Cleanup excessive control panel audio sources
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@@ -20,8 +20,6 @@ public class PanelHiderButton : MonoBehaviour
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[SerializeField]
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private Image timerRing;
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[SerializeField]
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private AudioSource audioSrc;
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[SerializeField]
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private List<GameObject> panelButtons;
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[Header("Assets")]
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@@ -34,8 +32,10 @@ public class PanelHiderButton : MonoBehaviour
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[SerializeField]
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private AudioClip unlockSound;
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private AudioSource audioSrc;
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private void Start()
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{
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audioSrc = GetComponent<AudioSource>();
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r = GetComponent<Renderer>();
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statusImg.texture = isLocked ? lockImg : unlockImg;
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audioSrc.clip = lockSound;
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