fix only can select capture desktop; small improvements
Add Touch Panel Air Wall Add Light Strength Slider Fix some config panel slider issues Add .blend file for cab Fix small shader issue
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@@ -21,29 +21,34 @@ public class CaptureSettingManager : MonoBehaviour
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var desktopIndexDropdown = desktopIndexWidget.GetComponent<TMP_Dropdown>();
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modeDropdown.onValueChanged.AddListener((int value) => {
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windowTexture.captureMode = (CaptureMode)Enum.GetValues(typeof(CaptureMode)).GetValue(value) - 1;
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windowTexture.captureMode = (CaptureMode)value - 1;
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Debug.Log("CaptureFPS: " + windowTexture.captureMode);
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});
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fpsDropdown.onValueChanged.AddListener((int value) => {
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var fps = Enum.GetName(typeof(CEnum.FPS), value);
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windowTexture.captureFrameRate = int.Parse(fps.Remove(0, 3));
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Debug.Log("CaptureFPS: " + windowTexture.captureFrameRate);
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});
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desktopToggle.onValueChanged.AddListener((bool value) => {
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if (value)
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{
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windowTexture.type = WindowTextureType.Desktop;
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desktopIndexDropdown.interactable = true;
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}
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else
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{
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windowTexture.type = WindowTextureType.Desktop;
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windowTexture.type = WindowTextureType.Window;
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desktopIndexDropdown.interactable = false;
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}
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Debug.Log("CaptureTarget: " + windowTexture.type);
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});
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desktopIndexDropdown.onValueChanged.AddListener((int value) => {
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windowTexture.desktopIndex = value;
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Debug.Log("DesktopIndex: " + windowTexture.desktopIndex);
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});
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modeDropdown.onValueChanged?.Invoke(modeDropdown.value);
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fpsDropdown.onValueChanged?.Invoke(fpsDropdown.value);
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