder") {
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const { folders } = related as { folders: FolderDocument[] };
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let headerStr;
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if (folders.length === 1) {
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headerStr = folders[0].title;
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} else {
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headerStr = folders.map(e => e.title).join(" and ");
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}
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return (
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<Card
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className="text-center stat-overview-card w-100"
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header={<h5 className="text-muted mb-0">Folder</h5>}
|
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>
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<>
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<h4>{headerStr}</h4>
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<h5>
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{stat.property[0].toUpperCase() + stat.property.substring(1)} >={" "}
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{FormatPropertyGTE(game, playtype, stat.property, stat.gte)}
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</h5>
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<h4>
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{value.value}
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{/* @ts-expect-error temp */}
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<small className="text-muted">/{value.outOf}</small>
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</h4>
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<StatDelta
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v1={statData.value.value}
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v2={compareData?.value.value}
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mode={stat.mode}
|
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property={stat.property}
|
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game={game}
|
||||
playtype={playtype}
|
||||
/>
|
||||
</>
|
||||
</Card>
|
||||
);
|
||||
}
|
||||
|
||||
return <></>;
|
||||
}
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||||
@@ -0,0 +1,52 @@
|
||||
import ClassBadge from "components/game/ClassBadge";
|
||||
import MiniTable from "components/tables/components/MiniTable";
|
||||
import React from "react";
|
||||
import { GetGamePTConfig, IDStrings, ScoreCalculatedDataLookup, UserGameStats } from "tachi-common";
|
||||
import { GameClassSets } from "tachi-common/js/game-classes";
|
||||
import { UppercaseFirst, FormatGPTRating } from "util/misc";
|
||||
import { MillisToSince } from "util/time";
|
||||
|
||||
export default function UGPTRatingsTable({ ugs }: { ugs: UserGameStats }) {
|
||||
const gptConfig = GetGamePTConfig(ugs.game, ugs.playtype);
|
||||
|
||||
return (
|
||||
<MiniTable className="table-sm text-center" headers={["Player Stats"]} colSpan={2}>
|
||||
<>
|
||||
{(Object.keys(gptConfig.classHumanisedFormat) as GameClassSets[IDStrings][]).map(
|
||||
k => (
|
||||
<tr key={k}>
|
||||
<td>{UppercaseFirst(k)}</td>
|
||||
<td>
|
||||
{ugs.classes[k] ? (
|
||||
<ClassBadge
|
||||
showSetOnHover={false}
|
||||
key={`${k}:${ugs.classes[k]}`}
|
||||
game={ugs.game}
|
||||
playtype={ugs.playtype}
|
||||
classSet={k}
|
||||
classValue={ugs.classes[k]!}
|
||||
/>
|
||||
) : (
|
||||
"No Data"
|
||||
)}
|
||||
</td>
|
||||
</tr>
|
||||
)
|
||||
)}
|
||||
{Object.entries(ugs.ratings).map(([k, v]) => (
|
||||
<tr key={k}>
|
||||
<td>{UppercaseFirst(k)}</td>
|
||||
<td>
|
||||
{FormatGPTRating(
|
||||
ugs.game,
|
||||
ugs.playtype,
|
||||
k as ScoreCalculatedDataLookup[IDStrings],
|
||||
v
|
||||
)}
|
||||
</td>
|
||||
</tr>
|
||||
))}
|
||||
</>
|
||||
</MiniTable>
|
||||
);
|
||||
}
|
||||
@@ -6,6 +6,7 @@ import Navbar from "components/nav/Navbar";
|
||||
import NavItem from "components/nav/NavItem";
|
||||
import ProfileBadges from "./ProfileBadges";
|
||||
import { UserContext } from "context/UserContext";
|
||||
import Muted from "components/util/Muted";
|
||||
|
||||
export function UserHeaderBody({ reqUser }: { reqUser: PublicUserDocument }) {
|
||||
return (
|
||||
@@ -21,6 +22,10 @@ export function UserHeaderBody({ reqUser }: { reqUser: PublicUserDocument }) {
|
||||
<Divider className="mt-4 mb-4" />
|
||||
</div>
|
||||
</div>
|
||||
<div className="col-12 col-lg-6 d-flex justify-content-center">{reqUser.about}</div>
|
||||
<div className="col-12 col-lg-3 d-flex justify-content-center">
|
||||
<Muted>UserID: {reqUser.id}</Muted>
|
||||
</div>
|
||||
</>
|
||||
);
|
||||
}
|
||||
@@ -38,7 +43,7 @@ export function UserBottomNav({
|
||||
|
||||
const navItems = [
|
||||
<NavItem key="about" to={`${baseUrl}/`}>
|
||||
About
|
||||
Overview
|
||||
</NavItem>,
|
||||
<NavItem key="games" to={`${baseUrl}/games`}>
|
||||
Games
|
||||
|
||||
Reference in New Issue
Block a user