First Version
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using UnityEngine;
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#pragma warning disable 0414
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namespace uWindowCapture
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{
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public class UwcRayCastExample : MonoBehaviour
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{
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[SerializeField]
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Transform from;
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[SerializeField]
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Transform to;
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[SerializeField]
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LayerMask layerMask;
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[SerializeField]
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Vector2 windowCoord;
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[SerializeField]
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Vector2 desktopCoord;
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void Update()
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{
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var from2to = to.position - from.position;
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var dir = from2to.normalized;
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var distance = from2to.magnitude;
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var result = UwcWindowTexture.RayCast(from.position, dir, distance, layerMask);
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if (result.hit) {
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Debug.DrawLine(from.position, to.position, Color.red);
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Debug.DrawRay(result.position, result.normal, Color.green);
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windowCoord = result.windowCoord;
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desktopCoord = result.desktopCoord;
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} else {
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Debug.DrawLine(from.position, to.position, Color.yellow);
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windowCoord = new Vector2(-1, -1);
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desktopCoord = new Vector2(-1, -1);
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}
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}
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}
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}
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