Files
xiaopeng12138_WACVR/Assets/Script/ControlPanel.cs
T
2022-05-17 21:38:11 -07:00

53 lines
1.3 KiB
C#

using System;
using System.Runtime.InteropServices;
using UnityEngine;
using WindowsInput.Native;
public class ControlPanel : MonoBehaviour
{
public Transform Button;
[DllImport("user32.dll")]
public static extern uint MapVirtualKey(uint uCode, uint uMapType);
[DllImport("user32.dll")]
static extern void keybd_event(byte bVk, byte bScan, uint dwFlags, UIntPtr dwExtraInfo);
public VirtualKeyCode key;
private int _insideColliderCount = 0;
public GameObject camera;
// Start is called before the first frame update
private void OnTriggerEnter(Collider other)
{
_insideColliderCount += 1;
keybd_event(System.Convert.ToByte(key), (byte)MapVirtualKey((uint)key, 0), 0, UIntPtr.Zero);
}
private void OnTriggerExit(Collider other)
{
_insideColliderCount -= 1;
_insideColliderCount = Mathf.Max(0, _insideColliderCount);
if (_insideColliderCount == 0)
keybd_event(System.Convert.ToByte(key), (byte)MapVirtualKey((uint)key, 0), 2, UIntPtr.Zero);
}
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.Home))
{
camera.SetActive(true);
}
if (Input.GetKeyDown(KeyCode.End))
{
camera.SetActive(false);
}
}
}