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feat: support sdvxInGameID as a matchType
this allows ANY_INF to be passed as a difficulty, which is convenient for scripts that import from services that consider all of INF/GRV/HVN... to be equivalent
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@@ -167,6 +167,23 @@ export const TestingSDVXScore: ScoreDocument<"sdvx:Single"> = {
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importType: "ir/direct-manual",
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};
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export const TestingSDVXAlbidaChart: ChartDocument<"sdvx:Single"> = {
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rgcID: null,
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chartID: "5088a4d0e1ee9d0cc2f625934306e45b1a60699b",
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difficulty: "ADV",
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songID: 1,
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playtype: "Single",
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levelNum: 10,
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level: "10",
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data: {
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inGameID: 1,
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arcChartID: "EOZ7FixCDpv",
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},
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isPrimary: true,
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versions: ["booth", "inf", "gw", "heaven", "vivid", "exceed", "konaste"],
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tierlistInfo: {},
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};
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export const TestingKsHookSV6CScore: KsHookSV6CScore = {
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clear: "CLEAR_EXCESSIVE",
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critical: 1184,
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