#37 better shader
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@@ -58,7 +58,9 @@ public class LightManager : MonoBehaviour
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for (int ii = 0; ii < 4; ii++)
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{
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Materials[119 - i - ii * 30].SetColor("_EmissionColor", RGBColor2D.GetPixel(index * 2, 0));
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Materials[119 - i - ii * 30].SetColor("_EmissionColor2", RGBColor2D.GetPixel(index * 2 + 1, 0));
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Materials[210 + i - ii * 30].SetColor("_EmissionColor", RGBColor2D.GetPixel((index + 120) * 2, 0));
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Materials[210 + i - ii * 30].SetColor("_EmissionColor2", RGBColor2D.GetPixel((index + 120) * 2 + 1, 0));
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index++;
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}
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}
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