From 6ddea6a8e3375b849fbaf9dee64fbb2281dbcaae Mon Sep 17 00:00:00 2001 From: zkldi <20380519+zkldi@users.noreply.github.com> Date: Sun, 24 Apr 2022 10:42:54 +0100 Subject: [PATCH] fix: Don't render levelNum under real level if 0 --- client/src/components/tables/cells/DifficultyCell.tsx | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/client/src/components/tables/cells/DifficultyCell.tsx b/client/src/components/tables/cells/DifficultyCell.tsx index c7944372b..6f16de8d5 100644 --- a/client/src/components/tables/cells/DifficultyCell.tsx +++ b/client/src/components/tables/cells/DifficultyCell.tsx @@ -57,9 +57,9 @@ export default function DifficultyCell({ {FormatDifficultyShort(chart, game)} - {chart.levelNum.toString() !== chart.level && !chart.level.endsWith(".0") && ( - {chart.levelNum.toString()} - )} + {chart.levelNum.toString() !== chart.level && + !chart.level.endsWith(".0") && + chart.levelNum && {chart.levelNum.toString()}} {"isHot" in chart.data && chart.data.isHot && (